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Its absolutely insane to me that they dont support this, yet we have 2 AoS skirmish systems.

 

Inq28, small warbands of 3-5 models? I cannot imagine it wouldnt make money.

I wonder if the reason why they don't I the same as why they stopped cross model support in with 40k/HH, assuming of course that Inquisitor (of any scale would be under specialist games umbrella like its cousin Necromunda). Kill Team and the AoS games get a pass as they're more games-like.

 

For Inquisitor to come back, they'd probably want bespoke models that can't be used in any other system (under their watch anyway).

 

I wonder if the reason why they don't I the same as why they stopped cross model support in with 40k/HH, assuming of course that Inquisitor (of any scale would be under specialist games umbrella like its cousin Necromunda). Kill Team and the AoS games get a pass as they're more games-like.

 

For Inquisitor to come back, they'd probably want bespoke models that can't be used in any other system (under their watch anyway).

 

I'm still waiting for a reasonable explanation in stopping cross model support anyway. If that is a reason for no Inq28, its not one I'm accepting. :D

 

 

Its absolutely insane to me that they dont support this, yet we have 2 AoS skirmish systems.

 

Inq28, small warbands of 3-5 models? I cannot imagine it wouldnt make money.

100%

 

There have been six(?) seasons of Underworlds, so it presumably sells ok. So why not port the format to 40K where it would presumably be 10X as popular?

 

Could there be a better intro product for M:TG fans interested in the 40K setting? It's an ideal way to introduce newbies to the hobby without breaking the bank.

 

Imagine how cool it would be to get chapter-specific teams! Alt models for Xenos races! Maybe even some notable characters from the fiction in the context of this story-focused game! Instead, we have four boxes of hodge-podge Orruks. At least with Warhammer Quest they switch back and forth between systems.

 

I can't wait for some game designer to quit GW and explain this perplexing decision to Louise or Peachy.

 

100%

 

There have been six(?) seasons of Underworlds, so it presumably sells ok. So why not port the format to 40K where it would presumably be 10X as popular?

 

Could there be a better intro product for M:TG fans interested in the 40K setting? It's an ideal way to introduce newbies to the hobby without breaking the bank.

 

Imagine how cool it would be to get chapter-specific teams! Alt models for Xenos races! Maybe even some notable characters from the fiction in the context of this story-focused game! Instead, we have four boxes of hodge-podge Orruks. At least with Warhammer Quest they switch back and forth between systems.

 

I can't wait for some game designer to quit GW and explain this perplexing decision to Louise or Peachy.

Warhammer Underworlds and Warcry aren't story focused though. Only system to be like that is Necromunda. Plus i think underworlds might be dead as it's gone without a release for a while.

This is somewhat drifting off-topic, but isn't the fundamental issue that Inquisitor is essentially an RPG with models, and not really a wargame? Like, my friends and I did do an Inq 28mm campaign at uni and we basically decided that Dark Heresy & Rogue Trader was just a better experience.

 

This is somewhat drifting off-topic, but isn't the fundamental issue that Inquisitor is essentially an RPG with models, and not really a wargame? Like, my friends and I did do an Inq 28mm campaign at uni and we basically decided that Dark Heresy & Rogue Trader was just a better experience.

 

Realistically, I just want a bunch of cool Inquisitor's, and henchmen running the whole spectrum of the Imperium's options. ;)

I would play that game so hard. I loved BSF but I think I'd prefer a 40k Underworlds- that 3-5 minis for a reasonable price is really appealing. Heck, almost bought the Witch Hunter one to be retainers for Greyfax- as a bonus, the kit even came with not one but two doggos!

 

Back to topic, I do really want roadmaps, but it needs to be more than just roadmaps. A model or two, a teaser video for an upcoming project, a big announcement... It doesn't have to be much, but roadmaps alone would be disappointing.

