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7

 

Wut

Terminators sucking at their supposed role has nothing to with Vanguard existing. 

Sure.

 

Any pastime can still stimulate people. It can help us have better critical thinking, better empathy, a little more worldliness.  Clearly it didn't do that for Terminator guy, and it doesnt do that by putting veteran assault squads in codex: space marines.

 

Let's just try to imagine a Space Marine list that shows some self awareness and sets at least moderate standards for us.  Having a la carte choices like that gives us a weaker experience

 

7

Sure.

 

Any pastime can still stimulate people. It can help us have better critical thinking, better empathy, a little more worldliness.  Clearly it didn't do that for Terminator guy, and it doesnt do that by putting veteran assault squads in codex: space marines.

 

Let's just try to imagine a Space Marine list that shows some self awareness and sets at least moderate standards for us.  Having a la carte choices like that gives us a weaker experience

 

You know, it'd be far easier to have faction specific Veteran units if the majority of Space Marine factions weren't all sharing the same codex.

As it stands, unless you're one of the 4 chapters granted the privilege of "Divergent Chapter" status, you're stuck in base Space Marines with the Ultramarines hand-me-downs.

 

Having generic Veteran Squads of multiple types is important here because otherwise no-one gets any Veteran Squads since if GW needed to design and release different models for each chapter's unique Veteran Squads they wouldn't bother and just tell us to paint an Intercessor squad a different colour and pretend it's a veteran.

 

7

Sure.

 

Any pastime can still stimulate people. It can help us have better critical thinking, better empathy, a little more worldliness.  Clearly it didn't do that for Terminator guy, and it doesnt do that by putting veteran assault squads in codex: space marines.

 

Let's just try to imagine a Space Marine list that shows some self awareness and sets at least moderate standards for us.  Having a la carte choices like that gives us a weaker experience

You're not making sense. You could remove Aggressors and Vanguard and I STILL wouldn't take Terminators. 

 

A Vet with a Jump Pack has NEVER been the problem LOL

You put game balance into it.  I never said a single word about rules or VAS competing with Terminators.  That was on your mind, not mine.

 

The studio would be treating us like we're stupid if they said all five Terminators in a squad can use assault cannons, in the background.  By analogy, they currently are treating us like we're stupid by saying a chapter without the red thirst uses anything like VAS in their vet company.

 

That user who talked about assault cannons is missing out on how a single machine gunner needs a whole fire team to watch his back.  When we accept squads like VAS willy nilly, we are also missing out.

 

Nothing to do with rule balance.  If any of us were here for rules, we'd be playing Middle Earth SBG or Dust Warfare

 

By analogy, they currently are treating us like we're stupid by saying a chapter without the red thirst uses anything like VAS in their vet company.

 

To be Frank, Vanguard Veterans are essentially a Veteran JPAI trading the Pistols for Shields.

In terms of what chapter would use them?

Any that would use JPAI with enough frequency for them to reach veteran status.

So that's mostly chapters/successors with a Melee and/or Jump Pack focus.

 

Remember, just because Salamanders don't really have the vibe for Vanguard Vets, Timmy's custom Salamanders Successor called the "Wyvernic Skyrenders" could be a Jump Pack focused chapter and thus the Vanguard Vets fit.

 

Again, it's generic because everyone who GW doesn't consider special has to share them, plus the special chapters can just take them as well (you say no one without the Red Thirst would use Vanguard Vets but BA don't have a unique Vanguard Vet unit beside Sangy Guard who are supposed to be losing the wings this edition.)

 

(you say no one without the Red Thirst would use Vanguard Vets but BA don't have a unique Vanguard Vet unit beside Sangy Guard who are supposed to be losing the wings this edition.)


To be fair... Blood Angels had Veteran Assault Squads when literally nobody else did. It wasn't till 5th edition that other chapters got vanguard veterans. The reason Blood Angels dont have a unique vanguard vet unit, is because the reverse happened, everyone else got what was previously a unique blood angel unit. Though we did also get Sanguinary Guard which have often served a similar role rule wise (although when we got those, not only did we lose the unique veteran assault squads, we ALSO lost the unique honour guard unit, because we were the only chapter that could take command squads with jump packs till then).

 

You put game balance into it.  I never said a single word about rules or VAS competing with Terminators.  That was on your mind, not mine.

 

The studio would be treating us like we're stupid if they said all five Terminators in a squad can use assault cannons, in the background.  By analogy, they currently are treating us like we're stupid by saying a chapter without the red thirst uses anything like VAS in their vet company.

 

That user who talked about assault cannons is missing out on how a single machine gunner needs a whole fire team to watch his back.  When we accept squads like VAS willy nilly, we are also missing out.

 

Nothing to do with rule balance.  If any of us were here for rules, we'd be playing Middle Earth SBG or Dust Warfare

Then if you don't want Vanguard Vets in your Ultramarines and Salamanders, don't take them. It doesn't mean it shouldn't be an option for all Chapters. 

  • 2 weeks later...

So slightly deranged idea for the next wave of units if we are allowed to wish for new stuff.

 

All eviscerator Assault Intercessor variant unit. Just a pack of deranged lunatics running down the board your opponent needs to kill before they start hacking apart their tanks.

 

Better yet, put them in Gravis and give them no mewling cowardly pistols or shields. Just massive scary swords or even greataxes, not dual wielding or anything. Just a single great weapon.

 

Granted, I've been rewatching berserk, but it somewhat bothers me that we do not yet cater to the fantasy of a squad of our PA madmen running around with swords so massively heavy they need both hands to swing them. Proper marines with marine claymores.

 

...I can't be the only one that wants that right? 

Edited by StrangerOrders
 

So slightly deranged idea for the next wave of units if we are allowed to wish for new stuff.

 

All eviscerator Assault Intercessor variant unit. Just a pack of deranged lunatics running down the board your opponent needs to kill before they start hacking apart their tanks.

 

Better yet, put them in Gravis and give them no mewling cowardly pistols or shields. Just massive scary swords or even greataxes, not dual wielding or anything. Just a single great weapon.

 

Granted, I've been rewatching berserk, but it somewhat bothers me that we do not yet cater to the fantasy of a squad of our PA madmen running around with swords so massively heavy they need both hands to swing them. Proper marines with marine claymores.

 

...I can't be the only one that wants that right? 

Considering death company managed to get 1 per 5. I don’t see that happening.

 

maybe on a 3-6 man squad I guess. But even then, doubtful 

 

 noble ... atrocities ... sickening ... farce.

Sir, we're talking about plastic toys.

Land raider face lift does sound good though, especially if the ramp gets a bit altered so the figures could plausible stand in it without crouching.

 

 

Eviscerator squad in Gravis armor.

 

Call em Heavy Assault Intercessors.

 

Get on it GW!

Then Devastator Intercessors (as a sort of Desolator mulligan)

Heavy Devastator Intercessors (with somehow even bigger guns)

And then, finally, Devastator Terminators for maximum overkill.

 

 

We've already got aggressors for that role.

It's everyones favourite marines. We absolutely do need between three and seven kits for the same niche.

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