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Even the DC Captain having it's own datasheet I can kind of understand; they could've probably accomplished it with an enhancement but that would've limited it to 1 of, unless they worded something new and special for it, or they could've done it at the detatchment level but that also might've been kludge-y.  So I get the DC Captain existing.

BA Captain being it's own bespoke entry is literally the worst.  Should've seen it coming though, considering the LT with Combi Weapon is a specific entry just to fit the Leviathan Box.

Just silly.  So so silly.

 

 

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I just realized, that our captain can't even have artificer armor anymore. The 2+ enhancement is now jump pack only. So now he's the best looking dude with a standard save :blink:

Also it's totally crazy to give him a separate datasheet just because he has a pistol, which no captain has picked up before. 

Yeah, turns out the actual codex deviation isn't the red thirst or the non-standard formations, it's captains being allowed to have a singular inferno pistol. Just like pintle multi-meltas for Black Templars. Or Plasma Cannons for Terminators for Dark Angels

I wonder which relatively normal weapon will be randomly assigned to space wolves. Though they'll probably stick to helfrost weapons, which afaik are the only non-codex chapter with a proper fluff reason for their exclusivity.

 

I would've preferred losing Finest Hour and make him SOMETHING special instead of just "Limited option Captain, but one option is Inferno Pistol".

Like, whoever is making these decisions needs to be spoken to.  This whole supplement is just downright confusing; good and flavorful detatchment rules, absolute :cuss: decisions in datasheet rules, and just phoned in model choices.  Very very annoying.

Just gotta keep reassuring myself that the good detatchment stuff is enough to make me happy for the BA.  Might get all the stuff and just hope future rules are more coherent.

Well if y'all actually boycott GW properly about their "rules = box" method of writing this would've stopped in 9th. Look where we are now half a decade later and nothing has changed. 

 

I just realized, that our captain can't even have artificer armor anymore. The 2+ enhancement is now jump pack only. So now he's the best looking dude with a standard save :blink:

Also it's totally crazy to give him a separate datasheet just because he has a pistol, which no captain has picked up before. 

Yes this has been bugging me all day. Artificer armour has been an important thing for blood angels which is why we literally have it modelled… had it been part of the datasheet I could have given the datasheet a pass.

 

going to email the FAQ address after release. Suggest others do as well

 

Originally, there weren’t inferno pistols. Dante had one and it was totally unique. They got added as a wider unique blood angel weapon and only got more widely added to other marines this edition iirc

 

You can tell a weapon has lost all uniqueness it once had when the Sisters of Battle have easier access to it than the faction that debuted it.

 

I just realized, that our captain can't even have artificer armor anymore. The 2+ enhancement is now jump pack only. So now he's the best looking dude with a standard save :blink:

Also it's totally crazy to give him a separate datasheet just because he has a pistol, which no captain has picked up before. 

 

Don't forget the Chainsword.

 

Special Weapons in Assault Squads was a mistake, actually. It took away from the primary role of Tactical Marines due to the fact that you'd rather have more Chainsword attacks vs Bolters anyway, even in 5th Edition. 

 

I would say that putting them in troops was more impactful here.

That captain datasheet is different enough imo. A unique ranged weapon and a unique close combat weapon.

 

Will the BA also have access to the regular Primaris Captain? It's a bit of a weird to have the two. Neither one is better than the other, I think the BA has arguably more interesting options thanks to that chainsword

 

As I was typing this I remembered that the regular Captain has that weird datasheet that gives you a shield and sword as an option if you want. That should be an option on the BA Captain datasheet as well as the model needed to use that wargear is completely seperate from the regular Captain kit.

 

 

Don't forget the Chainsword.

I never forget the chainsword :laugh:. This bothers me since... well basically ever. Why waste the time and material to include a chainsword option for a close combat character. The CP box even expects from you to build him with a chainsword. I'm sure new players will be happy after they look at normal 40k rules and realize GW has screwed over them.

 

That captain datasheet is different enough imo. A unique ranged weapon and a unique close combat weapon.

 

Will the BA also have access to the regular Primaris Captain? It's a bit of a weird to have the two. Neither one is better than the other, I think the BA has arguably more interesting options thanks to that chainsword

 

As I was typing this I remembered that the regular Captain has that weird datasheet that gives you a shield and sword as an option if you want. That should be an option on the BA Captain datasheet as well as the model needed to use that wargear is completely seperate from the regular Captain kit.

 

But then it's not using a Blood Angels Captain kit where as the weird Sword and Board loadout for the LSM Captain is still using a LSM Captain model, just a different one.

