TheTrans Posted September 6 Share Posted September 6 Recently been using the Space Wolf rules from 3rd ed to represent Crimson Fists (as the core 3rd Space Marine codex leaves a lot to be desired haha. But, I found a fantastic way to keep terminators kicking, its expensive as hell, but boy does it help with the small arms fire issue. Essentially in 3rd Edition Wolves codex you can take a piece of Wargear for any character (meaning wolf guard terminators in this instnace) that allows them to re-roll a single failed armour save for the battle (only armour, not invuln), then you put a Wolf Priest (I made him up as a veteran Apothecary) with the Narthecium, which allows you to ignore the first failed armour save each turn! Probably played 10 games with those bad boys, and short of getting shafted by the Nightbringer, I think I've only lost one or two of the blighters! While, yeah terminators have sucked until the avent of recent 40k, or even getting the extra wound in HH2.0, I found running them with the above rules helped a heap! If you're going to dick around with terminator rules, maybe allow them all to re-roll one armour save a game... essentially 'doubles' their wounds, but also, kind of doesnt! Antarius and calgar101 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/383415-ideas-and-resources-for-playing-4th-edition-40k/page/5/#findComment-6062652 Share on other sites More sharing options...
Deus_Ex_Machina Posted September 6 Share Posted September 6 The main fault of the terminator´s short lifespan is the single D6 used for armour rolls. Only in 2nd 40K terminators felt like walking tanks. In later editions the experience was as one of my former gaming buddies expressed: "A Safari where white elephants got shot on a regular basis." He was a DA player by the way. :) What did 2nd 40K differently? Terminator armour allowed two D6 to be rolled and the results were added up. So a 3 and 4 meant a roll of 7. The armour save was 3+ which meant even an armour saving modification (ASM) of -4 would result in the terminator´s survival (7-4=3). The highest ASM was by the way -6 (e.g.: Lascannon). calgar101 1 Back to top Link to comment https://bolterandchainsword.com/topic/383415-ideas-and-resources-for-playing-4th-edition-40k/page/5/#findComment-6062690 Share on other sites More sharing options...
Cactus Posted September 8 Share Posted September 8 @Antarius and anyone else, that Cityfight FAQ document is now available. Antarius 1 Back to top Link to comment https://bolterandchainsword.com/topic/383415-ideas-and-resources-for-playing-4th-edition-40k/page/5/#findComment-6063290 Share on other sites More sharing options...
Antarius Posted September 9 Author Share Posted September 9 @Antarius and anyone else, that Cityfight FAQ document is now available. Thanks, but I can’t access it for some reason. There was a similar issue some time ago when I attached a document to a thread, but I can’t remember what the solution was… Link to comment https://bolterandchainsword.com/topic/383415-ideas-and-resources-for-playing-4th-edition-40k/page/5/#findComment-6063358 Share on other sites More sharing options...
Cactus Posted September 9 Share Posted September 9 Thanks, but I can’t access it for some reason. There was a similar issue some time ago when I attached a document to a thread, but I can’t remember what the solution was… Sorry, I've been advised we can't share official GW documents (even the free downloads) here. Link to comment https://bolterandchainsword.com/topic/383415-ideas-and-resources-for-playing-4th-edition-40k/page/5/#findComment-6063376 Share on other sites More sharing options...
Antarius Posted September 9 Author Share Posted September 9 Sorry, I've been advised we can't share official GW documents (even the free downloads) here. Ah, okay Link to comment https://bolterandchainsword.com/topic/383415-ideas-and-resources-for-playing-4th-edition-40k/page/5/#findComment-6063377 Share on other sites More sharing options...
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