Inquisitor_Lensoven Posted August 29 Share Posted August 29 Looks like we’re up in early 2025, and unfortunately it’s not going to be the jungle bois from the looks of it. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/ Share on other sites More sharing options...
Indy Techwisp Posted August 29 Share Posted August 29 Looks like we’re up in early 2025, and unfortunately it’s not going to be the jungle bois from the looks of it. You're also the next Codex release. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6060753 Share on other sites More sharing options...
Cpt_Reaper Posted August 29 Share Posted August 29 So what are we expecting for the Krieg? Marshal Command Squad Heavy Weapons Squad Anything else? I could see Death Riders, but also them going legends and just using rough riders in a counts-as role. Obviously I'd be keen for the Malcador line to be brought into the codex, but more than likely that'll go legends too. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6060786 Share on other sites More sharing options...
AutumnEffect Posted August 29 Share Posted August 29 So what are we expecting for Krieg? I think maybe some engineers with their shotguns and special shells. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6060830 Share on other sites More sharing options...
Marshall Bretton Posted August 29 Share Posted August 29 I'd guess they will try and avoid having multiple units that are the same, so I expect death riders and grenadiers won't be happening. Engineers and the specialist artillery like thudd guns could be an option though along with a command squad and vehicle upgrade kit. DemonGSides, AutumnEffect and Focslain 3 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6060843 Share on other sites More sharing options...
Robbienw Posted August 29 Share Posted August 29 Will be interesting to see what they have done for Krieg. Will it be just like Cadians with HQ units, grenadiers and crew sprues for the heavy weapons and field ordnance and that is it? Or will it be more extensive and we will get stuff like Engineers, Centaurs, Trojans, towed artillery pieces and Death Riders? Maybe even Macharius tanks?! Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6060844 Share on other sites More sharing options...
Focslain Posted August 29 Share Posted August 29 Kind of hoping for the thudd gun and a command group so I can add some trenchcoat officers. Also wondering if they are going to change the combat patrol and if so, to what? Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6060913 Share on other sites More sharing options...
Inquisitor_Lensoven Posted August 29 Author Share Posted August 29 Kind of hoping for the thudd gun and a command group so I can add some trenchcoat officers. Also wondering if they are going to change the combat patrol and if so, to what? Probably a second CP. theres currently two ork CPs. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6060948 Share on other sites More sharing options...
Focslain Posted August 29 Share Posted August 29 Probably a second CP. theres currently two ork CPs. By the same token there are two Admech/BA/DA/Sisters/CSM (etc) patrols. Yes they have rules but only one is still being sold. In the case of the orks it's the Beastsnaggas patrol. I'm sure the current CP will remain legal til the edition cycle, but wondering if GW is going to release a replacement CP for guard as well. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6060974 Share on other sites More sharing options...
DemonGSides Posted August 29 Share Posted August 29 By the same token there are two Admech/BA/DA/Sisters/CSM (etc) patrols. Yes they have rules but only one is still being sold. In the case of the orks it's the Beastsnaggas patrol. I'm sure the current CP will remain legal til the edition cycle, but wondering if GW is going to release a replacement CP for guard as well. Everyone has gotten a new Combat Patrol with their codex. I can't imagine IG is any different, and most likely it'll be Krieg themed, to coincide with the new releases. Focslain 1 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6060975 Share on other sites More sharing options...
TheArtilleryman Posted August 29 Share Posted August 29 Whatever they do with the combat patrol I hope they include a tank. It’s not IG without a tank. Dr. Clock 1 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6061068 Share on other sites More sharing options...
Inquisitor_Lensoven Posted August 29 Author Share Posted August 29 By the same token there are two Admech/BA/DA/Sisters/CSM (etc) patrols. Yes they have rules but only one is still being sold. In the case of the orks it's the Beastsnaggas patrol. I'm sure the current CP will remain legal til the edition cycle, but wondering if GW is going to release a replacement CP for guard as well. …BA only have 1 CP… Whatever they do with the combat patrol I hope they include a tank. It’s not IG without a tank. Almost guaranteed no tank TheArtilleryman and Emperor Ming 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6061091 Share on other sites More sharing options...
DemonGSides Posted August 30 Share Posted August 30 …BA only have 1 CP… Almost guaranteed no tank BA will get their new CP when the Cap/SG/AI box comes out. I do agree, probably no Tank. Maybe still a Sentinel, or if there's an infantry artillery unit, I could also see that making it into the Krieg CP. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6061192 Share on other sites More sharing options...
Focslain Posted August 30 Share Posted August 30 I do agree, probably no Tank. Maybe still a Sentinel, or if there's an infantry artillery unit, I could also see that making it into the Krieg CP. Thinking 2 DkOK squads, command unit, HW Team or Thudd and Death Riders or Engineers. Though with the Tua getting a devilfish they might include a chimera, that would replace one of the DKoK squads though. At least that is my educated guess. DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6061197 Share on other sites More sharing options...
Marshall Bretton Posted August 30 Share Posted August 30 Given there is now another squad, what are the chances of a tempestus co as well? Squad of aquillons, Scion/command squad and a taurox? Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6061208 Share on other sites More sharing options...
