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Spearhead is Combat Patrol, but done correctly and with care. They acknowledge it’s truly a different game so it lets them make better, more interesting forces. I think you do yourself a disservice. You recognized the intended audience and how Combat Patrol can get them into the hobby-sphere. That’s where veterans come into play; showing new folks all the cool things that can be done beyond the confines of GW’s corporate box.

I wish that the 40k team would learn from the AoS team and do CP the level that Spearhead has done. We had a day of it this weekend and honestly, it was fun, quick and easy to pick up. There were a variety of forces on show and it never felt horrific for anyone playing. Conversely, there are indeed some wonky matchups for CP. Over a year into the new edition, bar releasing new boxes, I don't think there's been any central rules support at all? Sad because it could have proper mileage.

 

The copy paste look on those '6' SG is hilarious.

 

Just so poor. We used to have multi-pose kits folks, and GW has just completely regressed with these jigsaw puzzle yet locked in copy paste CAD jobs. You hate to see it.


i mean.. not really when it comes to sanguinary guard… they still looked like copy pastes for pose, the arms didn’t have many ways they could be positioned and only really worked well on certain leg combinations.

 

the thing that made them look alright was the variety of heads and shoulder pads to help differentiate them.

 

generally though you had

“man with banner holding sword or axe one handed”

”sword man chopping to one side in a sort of almost landing pose”

”man awkwardly holding two handed sword in a reverse grip whilst running forward”

”man with oversized axe running forward”

“Man with sword or axe in sort of landing pose”


some marine kids had a lot of variety and interchangeability to create a lot of unique models… sanguinary guard were never one of those

Edited by Blindhamster
 


i mean.. not really when it comes to sanguinary guard… they still looked like copy pastes for pose, the arms didn’t have many ways they could be positioned and only really worked well on certain leg combinations.

 

the thing that made them look alright was the variety of heads and shoulder pads to help differentiate them.

 

generally though you had

“man with banner holding sword or axe one handed”

”sword man chopping to one side in a sort of almost landing pose”

”man awkwardly holding two handed sword in a reverse grip whilst running forward”

”man with oversized axe running forward”

“Man with sword or axe in sort of landing pose”


some marine kids had a lot of variety and interchangeability to create a lot of unique models… sanguinary guard were never one of those

 

Its certainly worse than it was. I had a full army of them, it would/will look hilariously bad now.

 

 

Its certainly worse than it was. I had a full army of them, it would/will look hilariously bad now.

Someone on the Blood angels Facebook page was like 

 

YOU CAN TAKE MY SCULPTS BUT YOU’LL NEVER TAKE MY OPTIONS!!

IMG_3053.jpeg

 

Someone on the Blood angels Facebook page was like 

 

YOU CAN TAKE MY SCULPTS BUT YOU’LL NEVER TAKE MY OPTIONS!!

IMG_3053.jpeg

 

If anything, SG should have been the massively over the top unit for Blood Angels. A missed opportunity as the kitbash shows.

 

that kitbash is just a waste of wings and other bits, combine with the new Sanguinary Guard instead of a Jump Pack Intercessor and you get the full package!

They already said on facebook they plan to use the new sanguinary guard bodies, but with the extra bits like in the above image.

The combat patrol is weird but still tempting. When I think about how I'd start a Blood Angels collection it definitely involves a squad of Sanguinary but I always imagine I'd just get one set to start with and then a second much later so although I'm happy to have 6 I think something different would have been better. If it was the same but had a squad jump assault intercessors instead of the second the second set of Sanguinary Guard it would be the easiest buy, and immediate pick up.

 

I would say the CP needs some guns instead of the second SG squad. Eradicators would be a good shout maybe.

GW is pigeon holing us, and likely this is an over correction due to a lot of grumpy pants people who complained about the last one not being ‘blood angelsy enough’ because there were no jump troops and no dedicated melee units.

Edited by Inquisitor_Lensoven
 

GW is pigeon holing us, and likely this is an over correction due to a lot of grumpy pants people who complained about the last one not being ‘blood angelsy enough’ because there were no jump troops and no dedicated melee units.

which last one are you talking about? the last combat patrol?

 

Guess this sort of makes sense. Aggressors were never very BA-ish

And tanks in general are being removed in CP remakes.

I don’t get this perspective.

short range shooting, great in melee.

 

sure they’re not fast, but they’re a melee unit regardless of the helmet color GW gave them. 

 

GW is pigeon holing us, and likely this is an over correction due to a lot of grumpy pants people who complained about the last one not being ‘blood angelsy enough’ because there were no jump troops and no dedicated melee units.

Marine players really love flanderizing their favourite factions, and usually end up confused when when encounterings such VILE HERESIES like ranged death company, black templar snipers, or salamanders without a fire weapon.

 

GW is pigeon holing us, and likely this is an over correction due to a lot of grumpy pants people who complained about the last one not being ‘blood angelsy enough’ because there were no jump troops and no dedicated melee units.


It is a shame really. The old Blood Angels CP was one of the best ones available in terms of both contents and value. 
 

My personal opinion is I think it’s more about GW’s new tactic of making sure there is always something “missing” from a box. The CP can’t have everything you need or you might not buy something else. 