Inquisitor is still a wargame, it lacks essentially any rules for doing anything much more than fighting after all, its just riiiiight down the narrative spectrum from every other game GW has made in decades with a GM planned scenarios and barely any formalised balance.

And yeah 54mm was a big old nail in the coffin even if the models were stunning, like, there was no lasgun available for nearly its entire run. Lasgun! They eventually did some weapon kits but it was after the initial surge of popularity. 28mm works a lot better for it! :) 

You could do some funny stuff though, like bean a grenade right through someone's leg, the wall behind them and blow up a second target by accident ;) Good times! 

 

 

 

I have a feeling this edition of heresy is similar to 6th ed 40k where it was always a stop gap edition to ease people into larger changers in 3.0 as 7th was

 

The amount of time and effort they put into it, for me, would suggest otherwise. They employed a team to rewrite the game and rules from the ground up (nearly) and to date they've published what, 2800 pages of material - that's a lot of time and money for for a stop gap edition. Don't forget that basically heresy releases slowed to a crawl 2019 - 2022 as they worked on this. Just as 4th was a tidy up of 3rd, and 6th was a redraft of 5th, I'd hope that HH3.0 would be a tidy up. I don't see them changing core mechanics. 

 

100%

 

There have been six(?) seasons of Underworlds, so it presumably sells ok. So why not port the format to 40K where it would presumably be 10X as popular?

 

Could there be a better intro product for M:TG fans interested in the 40K setting? It's an ideal way to introduce newbies to the hobby without breaking the bank.

 

Imagine how cool it would be to get chapter-specific teams! Alt models for Xenos races! Maybe even some notable characters from the fiction in the context of this story-focused game! Instead, we have four boxes of hodge-podge Orruks. At least with Warhammer Quest they switch back and forth between systems.

 

I can't wait for some game designer to quit GW and explain this perplexing decision to Louise or Peachy.

 

OK, so.

 

Correct me if I'm wrong, but isn't there an outstanding "Rumour" that 40k is getting Warhammer Quest back very soon in the form of another BSF style thing, since AoS' Cursed City seems to have finished it's run?

 

Also, RE: 40k Underworlds.

Underworlds is a game about very small units of specialist fighters doing secret things to push their faction's agenda.

Now, I'm not sure about you, but that sounds like a Kill Team to me...

 

But in all honesty, if the argument for them was "AoS does it, why can't we?" then I feel it's important to point out that all the Underworlds Team units got sent to AoS Legends with the launch of AoS 4th, so that doesn't look good for 40k getting any.

 

Then again, if they did introduce a 40k Underworlds type thing it would be a good place for GW to test the waters a bit, y'know?

Like, "Here's a [Name Pending] team which are Exodites." and then see if the response is good enough to justify giving Exodites a proper main 40k release (as an Aeldari SubFaction obviously).

I'm honestly only expecting three codex releases for 40k for the rest of the year. Blood Angels being one of them and the other two to be single model updates, with the heavy hitters coming next year. Emperors Children will be saved till the very end probably, taking World Eaters place in 9th edition.

 

The cynic in me wonders if that's done on purpose to have two primarch releases in one year (assuming Leman rumours are accurate)

2025 has no new editions for the big 2 systems so youd imagine Russ, Fulgrim, and new Heresy edition would keep the profits steady. (And new AOS plus Christmas will have taken up a lot of production capacity)

 

Wave 2 of Eldar refresh would add to that, plastic Krieg, second half of World Eaters....

 

Methinks Mr Wolf is right, any codexes coming out this year will have one model at most (Votann?, Drukhari, Knights x2, Death Guard, 1k Sons)

 

And BSF2 Eldritch Boogaloo this Autumn

 

2025 has no new editions for the big 2 systems so youd imagine Russ, Fulgrim, and new Heresy edition would keep the profits steady. (And new AOS plus Christmas will have taken up a lot of production capacity)

 

Wave 2 of Eldar refresh would add to that, plastic Krieg, second half of World Eaters....

