Jump to content

Recommended Posts

What about a redesign on the basilisk kit to update it? Could allow for a medusa option as well and would fit with a krieg release. It's a pretty old sculpt at this point although I appreciate it uses the chimeras hull so that might rule it out

I fear Marbo might not make the cut. It's a resin model that I think was released as part of a store anniversary. That's pretty similar to the Eisenhorn model that didn't make it into the new Agents codex.

 

What time period are Marbo stories set in? if it's too far off the current time line, he might go from the codex the same way Yarrick did last time around.

 

Hope he stays, but it wouldn't surprise me if he doesn't.

 

What time period are Marbo stories set in? if it's too far off the current time line, he might go from the codex the same way Yarrick did last time around.

 

I don't know if time period for the stories will have much bearing on model availability. The Sabbat Worlds Crusade is set in the 755.M41 a full three hundred years+ before the 'current' era making Gaunt and his Ghosts hundreds of standard years old if they are around fighting with Leontus and Ursula.

 

Can never discount time dilation though. The Ghosts lost 10 years in the warp already.

Edited by AutumnEffect
 

What about a redesign on the basilisk kit to update it? Could allow for a medusa option as well and would fit with a krieg release. It's a pretty old sculpt at this point although I appreciate it uses the chimeras hull so that might rule it out


Great idea. Didn’t they just release a Basilisk and Medusa using a different chassis for Horus Heresy?
 

Personally I’d like to see the old FW Vanaheim blast shield make a comeback.
 

@AutumnEffect, in the nicest possible way I hope you’re wrong about the Deathriders, I think they’re an iconic unit and it

 

would be a shame for them not to be included in this release.
 

Though I could live with an upgrade kit.

 

@AutumnEffect, in the nicest possible way I hope you’re wrong about the Deathriders, I think they’re an iconic unit and it would be a shame for them not to be included in this release.

 

I could definitely be wrong. Marines get Aggressors and Terminators and there's...a lot of overlap with that so who knows.

Edited by AutumnEffect
 

 

I fear hoping for Death Riders might be a little to much. I don't think there'd be an appreciable enough difference between them and Rough Riders to justify a new kit. I think it's possible, or even likely, that they will come out with a Death Korps 'upgrade pack' similar to the one that currently exists for Cadians and the first founding chapters that will have gas-mask heads you can swap on your Rough Riders. But I just don't see a plastic kit for Death Riders as being in the cards.

One thing I do believe might be is a Death Korps named character.
Right now we have:
Leontus (new and plastic)
Gaunt and company (new and plastic)
Ursula Creed (new and plastic)
-
Sly Marbo (Resin)
Straken (Metal)
Harker (Metal)

With the Catachan named characters up in the air on if they will stay, I wouldn't be surprised if someone from Krieg with a name joined the roster.

 

It's described by Games Workshop as a "full death korps release"

Would you expect only an upgrade sprue? Because pretty much everything other than engineers has a Cadian parallel, so how do you define an "appreciable difference"?

You couldn't fit them all on an upgrade sprue though either.

 

I don't get anything out of this as I'm not at all interested in the plastic versions of Krieg models,

but I'd be surprised if it wasn't somewhat more substantial. 

 

 

It's described by Games Workshop as a "full death korps release"

Would you expect only an upgrade sprue? Because pretty much everything other than engineers has a Cadian parallel, so how do you define an "appreciable difference"?

You couldn't fit them all on an upgrade sprue though either.

 

I don't get anything out of this as I'm not at all interested in the plastic versions of Krieg models,

but I'd be surprised if it wasn't somewhat more substantial. 

 

I do expect more than an upgrade sprue. I didn't mean to suggest that an upgrade sprue was the only thing they would be getting.

At the moment, Cadians have:
Ursula
Castellan
Command Squad
Infantry Squad 
Heavy Weapons Squad
Upgrade sprue
And finally Kasrkin.

Death Korps already have their basic infantry, so if we take 'full release' to be equivalent to what the Cadians have then that leaves:
A named character.
A Marshal

Command Squad
Heavy Weapons Squad
Upgrade Sprue
Engineers.

Obviously they could do something different like giving them a Special Weapon squad like Guard used to have access to.


I just don't see Death Riders as being an option because they do the exact same thing as Rough Riders...but better. If they include a Death Riders unit I just want them to be something other than Rough Riders+ as that'd be kinda lame and be bad for internal army balance.

 

The Rough Riders will either be cheaper than the Death Riders and make the latter irrelevant, or the Death Riders will be better for the points and make the former irrelevant.

 

It's hard to try and balance units that have the same purpose and easier to just try and give them a different one altogether.