 

I don’t get this perspective.

short range shooting, great in melee.

 

sure they’re not fast, but they’re a melee unit regardless of the helmet color GW gave them. 

you answered it yourself, they aren't fast assault oriented. its ok if you don't share that perspective, that is how i see them

from a competitive view, not overly competitive with BA winning lists.

 


It is a shame really. The old Blood Angels CP was one of the best ones available in terms of both contents and value. 
 

My personal opinion is I think it’s more about GW’s new tactic of making sure there is always something “missing” from a box. The CP can’t have everything you need or you might not buy something else. 


Only really a great value because the Impulsor is laughably overpriced.  If it retained the Razorback-cost that it was intended to replace, it'd be just a normal cost savings instead of "Why would I ever buy an impulsor without a Combat Patrol attached?

 

Marine players really love flanderizing their favourite factions, and usually end up confused when when encounterings such VILE HERESIES like ranged death company, black templar snipers, or salamanders without a fire weapon.

It’s to get people to buy specific things.

if I want dreads they’ll steer me to iron hands.

if I want sneaky they’ll steer me to Raven guard.

etc.

thats part of the reason I like the codex detachments. 

 


It is a shame really. The old Blood Angels CP was one of the best ones available in terms of both contents and value. 
 

My personal opinion is I think it’s more about GW’s new tactic of making sure there is always something “missing” from a box. The CP can’t have everything you need or you might not buy something else. 

The current CP has plenty missing lol, but I just don’t think the current people in charge of GW are very good at subtly or even really understand the game very well.

it seems like the decision makers only have meme level of understanding.

 

They don’t deploy jump troops at any higher frequency than any other codex compliant chapter, with the exception of maybe when the SG are deployed


so, don’t get me wrong… I’m a huge advocate for blood angels are codex compliant where the flaws allow. It’s been their lore forever.

 

that said, their lore also says they do always have full strength assault squads moreso than any other unit type and that there are always volunteers for such units. Where other chapters that have taken losses (most of the time a company isn’t at full strength) the assault squads will be under strength… blood angels will not.

 

 

 


so, don’t get me wrong… I’m a huge advocate for blood angels are codex compliant where the flaws allow. It’s been their lore forever.

 

that said, their lore also says they do always have full strength assault squads moreso than any other unit type and that there are always volunteers for such units. Where other chapters that have taken losses (most of the time a company isn’t at full strength) the assault squads will be under strength… blood angels will not.

 

In addition, our 7th company that is normally a reserve company is entirely Close Support, whereas traditionally in Codex Compliant chapters, it's reserve Battleline.

 

 

Codex Compliant doesn't mean "Follows all strictures of the codex to the T"; that's really the wheelhouse of the Ultramarines and their successors (And even then, they often carve out their own little niches that can conveniently disregard it).  Every faction, even Imperial Fists, have a few things that are out of Codex bounds but are still Codex Compliant.

Edited by DemonGSides
 


so, don’t get me wrong… I’m a huge advocate for blood angels are codex compliant where the flaws allow. It’s been their lore forever.

 

that said, their lore also says they do always have full strength assault squads moreso than any other unit type and that there are always volunteers for such units. Where other chapters that have taken losses (most of the time a company isn’t at full strength) the assault squads will be under strength… blood angels will not.

 

 

If folks want to use the word flanderized then I think we should honestly apply it to the codex in folk's minds.

 

The thing is specific in some instances but we have alot of characters discuss it in books, including the writer.

 

There are like 5 or so 'accepted' versions of the codex going around, with chapters literally willing to fight feuds over the opinion of which one is correct.

 

We furthermore know that, straight from the horse's mouth, there is actually alot of room for interpretation in it, outside of specific clauses trying to prevent things lile Legion-building (and even that isn't bullet proof). You can be OCD with it and go with the most draconian reading but chapters that do this are always marked out as having this as a quirk.

 

Being Codex Compliant does not in any world mean you do not have preferences in things like unit prioritization. Most chapters are 'compliant' but almost every chapter has one quirk or another you could technically start screaming about.

 

BA favoring Assault Squads isn't even an especially noteworthy quirk. I'd argue even hardcore people would prioritize starting a brawl with the filthy heathens that adhere rigidly to the profrane 'Codex Astartes Variant-2B' instead of the only true tome (Variant-2C).

Being codex compliant means nothing in terms of how often a particular chapter deploys their Close Support squads as jump troops.

 

One chapter (let's call them "Iron Hands") might deploy those Close Support squads as Infernus Marines, Outriders, or just ground-pounding non-jump Assault Intercessors where the Blood Angels might take to the sky with the same squads.

 

Raven Guard might deploy as jump squads slightly more frequently, White Scars somewhat less (depending on if they run out of bikes).

 


so, don’t get me wrong… I’m a huge advocate for blood angels are codex compliant where the flaws allow. It’s been their lore forever.

 

that said, their lore also says they do always have full strength assault squads moreso than any other unit type and that there are always volunteers for such units. Where other chapters that have taken losses (most of the time a company isn’t at full strength) the assault squads will be under strength… blood angels will not.

 

 

And this a variable level of under strength, at various times, and ignores that the RG have a penchant for using jump troops as well.(though I know almost nothing about their specific lore)

 

 

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