Inquisitor_Lensoven Posted August 22 Share Posted August 22 People cried about the current CP not being ‘blood angely’ but claimed the DA CP was better for BA why? Because it had inceptors. when that’s the only thing you’ve got you’ve got nothing. if we firstborn-ified our CP box it would be librarian Rhino terminators tactical squad scouts(?)sure still no jump packs but is someone really going to say that terminators, and a librarian aren’t blood angely enough? And with the old OC’d engines rule the rhino is very blood angely. Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059179 Share on other sites More sharing options...
Alternis Posted August 22 Share Posted August 22 (edited) This whole thread is now giving “bUt ThE cOdEx AsTaRtEs sAyS….” Ah type of energy. can you give it a rest now people? I don’t think anyone really cares, it’s fluffy, it’s themed, it’s nice to have a bit of flavour in an edition seriously lacking in it, irrelevant of how lore accurate or not it is. Edited August 22 by Alternis SteveAntilles, Cenobite Terminator, Redcomet and 2 others 1 4 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059181 Share on other sites More sharing options...
Inquisitor_Lensoven Posted August 22 Share Posted August 22 This whole thread is now giving “bUt ThE cOdEx AsTaRtEs sAyS….” Ah type of energy. can you give it a rest now people? I don’t think anyone really cares, it’s fluffy, it’s themed, it’s nice to have a bit of flavour in an edition seriously lacking in it, irrelevant of how lore accurate or not it is. The lore is what gives armies their flavor… You've clearly never read the detachment Strats. Oh yeah the one that lets you pop out and shoot…my bad. One strat doesn’t make the detachment a transport themed detachment. Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059182 Share on other sites More sharing options...
jaxom Posted August 22 Share Posted August 22 Firestorm has nothing that benefits vehicles. its a footslogging short range shooting detachment. gladius, again, nothing that benefits transports in any real way. but again we had OC’d engines on our rhino chassis transports, and now that’s only on the Baal. Are you looking for a detachment that specifically benefits transports and non-transport vehicles at the same time? Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059184 Share on other sites More sharing options...
Inquisitor_Lensoven Posted August 23 Share Posted August 23 (edited) Are you looking for a detachment that specifically benefits transports and non-transport vehicles at the same time? I just want a detachment that gives us our overcharged engines as widely available as they used to be. i think it was the Baal, and the razorback and rhino. so now id like it if impulsors, baals, and maybe gladiator reapers got them. maybe some sort of disembark and charge strat for the impulsors. a detachment that gives people a reason to use something other than jump troops, to close the distance quickly, and still have somewhat lore accurate to BA. Unfortunately too much of the BA’s old flavor steps on the toes of too many other chapters. edit I don’t have the models for it, but maybe stormlance would scratch that itch. Edited August 23 by Inquisitor_Lensoven Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059191 Share on other sites More sharing options...
HeadlessCross Posted August 23 Share Posted August 23 Oh yeah the one that lets you pop out and shoot…my bad. One strat doesn’t make the detachment a transport themed detachment. You have that one, the one where it's the opposite and you embark, the one where your infantry get a bonus to hit for disembarking (which I argue goes to supporting vehicles still), and of course who can forget Redeemers and that nice Immolation Protocols? Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059210 Share on other sites More sharing options...
TheArtilleryman Posted August 23 Share Posted August 23 Pretty sure we’re way off topic here now … SteveAntilles and Cenobite Terminator 2 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059238 Share on other sites More sharing options...
Nova_Dew Posted August 23 Share Posted August 23 Think i've found out why the Sang guard models bug me... they're blind danodan123 1 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059249 Share on other sites More sharing options...
Karhedron Posted August 23 Share Posted August 23 Any mobility related buff will be better on jump infantry. Not really. Being able to Advance D6" and fire/charge is going to have a bigger percentage benefit on slower moving units. Quite often Units with a move of 12" won't need any extra movement to get to grips with the enemy. Particularly if you are playing on official table sizes. LSM, Blindhamster and Cenobite Terminator 3 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059280 Share on other sites More sharing options...
Xenith Posted August 23 Share Posted August 23 (edited) @Inquisitor_Lensoven go easy on the multiposing. You posted 8 times in a row, broken only with one comment. I've merged some as to not disrupt the topic format too much. Edited August 23 by Xenith Rhavien, Cenobite Terminator and darkhorse0607 3 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059330 Share on other sites More sharing options...
GenerationTerrorist Posted August 24 Share Posted August 24 Am I the only person who really likes the new Sanguinary Guard models? Would have been even better if there were 5 per box. Rhavien, ThaneOfTas, Gamiel and 7 others 5 1 4 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059500 Share on other sites More sharing options...
Cenobite Terminator Posted August 24 Share Posted August 24 I like them as well. Gamiel and MadGreek 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059503 Share on other sites More sharing options...
