Beta galactosidase Posted August 11 Share Posted August 11 7 Wut Terminators sucking at their supposed role has nothing to with Vanguard existing. Sure. Any pastime can still stimulate people. It can help us have better critical thinking, better empathy, a little more worldliness. Clearly it didn't do that for Terminator guy, and it doesnt do that by putting veteran assault squads in codex: space marines. Let's just try to imagine a Space Marine list that shows some self awareness and sets at least moderate standards for us. Having a la carte choices like that gives us a weaker experience Dark Shepherd, ThaneOfTas, SvenIronhand and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/383438-11th-edition-space-marines/page/3/#findComment-6055406 Share on other sites More sharing options...
Indy Techwisp Posted August 11 Share Posted August 11 7 Sure. Any pastime can still stimulate people. It can help us have better critical thinking, better empathy, a little more worldliness. Clearly it didn't do that for Terminator guy, and it doesnt do that by putting veteran assault squads in codex: space marines. Let's just try to imagine a Space Marine list that shows some self awareness and sets at least moderate standards for us. Having a la carte choices like that gives us a weaker experience You know, it'd be far easier to have faction specific Veteran units if the majority of Space Marine factions weren't all sharing the same codex. As it stands, unless you're one of the 4 chapters granted the privilege of "Divergent Chapter" status, you're stuck in base Space Marines with the Ultramarines hand-me-downs. Having generic Veteran Squads of multiple types is important here because otherwise no-one gets any Veteran Squads since if GW needed to design and release different models for each chapter's unique Veteran Squads they wouldn't bother and just tell us to paint an Intercessor squad a different colour and pretend it's a veteran. StrangerOrders and ThaneOfTas 2 Back to top Link to comment https://bolterandchainsword.com/topic/383438-11th-edition-space-marines/page/3/#findComment-6055408 Share on other sites More sharing options...
HeadlessCross Posted August 11 Share Posted August 11 7 Sure. Any pastime can still stimulate people. It can help us have better critical thinking, better empathy, a little more worldliness. Clearly it didn't do that for Terminator guy, and it doesnt do that by putting veteran assault squads in codex: space marines. Let's just try to imagine a Space Marine list that shows some self awareness and sets at least moderate standards for us. Having a la carte choices like that gives us a weaker experience You're not making sense. You could remove Aggressors and Vanguard and I STILL wouldn't take Terminators. A Vet with a Jump Pack has NEVER been the problem LOL SvenIronhand, ThaneOfTas and Karhedron 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/383438-11th-edition-space-marines/page/3/#findComment-6055415 Share on other sites More sharing options...
Beta galactosidase Posted August 11 Share Posted August 11 You put game balance into it. I never said a single word about rules or VAS competing with Terminators. That was on your mind, not mine. The studio would be treating us like we're stupid if they said all five Terminators in a squad can use assault cannons, in the background. By analogy, they currently are treating us like we're stupid by saying a chapter without the red thirst uses anything like VAS in their vet company. That user who talked about assault cannons is missing out on how a single machine gunner needs a whole fire team to watch his back. When we accept squads like VAS willy nilly, we are also missing out. Nothing to do with rule balance. If any of us were here for rules, we'd be playing Middle Earth SBG or Dust Warfare ThaneOfTas, Cenobite Terminator, Metzombie and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/383438-11th-edition-space-marines/page/3/#findComment-6055422 Share on other sites More sharing options...
Indy Techwisp Posted August 11 Share Posted August 11 By analogy, they currently are treating us like we're stupid by saying a chapter without the red thirst uses anything like VAS in their vet company. To be Frank, Vanguard Veterans are essentially a Veteran JPAI trading the Pistols for Shields. In terms of what chapter would use them? Any that would use JPAI with enough frequency for them to reach veteran status. So that's mostly chapters/successors with a Melee and/or Jump Pack focus. Remember, just because Salamanders don't really have the vibe for Vanguard Vets, Timmy's custom Salamanders Successor called the "Wyvernic Skyrenders" could be a Jump Pack focused chapter and thus the Vanguard Vets fit. Again, it's generic because everyone who GW doesn't consider special has to share them, plus the special chapters can just take them as well (you say no one without the Red Thirst would use Vanguard Vets but BA don't have a unique Vanguard Vet unit beside Sangy Guard who are supposed to be losing the wings this edition.) Dark Shepherd and ThaneOfTas 2 Back to top Link to comment https://bolterandchainsword.com/topic/383438-11th-edition-space-marines/page/3/#findComment-6055462 Share on other sites More sharing options...
Blindhamster Posted August 11 Share Posted August 11 (you say no one without the Red Thirst would use Vanguard Vets but BA don't have a unique Vanguard Vet unit beside Sangy Guard who are supposed to be losing the wings this edition.) To be fair... Blood Angels had Veteran Assault Squads when literally nobody else did. It wasn't till 5th edition that other chapters got vanguard veterans. The reason Blood Angels dont have a unique vanguard vet unit, is because the reverse happened, everyone else got what was previously a unique blood angel unit. Though we did also get Sanguinary Guard which have often served a similar role rule wise (although when we got those, not only did we lose the unique veteran assault squads, we ALSO lost the unique honour guard unit, because we were the only chapter that could take command squads with jump packs till then). Karhedron, Helias_Tancred and Beta galactosidase 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/383438-11th-edition-space-marines/page/3/#findComment-6055471 Share on other sites More sharing options...
