CL_Mission Posted August 13 Share Posted August 13 Exactly, Mk. X IS the problem. Either way, old Dante had the same leg design as the old Sang Guard sculpts and they looked nice and uniform together. I dunno, man. I'd hardly call this uniform As far as legs go I'd say the new sculpts are fairly in line with the old ones, they just don't have a pair of hot cross buns on the knees. Magos Takatus, Marshal Reinhard, ZeroWolf and 7 others 2 3 2 3 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056148 Share on other sites More sharing options...
Brother Christopher Posted August 13 Share Posted August 13 I think that GW have driven themselves into a corner with Primaris design. The vanilla Primaris armour is quite bulky but the design team managed to shift the proportions of the models to look more realistically, alleviating some of the 'problems' of the older SM model ranges. However, the non-vanilla armour, especially with 'accessories,' is getting ridiculous and, to my eyes, brings back the silliness of the 'original' space marines: the fact that their armour is unwieldy and weapons are ridiculous. Unfortunately, as was in my opinion the case with the Dark Angels, Sang Guard are a bit too much. They look bloated, like a fat muscular man. As people rightly pointed out, I suppose that it's because of the belt pouches. Also, the 'muscles' on the armour don't work well with that paint job. Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056149 Share on other sites More sharing options...
FormelyKnownAsSmashyPants Posted August 13 Share Posted August 13 (edited) Another nitpick with the Sang Guard after having looked at them even more compared to the older iteration is that the shin armour’s detailing looks too crisp compared to the softer design of the older version. Edited August 13 by FormelyKnownAsSmashyPants Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056153 Share on other sites More sharing options...
Redcomet Posted August 13 Share Posted August 13 Who knew this would devolve into another primaris hate thread… ZeroWolf, Cenobite Terminator, Gamiel and 3 others 1 1 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056154 Share on other sites More sharing options...
Orion Posted August 13 Share Posted August 13 Who knew this would devolve into another primaris hate thread… Is it more politically correct to say "Current design trends in Space Marines" when critiquing the latest lackluster SM release? divad8, Toxichobbit, LemartestheLost and 10 others 7 4 2 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056155 Share on other sites More sharing options...
Evil Eye Posted August 13 Share Posted August 13 Who knew this would devolve into another primaris hate thread… GW keeps making lacklustre models and people don't like them and express their dislike for them, shock! sarabando, ThaneOfTas, roryokane and 16 others 2 1 16 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056158 Share on other sites More sharing options...
Magos Takatus Posted August 13 Share Posted August 13 Apologies, I don't think I seen it. Why is losing the wings a good thing? Or why do you think it's a good thing? The wings were rather Iconic. The wings were gigantic slabs of inert metal that would make it more difficult for jump infantry to fly and slow them down, making it more likely that these elite bodyguards would get killed in combat. People are complaining that adding control surfaces to someone that needs to fly through the air is silly. I'm not normally for inserting realism into 40k, far from it, but I always thought the old Sanguinary Guard wings were just bulky dead weight. Like I said in my old post, I'm not said to see them gone, but the new models really feel like they are lacking *something* to give them more identity. Maybe GW listened to too many Youtubers complaining that there was too much detail on their current model designs so they stripped a lot of it out? Blindhamster, Gamiel and Petitioner's City 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056167 Share on other sites More sharing options...
Captain Idaho Posted August 13 Share Posted August 13 (edited) I'm not impressed with the rather clean cut, Fortnite Marines in golden armour. Sanguinor looks good... except his head. It should be looking up in that pose at least and it ruins the entire miniature into an awkward, cheesey pose that just doesn't work. He looks like he's going "come at me bro". I don't believe it's skill and talent missing (though how someone didn't realise the Sanguinor face is gar-bage...) I think the strategic direction of 40K Marines is poor. Which is weird considering Tyranids were ace. Almost like moving down the clean cut lines for an Amazon deal is what they intended... Edited August 13 by Captain Idaho Toxichobbit, phandaal, skylerboodie and 3 others 5 1 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056169 Share on other sites More sharing options...
Orange Knight Posted August 13 Share Posted August 13 So what rules are we expecting for these guys? I imagine 3 wounds, and a 2+ armour save but no invul? Swords will be the expected str 5, ap-2, Damage 2 I expect, going to a 7 on the charge and 8 with a character attached? Spears might have less attacks but better AP? ZeroWolf and Cenobite Terminator 2 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056175 Share on other sites More sharing options...
Blindhamster Posted August 13 Share Posted August 13 I could honestly see the rules being mostly unchanged, but introducing spears as a distinct weapon option. Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056178 Share on other sites More sharing options...
Orange Knight Posted August 13 Share Posted August 13 I expect they'll have more attacks as standard. They will be boosted in some way to account for the smaller unit. LSM 1 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056180 Share on other sites More sharing options...
Blindhamster Posted August 13 Share Posted August 13 I expect they'll have more attacks as standard. They will be boosted in some way to account for the smaller unit. Still not entirely convinced the max size unit is going down much. Possibly to 9, based on the reveal vid alongside dante Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056182 Share on other sites More sharing options...
jaxom Posted August 13 Share Posted August 13 (edited) He looks like he's going "come at me bro". If I remember correctly, the original sculpt is based on stained glass and renaissance painting motifs. I think that’s part of why the SG look a little off. They’re new scale versions of the original SG models instead of new scale models based on the original source material. Edited August 13 by jaxom Removed sensitive P-word phandaal 1 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056189 Share on other sites More sharing options...
phandaal Posted August 13 Share Posted August 13 If I remember correctly, the original sculpt is based on stained glass and renaissance painting motifs. I think that’s part of why the SG look a little off. They’re Primaris versions of the SG models instead of Primaris based on the original source material. Agreed. The original Sanguinor looks like a sculpture come to life. The new one looks like the Sanguinor got a new set of Tacticus armor. Also, don't say the "P-word" please. People here are sensitive. Might have to read another twelve comments admonishing people for holding the same opinion for an extensive period of time. Toxichobbit, crimsondave, ThaneOfTas and 2 others 3 2 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056201 Share on other sites More sharing options...