 

Also yes, all signs point to BA still getting regular Captains.

The lack of a non-DC BA Jump Captain kinda proves this point.

 

That chainsword isn't bad in this case, however. Lots of attacks, and the BA in particular gain extra strength on the charge.

 

10 str6,ap-1, damage 2 attacks is a legitimately option.

I would not exchange one attack for one strength and AP. But yes, it's one more die to fish for devastating wounds. Although finest hour is once per game and we still have to charge to trigger LAG bonus.

 

That captain datasheet is different enough imo. A unique ranged weapon and a unique close combat weapon.

 

Will the BA also have access to the regular Primaris Captain? It's a bit of a weird to have the two. Neither one is better than the other, I think the BA has arguably more interesting options thanks to that chainsword

 

As I was typing this I remembered that the regular Captain has that weird datasheet that gives you a shield and sword as an option if you want. That should be an option on the BA Captain datasheet as well as the model needed to use that wargear is completely seperate from the regular Captain kit.

 

The weapons being different deserve a whole new data sheet?  They've got the same literally everything else.

I'd rather those weapons just be available to all SM chapters through modification of the Captain datasheet.  It's a bummer for those of us who have the cards, but I'm okay with that; that was supposed to be part of the benefit of a more digital ruleset.

Silly decision, GW.

I've said before I'm a big fan of these kinds of differences, but only of there are actual restrictions as well. The BA shouldn't just be represented by rules and units, but also unique wargear options.

 

Perhaps they don't get a Volkite pistol on their Captain but instead get an inferno pistol, or something like that.

 

But again, if it's just MORE options and yet ANOTHER datasheet, then not so much.

 

I've said before I'm a big fan of these kinds of differences, but only of there are actual restrictions as well. The BA shouldn't just be represented by rules and units, but also unique wargear options.

 

Perhaps they don't get a Volkite pistol on their Captain but instead get an inferno pistol, or something like that.

 

But again, if it's just MORE options and yet ANOTHER datasheet, then not so much.

But that's so arbitrary. Why do Blood Angels and their Successors NEVER have Volkite yet everyone else does? 

 

It's stupid silly. 

 

I've said before I'm a big fan of these kinds of differences, but only of there are actual restrictions as well. The BA shouldn't just be represented by rules and units, but also unique wargear options.

 

Perhaps they don't get a Volkite pistol on their Captain but instead get an inferno pistol, or something like that.

 

But again, if it's just MORE options and yet ANOTHER datasheet, then not so much.

 

But that's not what's happening.  I can still run all the same stuff as any other SM, I just also get access to 6 extra captains.  That's dumb dumb.

I'd rather have EVERYONE have the option, and then take what makes sense for their build/lore/whatever, then have this weird "Here's a bunch of extra datasheets" that we have now.

 

 

But that's not what's happening.  I can still run all the same stuff as any other SM, I just also get access to 6 extra captains.  That's dumb dumb.

I'd rather have EVERYONE have the option, and then take what makes sense for their build/lore/whatever, then have this weird "Here's a bunch of extra datasheets" that we have now.

 

Yes, everyone having the options is definitely better than what GW have done here.

 

Huh, interesting, so a squad of 5 Death Company can have all this stuff?

1 model with Plasma Pistol
1 model with Powersword/Powerfist
1 model with Eviscerator
1 model with Special Pistol+Powersword/Powefist

 

Seems like there's a lots of re-use for classic Death Company models in your collections to be had. Nothing about the datasheet says Primaris... Unless I suppose you went mad and made 10 man squads with all Thunderhammers and no chainswords.

Edited by Wispy
 

I never forget the chainsword :laugh:. This bothers me since... well basically ever. Why waste the time and material to include a chainsword option for a close combat character. The CP box even expects from you to build him with a chainsword. I'm sure new players will be happy after they look at normal 40k rules and realize GW has screwed over them.

 

[Angry Gabriel Seth noises]

 

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Huh, interesting, so a squad of 5 Death Company can have all this stuff?

1 model with Plasma Pistol
1 model with Powersword/Powerfist
1 model with Eviscerator
1 model with Special Pistol+Powersword/Powefist

 

Seems like there's a lots of re-use for classic Death Company models in your collections to be had. Nothing about the datasheet says Primaris... Unless I suppose you went mad and made 10 man squads with all Thunderhammers and no chainswords.

 

I think most old collections would just need re-basing, but they'd also need to have their height increased; putting the old base directly on top of a new base would probably be fine enough to satisfy both situations at once.

 

 

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