lostinspaceface Posted Wednesday at 01:00 PM Share Posted Wednesday at 01:00 PM (edited) Fantastic ruleset. I have a question about the ork lists. All ork units says they have the Option "Can get one Kustom job", but Kustom jobs are vehicle upgrades. Is this supposed to be an option on every unit? Edit: Should Kustom mega-blasta be in the ork Armory? Edited Wednesday at 01:06 PM by lostinspaceface a_typical_hero 1 Back to top Link to comment https://bolterandchainsword.com/topic/383354-custom40k-homebrew-with-alternate-activation-huge-customisation-support-for-all-models/page/2/#findComment-6125205 Share on other sites More sharing options...
a_typical_hero Posted Wednesday at 02:35 PM Author Share Posted Wednesday at 02:35 PM Hey there and thank you for the endorsement! Kustom jobs are coming from GW's rule with the same name and they are vehicles only. I opened up some of them to be used with all models like "Smoky Gubbinz". I know that the current selection for non-vehicles is rather... uhm... manageable :) but is set up to be expanded for the future! I'll add Big shoota, Rokkit launcha and Kustom mega-blasta as weapon options for the (Big) Mek. I think it makes sense for him to be able to take these weapons. If you want to, feel free to join us on Discord for further discussion of the game. Link to comment https://bolterandchainsword.com/topic/383354-custom40k-homebrew-with-alternate-activation-huge-customisation-support-for-all-models/page/2/#findComment-6125224 Share on other sites More sharing options...
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