Focslain Posted August 30 Share Posted August 30 Given there is now another squad, what are the chances of a tempestus co as well? Squad of aquillons, Scion/command squad and a taurox? Like the Start Collecting Box they had in 8th? As a physical thing doubtful, but as a WD CP like the two vanguard ones they released, maybe. DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6061225 Share on other sites More sharing options...
DemonGSides Posted August 30 Share Posted August 30 Thinking 2 DkOK squads, command unit, HW Team or Thudd and Death Riders or Engineers. Though with the Tua getting a devilfish they might include a chimera, that would replace one of the DKoK squads though. At least that is my educated guess. I'd guess 20 DKOK, a Command Unit, and then one of either Engineers + Artillery piece or New Vehicle + Artillery piece. Would feel like it could stack up against other CP's relatively well, and is basically the same thing as current CP just KRIEG. I wouldn't mind seeing a Chimera Replacement that is DKOK focused but can take any infantry. That'd make me happy, I find the Chimera kinda ugly. Also my secret hope is Krieg Ogryn. Give me a way to completely hide the fact that they're ugly as sin. Focslain 1 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6061243 Share on other sites More sharing options...
Inquisitor_Lensoven Posted August 31 Author Share Posted August 31 BA will get their new CP when the Cap/SG/AI box comes out. I do agree, probably no Tank. Maybe still a Sentinel, or if there's an infantry artillery unit, I could also see that making it into the Krieg CP. Which means they’ll probably lose the one they have now… Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6061313 Share on other sites More sharing options...
DemonGSides Posted August 31 Share Posted August 31 Which means they’ll probably lose the one they have now… As a sold product, but in the game, they've kept all the old CP options. So if you've got the models you can run it. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6061330 Share on other sites More sharing options...
Orion Posted September 1 Share Posted September 1 Also my secret hope is Krieg Ogryn. Give me a way to completely hide the fact that they're ugly as sin. Krieg hate abhumans. But I wouldn't put it past GW to bastardise the lore. They already added them in Darktide (And "krieg" psykers). That said, not adding either Grenadiers, Engineers, Death Riders, or artillery, but then adding ogryns would be particularly bad. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6061569 Share on other sites More sharing options...
Emperor Ming Posted September 1 Share Posted September 1 Krieg hate abhumans. But I wouldn't put it past GW to bastardise the lore. They already added them in Darktide (And "krieg" psykers). There were ogryns on vraks on both sides and once you translate from pdf to guard being transported to a warzone by the Departmento Muintorum, anyone's personal preferences goes out the window Or airlock The_Worker 1 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6061592 Share on other sites More sharing options...
Orion Posted September 1 Share Posted September 1 There were ogryns on vraks on both sides and once you translate from pdf to guard being transported to a warzone by the Departmento Muintorum, anyone's personal preferences goes out the window Or airlock Got a source? And were they "Krieg" ogryns? Because Vraks itself just had lots of ogryns, but everything seems to be about them fighting Death Korps. And Krieg being obsessed with hating mutants. Just to clarify, I don't have a problem with Ogryns, I just don't really like pre established factions being watered down just because "it could probably happen". It's like saying a Mordian Iron Guard release should have jungle fighters. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6061603 Share on other sites More sharing options...
Captain Caine 24th Posted September 1 Share Posted September 1 Valrak actually noted recent whispers of ogyrns and ratlings. Admittedly this was prior to the krieg roadmap. My expectations are tempered on new Krieg. A range refresh usually seems like either, 1) a New Box = existing kit + new commander (only available in said expensive box); or 2) substantial if not full release. Part of me hopes that kill team sold well enough for GW to gamble on more than a combat patrol here. If that's the case, anything goes, even a malcador. Did GW specify codex, or subfaction codex? Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6061604 Share on other sites More sharing options...
Marshall Bretton Posted September 1 Share Posted September 1 Ogryns have never been part of specific guard forces, they are an auxiliary unit who can be attached to any regiment as required, in the same way that a krieg unit could also have a few squads of scions attached to them. They aren't krieg scions, they are just attached to the unit. If I remember rightly in vraks both sides had ogryns, the imperium ones weren't from krieg, they were just attached to the units. I think they did wear gasmasks because that was the nature of the conflict so they looked like krieg Emperor Ming, MechaMan and The_Worker 3 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6061614 Share on other sites More sharing options...
DemonGSides Posted September 1 Share Posted September 1 Ogryns have never been part of specific guard forces, they are an auxiliary unit who can be attached to any regiment as required, in the same way that a krieg unit could also have a few squads of scions attached to them. They aren't krieg scions, they are just attached to the unit. If I remember rightly in vraks both sides had ogryns, the imperium ones weren't from krieg, they were just attached to the units. I think they did wear gasmasks because that was the nature of the conflict so they looked like krieg Yeah I don't care if they hail from krieg, I just think regular ogryns currently are ugly as hell (Older sculpt plus leaning on the Catachan style that I PERSONALLY dislike) and could have more cool gasmask aesthetics, akin to bulgryn. But I also want ones with helmets. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/#findComment-6061623 Share on other sites More sharing options...
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