Inquisitor_Lensoven Posted August 13 Share Posted August 13 (edited) So what rules are we expecting for these guys? I imagine 3 wounds, and a 2+ armour save but no invul? Swords will be the expected str 5, ap-2, Damage 2 I expect, going to a 7 on the charge and 8 with a character attached? Spears might have less attacks but better AP? With only 3 in a unit I could see a 2+/5++ or 2+/5+++ For the spears I think the most likely profile will basically be the old axe profile tbh lol. but what I’d like to see swords A6 WS2+ S5 AP-1 D2 <sustained hits> spears A4 WS2+ S5 AP-2 D3 <devastating wounds> Edited August 13 by Inquisitor_Lensoven Orange Knight 1 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056213 Share on other sites More sharing options...
DemonGSides Posted August 13 Share Posted August 13 I bet they just have "Encarmine Weapons". One profile, doesn't matter what you build. I'll be using the old swords. The new swords are so boring comparatively. Kallas, ThaneOfTas, Blindhamster and 1 other 1 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056243 Share on other sites More sharing options...
siegfriedfr Posted August 13 Share Posted August 13 The Sanguinor is very underwhelming, i as hoping for a primarch-sized, avatar-level type of character. Not Dante 2.0. The Sanguinary Guards are actually better without gigantic wings. Good call from GW. Karhedron, tychobi and LemartestheLost 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056245 Share on other sites More sharing options...
Orange Knight Posted August 13 Share Posted August 13 I bet they just have "Encarmine Weapons". One profile, doesn't matter what you build. I'll be using the old swords. The new swords are so boring comparatively. I don't think so. The recent Deathwing Knights had two weapon variants with individual rules. The weapons look too distinctive, imo. Inquisitor_Lensoven 1 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056246 Share on other sites More sharing options...
Blindhamster Posted August 13 Share Posted August 13 (edited) I absolutely love the new swords, shows different strokes for different folks I guess. For me I much prefer the longsword design over the oversized saber design. and yeah, I think it’ll be two profiles, the fact they got a call out is the reason for me Edited August 13 by Blindhamster Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056247 Share on other sites More sharing options...
DemonGSides Posted August 13 Share Posted August 13 I don't think so. The recent Deathwing Knights had two weapon variants with individual rules. The weapons look too distinctive, imo. Both bladed power weapons. Doesn't seem big difference to me, especially considering that one sword is basically as long as the spear. I absolutely love the new swords, shows different strokes for different folks I guess. For me I much prefer the longsword design over the oversized saber design. and yeah, I think it’ll be two profiles, the fact they got a call out is the reason for me There's a million longswords to source from before this kit that you could've bashed into yours. Now there's less individuality in the SG weapons. Big loss for the faction. Doctor Perils and ThaneOfTas 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056250 Share on other sites More sharing options...
Blindhamster Posted August 13 Share Posted August 13 (edited) These longswords are objectively more blood angel style and look nicer (to me). I regularly try to source Longsword style weapons with winged blood drops and have also kit bashed some of my own. (The HH terminator kit had the nicest ones so far I thought, though these are IMO nicer) i can totally understand why others liked the old style ones too though. Edited August 13 by Blindhamster Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056251 Share on other sites More sharing options...
Scribe Posted August 13 Share Posted August 13 That Inferno Pistol isnt wrist mounted either is it? Likely no Power Fist? Meh, meh, meh. ThaneOfTas, LemartestheLost, Xenith and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056254 Share on other sites More sharing options...
Blindhamster Posted August 13 Share Posted August 13 Yeah the inferno pistol just being a pistol is an odd choice MoriyaSchism 1 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056257 Share on other sites More sharing options...
LSM Posted August 13 Share Posted August 13 Both bladed power weapons. Doesn't seem big difference to me, especially considering that one sword is basically as long as the spear. My gut says they'll be two profiles, but... AoS's new Liberators can be built with dual hammers or hammer + shield, and they have a single profile regardless, so it would be no great shock if they were a unified profile either. (The video with ~9 of them have three with swords, and ~6 with spears, so if that is one unit - and not just a glamour shot - you can seemingly mix the two weapons.) Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056258 Share on other sites More sharing options...
DemonGSides Posted August 13 Share Posted August 13 These longswords are objectively more blood angel style and look nicer (to me). I regularly try to source Longsword style weapons with winged blood drops and have also kit bashed some of my own. (The HH terminator kit had the nicest ones so far I thought, though these are IMO nicer) i can totally understand why others liked the old style ones too though. "Objectively" a blood drop slapped onto a regular longsword doesn't really scream "Blood Angels" to me. It basically just says "Lazy". Being alternately colored Ultramarines wasn't what I signed up for. LemartestheLost, Kastor Krieg, skylerboodie and 3 others 1 1 4 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/14/#findComment-6056274 Share on other sites More sharing options...
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