Helias_Tancred Posted August 11 Share Posted August 11 (edited) Timmy's custom Salamanders Successor called the "Wyvernic Skyrenders" Stealing this! Edited August 11 by Helias_Tancred Link to comment https://bolterandchainsword.com/topic/383438-11th-edition-space-marines/page/3/#findComment-6055478 Share on other sites More sharing options...
HeadlessCross Posted August 12 Share Posted August 12 You put game balance into it. I never said a single word about rules or VAS competing with Terminators. That was on your mind, not mine. The studio would be treating us like we're stupid if they said all five Terminators in a squad can use assault cannons, in the background. By analogy, they currently are treating us like we're stupid by saying a chapter without the red thirst uses anything like VAS in their vet company. That user who talked about assault cannons is missing out on how a single machine gunner needs a whole fire team to watch his back. When we accept squads like VAS willy nilly, we are also missing out. Nothing to do with rule balance. If any of us were here for rules, we'd be playing Middle Earth SBG or Dust Warfare Then if you don't want Vanguard Vets in your Ultramarines and Salamanders, don't take them. It doesn't mean it shouldn't be an option for all Chapters. DemonGSides, LSM, ThaneOfTas and 3 others 1 5 Back to top Link to comment https://bolterandchainsword.com/topic/383438-11th-edition-space-marines/page/3/#findComment-6055553 Share on other sites More sharing options...
StrangerOrders Posted August 26 Share Posted August 26 (edited) So slightly deranged idea for the next wave of units if we are allowed to wish for new stuff. All eviscerator Assault Intercessor variant unit. Just a pack of deranged lunatics running down the board your opponent needs to kill before they start hacking apart their tanks. Better yet, put them in Gravis and give them no mewling cowardly pistols or shields. Just massive scary swords or even greataxes, not dual wielding or anything. Just a single great weapon. Granted, I've been rewatching berserk, but it somewhat bothers me that we do not yet cater to the fantasy of a squad of our PA madmen running around with swords so massively heavy they need both hands to swing them. Proper marines with marine claymores. ...I can't be the only one that wants that right? Edited August 26 by StrangerOrders Cenobite Terminator 1 Back to top Link to comment https://bolterandchainsword.com/topic/383438-11th-edition-space-marines/page/3/#findComment-6059847 Share on other sites More sharing options...
Blindhamster Posted August 26 Share Posted August 26 So slightly deranged idea for the next wave of units if we are allowed to wish for new stuff. All eviscerator Assault Intercessor variant unit. Just a pack of deranged lunatics running down the board your opponent needs to kill before they start hacking apart their tanks. Better yet, put them in Gravis and give them no mewling cowardly pistols or shields. Just massive scary swords or even greataxes, not dual wielding or anything. Just a single great weapon. Granted, I've been rewatching berserk, but it somewhat bothers me that we do not yet cater to the fantasy of a squad of our PA madmen running around with swords so massively heavy they need both hands to swing them. Proper marines with marine claymores. ...I can't be the only one that wants that right? Considering death company managed to get 1 per 5. I don’t see that happening. maybe on a 3-6 man squad I guess. But even then, doubtful StrangerOrders, ThaneOfTas and Cenobite Terminator 3 Back to top Link to comment https://bolterandchainsword.com/topic/383438-11th-edition-space-marines/page/3/#findComment-6059884 Share on other sites More sharing options...
Marshal Reinhard Posted August 26 Share Posted August 26 Eviscerator squad in Gravis armor. Call em Heavy Assault Intercessors. Get on it GW! Link to comment https://bolterandchainsword.com/topic/383438-11th-edition-space-marines/page/3/#findComment-6060099 Share on other sites More sharing options...
Paladin777 Posted August 27 Share Posted August 27 We've already got aggressors for that role. Link to comment https://bolterandchainsword.com/topic/383438-11th-edition-space-marines/page/3/#findComment-6060193 Share on other sites More sharing options...
Nephaston Posted August 27 Share Posted August 27 noble ... atrocities ... sickening ... farce. Sir, we're talking about plastic toys. Land raider face lift does sound good though, especially if the ramp gets a bit altered so the figures could plausible stand in it without crouching. Eviscerator squad in Gravis armor. Call em Heavy Assault Intercessors. Get on it GW! Then Devastator Intercessors (as a sort of Desolator mulligan) Heavy Devastator Intercessors (with somehow even bigger guns) And then, finally, Devastator Terminators for maximum overkill. We've already got aggressors for that role. It's everyones favourite marines. We absolutely do need between three and seven kits for the same niche. Beta galactosidase 1 Back to top Link to comment https://bolterandchainsword.com/topic/383438-11th-edition-space-marines/page/3/#findComment-6060202 Share on other sites More sharing options...
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