Jump to content

Recommended Posts

Played a couple of games over the weekend, and tweaked the third bullet in the March rules from:

 

Move twice their Movement characteristic if issued with the March Order or, if the Detachment is made up entirely of Infantry models that are not Embarked on a Transport when the Detachment is activated, up to three times its Movement characteristic.

 

to:

 

Move twice their Movement characteristic if issued with the March Order.

 

In short; removing the exception for infantry, slowing them down to twice their movement.

 

IMG_2180.thumb.jpeg.f16299e45410a0c03c43c71cb871d059.jpeg

 

Seemed to work nicely, curbing the threat range of infantry without completely neutering them, and giving more reason for transports. It's a fairly subtle toning down of infantry, which has the knock-on effect of making it harder to claim objectives with them early on – thereby making Cavalry and vehicles a bit stronger.

 

This was a teaching game, so not a high-stakes competitive environment – while this will be a house rule I'll encourage in my group for further playtesting, I'm all ears for your thoughts.

Edited by apologist
Link to comment
https://bolterandchainsword.com/topic/383434-order-tweaks-%E2%80%93-march/
Share on other sites

I think having movement work like the 28mm version would be a huge improvement over what we have now. Move your normal movement, have the ability to shoot. March, move twice your speed but cannot shoot. Embarked on a transport, if it moves its normal speed you can embark and shoot but move anymore. Vehicle moves twice its speed, you’re not getting out. 

I tend to agree this is for the best, especially in the context of out of transports where it truly gets absurd. I think this in concert with having some areas of difficult terrain also slow infantry can work to help make things sane. 

 

 

An order tweak we've been playing with for a long time is only allowing overwatch on first fire outside of point defense weapons. It was and is a huge quality of life improvement, right off the bat it fixes the nonsense with flyer overwatching, so it finally gives interceptor some breathing room. It cut down on bs overwatches from units with a lot of dice like heavy sentinels, they at least have to not move now to do it. In general made people default lets to always putting stuff on advance, as advance allowing overwatch feels like a bit of a super order given that like no weapons require a unit stay still outside of maybe having a special rule that buffs if u don't move or are on ff. 

 

Edited by Crablezworth

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.