Edited by AutumnEffect

I have to agree, I'd be really surprised by death riders. I think the releases will be geared to filling gaps in the wider guard roster. So basically infantry and an hq option because they are necessary even though are replicating other units. Then new units I think will be close range infantry, so engineers with shotguns, some form or specialist heavy weapon like a mole launcher team and then upgrade kits for infantry and vehicles.

 

We could see something really out there like a plastic assault drill but I doubt it.

 

 

Alternatively they might just replicate the whole existing guard range in plastic and not bother about repetition, so death riders, grenadiers and thudd guns

 

Not all FW models are automatically Legends. Guard has a huge FW range that's tournament legal, for something like Custoses FW makes up half their available army.

 

When our Codex comes it's just very likely that a lot of stuff will be moved to Legends. Especially the things that came out of the old Siege of Vrax books, considering Krieg is getting a refresh.

I didn’t say anything about FW I said legends.

as I understand what constitutes legends, it’s anything not in the codex but has rules elsewhere.

 

I didn’t say anything about FW I said legends.

as I understand what constitutes legends, it’s anything not in the codex but has rules elsewhere.

No, that's not quite correct. The Imperial Armour indexes are your rules source for Forgeworld models and the vast majority of them are tournament legal. 

 

The only things that are Legends is what has been explicitely designated as such by GW. If you look in their download page, you have Indexes, FAQs, Erratas, followed by Imperial Armour datasheets and then you have the specific Legends section. If it's in that third one, it's Legends and is not recommended for tournament play. Anything in the sections above is fair game.

https://www.warhammer-community.com/warhammer-40000-downloads/

Edited by sairence
 

 

I do expect more than an upgrade sprue. I didn't mean to suggest that an upgrade sprue was the only thing they would be getting.

At the moment, Cadians have:
Ursula
Castellan
Command Squad
Infantry Squad 
Heavy Weapons Squad
Upgrade sprue
And finally Kasrkin.

Death Korps already have their basic infantry, so if we take 'full release' to be equivalent to what the Cadians have then that leaves:
A named character.
A Marshal

Command Squad
Heavy Weapons Squad
Upgrade Sprue
Engineers.

Obviously they could do something different like giving them a Special Weapon squad like Guard used to have access to.


I just don't see Death Riders as being an option because they do the exact same thing as Rough Riders...but better. If they include a Death Riders unit I just want them to be something other than Rough Riders+ as that'd be kinda lame and be bad for internal army balance.

 

The Rough Riders will either be cheaper than the Death Riders and make the latter irrelevant, or the Death Riders will be better for the points and make the former irrelevant.

 

It's hard to try and balance units that have the same purpose and easier to just try and give them a different one altogether.

 

Well they already currently exist and have different rules to rough riders. Last I checked they were tougher but less hard hitting.

My expectation is that they will release new ones for them just because they're the most iconic Krieg unit. And besides, miniatures come first, rules are secondary. 

 

 

Well they already currently exist and have different rules to rough riders. Last I checked they were tougher but less hard hitting.

My expectation is that they will release new ones for them just because they're the most iconic Krieg unit. And besides, miniatures come first, rules are secondary. 

 

Their defensive stats are exactly the same. Toughness 4, 4+ armor and 2 wounds.

Death Riders: -1 AP on horse attacks, 3 str 4 -1 AP swings with Lance and a special rule that gives them a 6" reactionary move when an enemy gets within 9"
Rough Riders: D6 str 4 swings or 1 str 9 AP -4 d6 damage swing, both with lance and a special rule that lets them fall back and charge and ignore movement modifiers.

They are basically the same :cuss: unit. GW's determined to give rules to units with boxes unless it is an upgrade sprue. I'm just really hoping they don't waste it giving us the-same-thing-but-gas-masks.

 

Ditto, cant see any resin models getting codex datasheets, 

 

shame about the advisors:sad:

 

and if yarrick can go, no body's safe that isn't plastic


Advisors can live a bit as imperial agents, especially for the naval detachment. At least that’s what I’d do because I love the models.

 

 

Their defensive stats are exactly the same. Toughness 4, 4+ armor and 2 wounds.

Death Riders: -1 AP on horse attacks, 3 str 4 -1 AP swings with Lance and a special rule that gives them a 6" reactionary move when an enemy gets within 9"
Rough Riders: D6 str 4 swings or 1 str 9 AP -4 d6 damage swing, both with lance and a special rule that lets them fall back and charge and ignore movement modifiers.

They are basically the same :cuss: unit. GW's determined to give rules to units with boxes unless it is an upgrade sprue. I'm just really hoping they don't waste it giving us the-same-thing-but-gas-masks.

They used to have a 5+ FNP.

Nobody I know plays anymore with 10th so I haven't kept up with rules, just with minis.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.