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New Descent of Angels: I don't think I understand it.


Go to solution Solved by Inquisitor_Lensoven,

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So the strat lets you deploy within 3" of an enemy unit. Good. But then you can't charge? I don't know why that would be a good thing. Can someone explain it to me?

They may have left 1 low OC model like an assassin on their home objective. This allows you to drop in basically right next to them in cover if available to contest or take the objective before they can get the points for it.

 

I’m sure there are more reasons, that more competitive player could think of.

Inceptors could always do it for Space Marines and are still probably a decent unit to use for BA because you can't charge but can shoot, Descent of Angels is only half of it.  Angelic Host Detachment has a core rule "Upon Wings of Fire" which allows you return a unit not in engagement range to reserve at the end of the opponents turn.  Combine this with Descent of Angels.   You can put a unit down in your turn with Descent of Angels hold/contest the objective then pick a unit up and redeploy them in your next movement phase.  You can roll your inceptors around the board picking off objectives or run a cheap Jump intercessor squad doing the same and returning to reserves at the end of the opponents turn.

Edited by Ash
Clarification Explanation
 

Inceptors could always do it for space marines and are still probably a decent unit to use because you can't charge but can shoot, thats only half of it.  Angelic Host lets you pick the unit up and redeploy them again next turn.  You can roll your inceptors around the board picking off objectives and such or a cheap Jump intercessor squad doing the same and returning to reserves

They’re asking about the specific strat/special rule.

shoot and scoot is a lot less impressive with SG or JAIs

Vanguard Vets can take 10 hand flamers, inferno or plasma pistols. Can also "Heroic Intervene" and "Angel's Sacrifice". They can also move block critical charges, specially with Rapid Ingress.

Edited by Goranged
 

I’m sure there are more reasons, that more competitive player could think of.

 

Next to objective stealing, your biggest benefit of the 3" strat is objective play.  Ignoring enemy unit distance restrictions to do actions and steal objectives.  

 

Beyond this, the next best thing is safe staging.  You cant always be where you want in your turn, so you can position in a way that will make like difficult for the enemy in subsequent turns.  

The issue is, however, its best used on shooting units, which means pretty much only Inceptors.  (also, for full on fighty units, your best bet is to Ingress anyway)   


It's not as great for us as it is for other aremies, but for late game objective play, and some clever staging, its really strong.  

Other option could be drop a big Inceptor squad (to clean up objective) along with other unit like a small jump assault squad (to score), next turn leaving the Jump assault squad scoring and taking the Inceptors to reserves to come next turn ... and repeat to DoASteal objectives.

Edited by Goranged

Also I guess for secondaries that require having units in X# of table quarters or in your opponents DZ, when things are well screened.

especially when it comes to horde armies, it can be difficult to find space that’s more than 9” away from any enemy units.

 

my guard I screened my entire DZ so my GK opponent couldn’t DS into my back line at all, and luckily for me he waited until T4 to bring that half of his army on the table from DS because he was hoping I would move a tank or something forward to open that option up.

 

now if he could have brought his terminators in no closer than 3” I’d have been screwed I’m sure.

Maybe something silly with a plunging fire Suppressor unit.  AP-2 on the Autocannon definitely makes it a tastier prospect.  Probably too expensive and who wants to use a CP on top of it when we're already starved for them as a faction; also super board dependent.

I think the OC contest is probably it's main use, then maybe some staging.

Edited by DemonGSides

-OC for the most part.

-VG Vets with inferno pistols, something no one else gets or could even use in this capacity.

-Call it fringe but sometimes its really hard to get a unit somewhere safe-ish for one of the occupy four corners of the board or enemy deployment zone type secondaries. 

Thats all I can think of off the top of my head.

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