Blindhamster Posted August 24 Share Posted August 24 Am I the only person who really likes the new Sanguinary Guard models? Would have been even better if there were 5 per box. I like them too, there's things I'll change, but broadly speaking I think they're really good. I also think I can mix and match a bit with captain parts to make some more poses etc and probably also get a jump captain out of them eventually Cenobite Terminator, MadGreek and Gamiel 3 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059504 Share on other sites More sharing options...
INKS Posted August 24 Share Posted August 24 They are ok. I also do not like them down to 3-6. 40% less for same price. Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059516 Share on other sites More sharing options...
Blindhamster Posted August 24 Share Posted August 24 Honestly the fact combat patrol comes with 6 means you buy that and probably never a set on their own lol LSM, Karhedron, Cenobite Terminator and 3 others 1 5 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059518 Share on other sites More sharing options...
Nova_Dew Posted August 24 Share Posted August 24 Am I the only person who really likes the new Sanguinary Guard models? Would have been even better if there were 5 per box. I like them, but i'm old enough to remember the tail of 1st, and through 2nd into early 3rd, when the height of chapter specific bling was a winged blood drop on the chest for anyone bar a special special character like Dante and Mephiston, the only bit i'd change on the new kit is painting the eye lenses and maybe try a marble style deathmask to break up the block of gold Gamiel, Redcomet, INKS and 6 others 3 6 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059523 Share on other sites More sharing options...
Rhavien Posted August 24 Share Posted August 24 Honestly the fact combat patrol comes with 6 means you buy that and probably never a set on their own lol For even more assault intercessors! Sing me the chainsword serenade! I honestly plan to paint a serious batch of DC Marines. Even if it's super rare to see so much DC at once I guess it will be fun. Gamiel 1 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059524 Share on other sites More sharing options...
INKS Posted August 24 Share Posted August 24 Honestly the fact combat patrol comes with 6 means you buy that and probably never a set on their own lol maybe... Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059525 Share on other sites More sharing options...
Alternis Posted August 24 Share Posted August 24 (edited) Honestly the fact combat patrol comes with 6 means you buy that and probably never a set on their own lol I’m most likely going to buy 2x CP I need 12 SG and 2 BA captains. I just don’t need an extra 20 assault intercessors, but all the upgrade sprues is NICE! Edited August 24 by Alternis INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059542 Share on other sites More sharing options...
HeadlessCross Posted August 24 Share Posted August 24 Am I the only person who really likes the new Sanguinary Guard models? Would have been even better if there were 5 per box. Nah they're pretty good. However I'm of the mindset I like limited squad sizes for honour guard equivalent units. 3-6 for a squad would be fine if it weren't for the fact GW didn't charge a kidney for them. danodan123, INKS and LSM 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059550 Share on other sites More sharing options...
Inquisitor_Lensoven Posted August 24 Share Posted August 24 Am I the only person who really likes the new Sanguinary Guard models? Would have been even better if there were 5 per box. If they had their wings I’d love them. INKS and Ace Debonair 2 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059553 Share on other sites More sharing options...
DemonGSides Posted August 24 Share Posted August 24 Nah they're pretty good. However I'm of the mindset I like limited squad sizes for honour guard equivalent units. 3-6 for a squad would be fine if it weren't for the fact GW didn't charge a kidney for them. The squad size is whatever. The helmets are atrocious. ThaneOfTas and lansalt 2 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059556 Share on other sites More sharing options...
Redcomet Posted August 24 Share Posted August 24 I’m most likely going to buy 2x CP I need 12 SG and 2 BA captains. I just don’t need an extra 20 assault intercessors, but all the upgrade sprues is NICE! Buy some third party jump packs and paint some as DC Cenobite Terminator 1 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059566 Share on other sites More sharing options...
HeadlessCross Posted August 24 Share Posted August 24 The squad size is whatever. The helmets are atrocious. I like the Stormcast-esque helmets and that they're significantly less decorated. You can always add bling to a model, but it's a harder time to remove it if it's molded on already. ThaneOfTas, Inquisitor_Lensoven, Cenobite Terminator and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059578 Share on other sites More sharing options...
KaosRaptor Posted August 24 Share Posted August 24 I'm not interested in BA at all so feel free to ignore my opinion, but with the SG it's glaringly obvious GW designs one marine, and then reposes it a few times to make a squad. Like aside from the weapons, pouches on the belt of one guy, and purity seals you used to add yourself anyway, the entire squad is exactly the same unless you use bare heads or kitbash. It strikes me as incredibly lazy sculpting. I miss the days when you could make unique marines straight from the box - it made them feel like "your" marines, and better represented the lore of them each being an individual with personalised armour. DemonGSides, Orion, LSM and 6 others 4 5 Back to top Link to comment https://bolterandchainsword.com/topic/383462-sanguinor-and-sanguinary-guard/page/32/#findComment-6059584 Share on other sites More sharing options...
Recommended Posts