ExeterOborach Posted July 26 Share Posted July 26 Hi everybody. Had a game with my Tau and was going to fire with my Broadsides with their Heavy Rail Rifles. Since they didn't move they were going to get the +1 to hit for Heavy. My question is: Since they are BS 4 and they remained stationary while being Guided from The Greater Good rule wouldn't that mean they'd be hitting on 2s? My opponent said they wouldn't because you can't get better than +1 to a Hit roll. So never better than 3s. I told him that the Greater Good rule just improves the BS of the unit instead of adding a modifier. Who is correct? Thanks. Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/383364-heavy-for-the-greater-good/ Share on other sites More sharing options...
Dr_Ruminahui Posted July 26 Share Posted July 26 Can you post the exact wording of the Greater Good rule? Link to comment https://bolterandchainsword.com/topic/383364-heavy-for-the-greater-good/#findComment-6052220 Share on other sites More sharing options...
ExeterOborach Posted July 27 Author Share Posted July 27 (edited) 1 hour ago, Dr_Ruminahui said: Can you post the exact wording of the Greater Good rule? "Each time a model in a Guided unit makes an attack that targets their Spotted unit, improve the Ballistic Skill characteristic of that attack by 1". Emphasis mine. Edited July 27 by ExeterOborach Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/383364-heavy-for-the-greater-good/#findComment-6052226 Share on other sites More sharing options...
Solution Lord_Ikka Posted July 27 Solution Share Posted July 27 You can only modify to Hit/to Wound rolls by a maximum of +/- 1 (after all modifiers are totaled). However, modifications to stats like BS or WS are not modifiers to a roll. So, as an example- Broadside Unit fires at target A. Broadside natural BS is 4+. Broadside unit is Guided by friendly unit B against target A, thus changing their BS to 3+. Broadside weapon is Heavy and unit hasn't moved, giving a +1 modifier to their to Hit roll. With no other modifiers, the Broadside's now hit on a 2+. Dr_Ruminahui, TheArtilleryman, TrawlingCleaner and 2 others 1 4 Back to top Link to comment https://bolterandchainsword.com/topic/383364-heavy-for-the-greater-good/#findComment-6052236 Share on other sites More sharing options...
ExeterOborach Posted July 27 Author Share Posted July 27 14 minutes ago, Lord_Ikka said: You can only modify to Hit/to Wound rolls by a maximum of +/- 1 (after all modifiers are totaled). However, modifications to stats like BS or WS are not modifiers to a roll. So, as an example- Broadside Unit fires at target A. Broadside natural BS is 4+. Broadside unit is Guided by friendly unit B against target A, thus changing their BS to 3+. Broadside weapon is Heavy and unit hasn't moved, giving a +1 modifier to their to Hit roll. With no other modifiers, the Broadside's now hit on a 2+. Yeah. This is how I was thinking. Link to comment https://bolterandchainsword.com/topic/383364-heavy-for-the-greater-good/#findComment-6052239 Share on other sites More sharing options...
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