 

Methinks Mr Wolf is right, any codexes coming out this year will have one model at most (Votann?, Drukhari, Knights x2, Death Guard, 1k Sons)

 

And BSF2 Eldritch Boogaloo this Autumn

 

DG deserve to get a single Model release since they've got a ton of kits already and the Knights are gonna most likely share a model, but almost the entire Drukhari range isn't plastic yet, T-Sons have less actual T-Sons kits than WE have, Votann still have Half an army too.

 

Aeldari have old models still, yes, but they also recently had a big refresh, Guard nearly always get proper new stuff from what I've seen anyway and Space Wolves getting Leman Russ is still only speculation as is EC releasing this edition rather than in 11th.

 

Also:

Daemons either won't exist and be absorbed by their Cult Codex or they'll share whatever new thing they get with AoS Daemons.

Black Templars are probably a single Model release.

Grey Knights are in need of a major update as well.

 

Horus Heresy stuff seems to have taken a back step for now, both proper HH and LI.

AoS 4th pulled a Leviathan scale interruption already, but like with 40k after Stormcast and Skaven whatever the next couple books will be are all probably gonna be few or single model releases.

 

 

OK, so.

 

Correct me if I'm wrong, but isn't there an outstanding "Rumour" that 40k is getting Warhammer Quest back very soon in the form of another BSF style thing, since AoS' Cursed City seems to have finished it's run?

 

Also, RE: 40k Underworlds.

Underworlds is a game about very small units of specialist fighters doing secret things to push their faction's agenda.

Now, I'm not sure about you, but that sounds like a Kill Team to me...

 

But in all honesty, if the argument for them was "AoS does it, why can't we?" then I feel it's important to point out that all the Underworlds Team units got sent to AoS Legends with the launch of AoS 4th, so that doesn't look good for 40k getting any.

 

Then again, if they did introduce a 40k Underworlds type thing it would be a good place for GW to test the waters a bit, y'know?

Like, "Here's a [Name Pending] team which are Exodites." and then see if the response is good enough to justify giving Exodites a proper main 40k release (as an Aeldari SubFaction obviously).

 

I think the cool move would be doing Underworlds size teams that are comprised of cool models that could be "skins" for existing factions.

 

A Marine team might have a Terminator, sniper, and a phobos guy. Or a jump pack guy, a heavy gunner, and an assault intercessor. I would dream that they make them chapter-specific so they could have a little more design flavor. This would simplify the rules in that you'd just swap them into your units, like a video game skin. It would enrich the main game aesthetically without any rules overhead. It would also be a way to show a little love to popular chapters, like the Crimson Fists or Charcharadons, without requiring a full release. 

 

This seems like a no-brainer. Focus on marine chapters, Ork klans, Craftworlds, etc. for a couple of years before introducing anything exotic, like Zoats.

 

They've invested so much in this game I don't understand why they don't try it with 40K. Is there any world where an underworlds band made up of the Talos, Uzas, and Variel from the Night Lords series doesn't 10X the sales of four tree revenants or five alt-sculpt "Kruleboyz?"

Anyway, that's my hope for the roadmap, unlikely though it is.  

 

Yeah, it's not something I'd put my hope in as, it's more likely that Underworlds is just going to be a dead system. It's only had one release back in March, and as said earlier, all rules to use the warbands as units in big AoS got legend'ed.

 

I also think that Kill Team is taking a lot of the model design space (and cross 40k support) that your supposing. That and I doubt GW would ever mix spacs marine armour like that, a team for a game like Underworlds would be most likely either scouts or phobos armour, anything more and you'd run into balancing issues.

I'm pretty excited at the prospect of a roadmap, honestly.

We're almost certain to get more information about the future of the game than, say, the "reveal" we got at Adepticon this year, which was a 30 second trailer for an announcement that gave us nothing but "mech is coming."

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