Valkyrion Posted August 19 Share Posted August 19 If you wanted to play a small campaign featuring only Knights (including FW models but no allies - just proper knights and armigers) which would you use; 9th edition 40k - imperial and chaos have codexes 10th edition 40k - current rules HH2.0 - armour values and reactions, so different nuance to the game, but renders weapons like stubbers and heavy bolters useless. Link to comment https://bolterandchainsword.com/topic/383512-knights-vs-knights-which-ruleset/ Share on other sites More sharing options...
Bouargh Posted August 19 Share Posted August 19 I would stick to the current ruleset. The attempts to balance look more effective in 10th and the Index more aligned one with the other. I also should admit that I do not remember of the eventual gaps and bias in balance between these 2 factions and that neither do I remember if there use to be a balance dataslate for these - should the rule set of 9th be used, I would recommend checking first that the last whole updated set of rules would be used, not only codices; but also aditionnal publications issued latter. And as it can be tricky to get theses, the lazy way is to stick to 10th... Link to comment https://bolterandchainsword.com/topic/383512-knights-vs-knights-which-ruleset/#findComment-6057817 Share on other sites More sharing options...
ThaneOfTas Posted August 19 Share Posted August 19 I actually kinda wonder if you could hack the Renegade rules for it to work. I honestly have no idea, I bought the old box but never played the game, the rules have been sitting in my shelf for years now, but it was specifically made for knights to fight eachother. Link to comment https://bolterandchainsword.com/topic/383512-knights-vs-knights-which-ruleset/#findComment-6057838 Share on other sites More sharing options...
sitnam Posted August 19 Share Posted August 19 Could you adapt Titanicus rules for this? IDK how well it would work but it was a game dedicated to mech combat Noserenda and ThaneOfTas 2 Back to top Link to comment https://bolterandchainsword.com/topic/383512-knights-vs-knights-which-ruleset/#findComment-6057865 Share on other sites More sharing options...
DuskRaider Posted August 19 Share Posted August 19 I would personally use 9th at least, it gives a lot more flexibility and options for the Knights… though personally I would prefer the stats from Heresy compared to just straight wounds, but I don’t want to start that debate again. From what I’ve seen, you cannot give Chaos Knights any gifts or abilities in HH, which would take away what I see is an essential element of them. Link to comment https://bolterandchainsword.com/topic/383512-knights-vs-knights-which-ruleset/#findComment-6057869 Share on other sites More sharing options...
Xin Ceithan Posted August 19 Share Posted August 19 -snip- From what I’ve seen, you cannot give Chaos Knights any gifts or abilities in HH, which would take away what I see is an essential element of them. The WARCOM Exemplary Battle Rules for “Battle of Felweather Keep” has some rules on corrupted Knights during the Herey, including some “Dark Blessing” DuskRaider 1 Back to top Link to comment https://bolterandchainsword.com/topic/383512-knights-vs-knights-which-ruleset/#findComment-6057922 Share on other sites More sharing options...
DuskRaider Posted August 19 Share Posted August 19 The WARCOM Exemplary Battle Rules for “Battle of Felweather Keep” has some rules on corrupted Knights during the Herey, including some “Dark Blessing” Oh nice, I’d go with that then. Xin Ceithan 1 Back to top Link to comment https://bolterandchainsword.com/topic/383512-knights-vs-knights-which-ruleset/#findComment-6057924 Share on other sites More sharing options...
MARK0SIAN Posted August 19 Share Posted August 19 HH knight rules are good but I would add one note of caution. Only Armiger class knights can score in heresy. If people in the group don’t really have any in their collection they might struggle unless you adapt the scoring rules. Link to comment https://bolterandchainsword.com/topic/383512-knights-vs-knights-which-ruleset/#findComment-6057927 Share on other sites More sharing options...
LameBeard Posted August 19 Share Posted August 19 (edited) Could you adapt Titanicus rules for this? IDK how well it would work but it was a game dedicated to mech combat AT rules for knights were pretty stripped back, to let the titans shine, but it can work knight-only. This would be the rule set to choose if you have a LOT of knights and a VERY big board to play on, because you’d need to scale up distances, but you could then play the game in a reasonable timescale. Or maybe I misunderstood the idea - was it to proxy knights with say Warlord titan AT rules and then play a standard game of AT? Base sizes would still be bigger but you could get away with that probably, and play with standard distances and boards. The big new factor would be managing your reactor - is that a thing in the Knights’ lore? Edited August 19 by LameBeard Searching for right end of the stick sitnam and Xin Ceithan 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/383512-knights-vs-knights-which-ruleset/#findComment-6057935 Share on other sites More sharing options...
Noserenda Posted August 19 Share Posted August 19 Id definitely be more excited by the 40k rules, the 30k ones arent great right now. Converting AT across would be far and away the best option though if someone puts the work in! Link to comment https://bolterandchainsword.com/topic/383512-knights-vs-knights-which-ruleset/#findComment-6058106 Share on other sites More sharing options...
sitnam Posted August 19 Share Posted August 19 AT rules for knights were pretty stripped back, to let the titans shine, but it can work knight-only. This would be the rule set to choose if you have a LOT of knights and a VERY big board to play on, because you’d need to scale up distances, but you could then play the game in a reasonable timescale. Or maybe I misunderstood the idea - was it to proxy knights with say Warlord titan AT rules and then play a standard game of AT? Base sizes would still be bigger but you could get away with that probably, and play with standard distances and boards. The big new factor would be managing your reactor - is that a thing in the Knights’ lore? The first option might be easier from a rules perspective for the knights, but converting the Titan rules into knights was more what I meant. I havent played AT, so i wasnt sure of the feasibility LameBeard 1 Back to top Link to comment https://bolterandchainsword.com/topic/383512-knights-vs-knights-which-ruleset/#findComment-6058111 Share on other sites More sharing options...
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