Marshall Bretton Posted September 17 Share Posted September 17 What about a redesign on the basilisk kit to update it? Could allow for a medusa option as well and would fit with a krieg release. It's a pretty old sculpt at this point although I appreciate it uses the chimeras hull so that might rule it out DemonGSides and The Pounder 2 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6064937 Share on other sites More sharing options...
sairence Posted September 17 Share Posted September 17 I fear Marbo might not make the cut. It's a resin model that I think was released as part of a store anniversary. That's pretty similar to the Eisenhorn model that didn't make it into the new Agents codex. What time period are Marbo stories set in? if it's too far off the current time line, he might go from the codex the same way Yarrick did last time around. Hope he stays, but it wouldn't surprise me if he doesn't. Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6064954 Share on other sites More sharing options...
Emperor Ming Posted September 17 Share Posted September 17 Ditto, cant see any resin models getting codex datasheets, shame about the advisors and if yarrick can go, no body's safe that isn't plastic Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6064955 Share on other sites More sharing options...
AutumnEffect Posted September 17 Share Posted September 17 (edited) What time period are Marbo stories set in? if it's too far off the current time line, he might go from the codex the same way Yarrick did last time around. I don't know if time period for the stories will have much bearing on model availability. The Sabbat Worlds Crusade is set in the 755.M41 a full three hundred years+ before the 'current' era making Gaunt and his Ghosts hundreds of standard years old if they are around fighting with Leontus and Ursula. Can never discount time dilation though. The Ghosts lost 10 years in the warp already. Edited September 17 by AutumnEffect Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6064959 Share on other sites More sharing options...
The Pounder Posted September 17 Share Posted September 17 What about a redesign on the basilisk kit to update it? Could allow for a medusa option as well and would fit with a krieg release. It's a pretty old sculpt at this point although I appreciate it uses the chimeras hull so that might rule it out Great idea. Didn’t they just release a Basilisk and Medusa using a different chassis for Horus Heresy? Personally I’d like to see the old FW Vanaheim blast shield make a comeback. @AutumnEffect, in the nicest possible way I hope you’re wrong about the Deathriders, I think they’re an iconic unit and it would be a shame for them not to be included in this release. Though I could live with an upgrade kit. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6064967 Share on other sites More sharing options...
AutumnEffect Posted September 17 Share Posted September 17 (edited) @AutumnEffect, in the nicest possible way I hope you’re wrong about the Deathriders, I think they’re an iconic unit and it would be a shame for them not to be included in this release. I could definitely be wrong. Marines get Aggressors and Terminators and there's...a lot of overlap with that so who knows. Edited September 17 by AutumnEffect DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6064969 Share on other sites More sharing options...
Orion Posted September 17 Share Posted September 17 I fear hoping for Death Riders might be a little to much. I don't think there'd be an appreciable enough difference between them and Rough Riders to justify a new kit. I think it's possible, or even likely, that they will come out with a Death Korps 'upgrade pack' similar to the one that currently exists for Cadians and the first founding chapters that will have gas-mask heads you can swap on your Rough Riders. But I just don't see a plastic kit for Death Riders as being in the cards. One thing I do believe might be is a Death Korps named character. Right now we have: Leontus (new and plastic) Gaunt and company (new and plastic) Ursula Creed (new and plastic) - Sly Marbo (Resin) Straken (Metal) Harker (Metal) With the Catachan named characters up in the air on if they will stay, I wouldn't be surprised if someone from Krieg with a name joined the roster. It's described by Games Workshop as a "full death korps release" Would you expect only an upgrade sprue? Because pretty much everything other than engineers has a Cadian parallel, so how do you define an "appreciable difference"? You couldn't fit them all on an upgrade sprue though either. I don't get anything out of this as I'm not at all interested in the plastic versions of Krieg models, but I'd be surprised if it wasn't somewhat more substantial. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6064978 Share on other sites More sharing options...
AutumnEffect Posted September 17 Share Posted September 17 (edited) It's described by Games Workshop as a "full death korps release" Would you expect only an upgrade sprue? Because pretty much everything other than engineers has a Cadian parallel, so how do you define an "appreciable difference"? You couldn't fit them all on an upgrade sprue though either. I don't get anything out of this as I'm not at all interested in the plastic versions of Krieg models, but I'd be surprised if it wasn't somewhat more substantial. I do expect more than an upgrade sprue. I didn't mean to suggest that an upgrade sprue was the only thing they would be getting. At the moment, Cadians have: Ursula Castellan Command Squad Infantry Squad Heavy Weapons Squad Upgrade sprue And finally Kasrkin. Death Korps already have their basic infantry, so if we take 'full release' to be equivalent to what the Cadians have then that leaves: A named character. A Marshal Command Squad Heavy Weapons Squad Upgrade Sprue Engineers. Obviously they could do something different like giving them a Special Weapon squad like Guard used to have access to. I just don't see Death Riders as being an option because they do the exact same thing as Rough Riders...but better. If they include a Death Riders unit I just want them to be something other than Rough Riders+ as that'd be kinda lame and be bad for internal army balance. The Rough Riders will either be cheaper than the Death Riders and make the latter irrelevant, or the Death Riders will be better for the points and make the former irrelevant. It's hard to try and balance units that have the same purpose and easier to just try and give them a different one altogether. Edited September 17 by AutumnEffect Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6064990 Share on other sites More sharing options...
Marshall Bretton Posted September 17 Share Posted September 17 I have to agree, I'd be really surprised by death riders. I think the releases will be geared to filling gaps in the wider guard roster. So basically infantry and an hq option because they are necessary even though are replicating other units. Then new units I think will be close range infantry, so engineers with shotguns, some form or specialist heavy weapon like a mole launcher team and then upgrade kits for infantry and vehicles. We could see something really out there like a plastic assault drill but I doubt it. Alternatively they might just replicate the whole existing guard range in plastic and not bother about repetition, so death riders, grenadiers and thudd guns Emperor Ming and AutumnEffect 2 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6064998 Share on other sites More sharing options...
Emperor Ming Posted September 17 Share Posted September 17 I just wouldn't go crazy with expectations What they can fill an army box with is prob what we are gonna get and even then its prob gonna have a sentinel or something like that in it. Casual Heresy 1 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6065001 Share on other sites More sharing options...
Inquisitor_Lensoven Posted September 17 Author Share Posted September 17 Not all FW models are automatically Legends. Guard has a huge FW range that's tournament legal, for something like Custoses FW makes up half their available army. When our Codex comes it's just very likely that a lot of stuff will be moved to Legends. Especially the things that came out of the old Siege of Vrax books, considering Krieg is getting a refresh. I didn’t say anything about FW I said legends. as I understand what constitutes legends, it’s anything not in the codex but has rules elsewhere. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6065009 Share on other sites More sharing options...
sairence Posted September 17 Share Posted September 17 (edited) I didn’t say anything about FW I said legends. as I understand what constitutes legends, it’s anything not in the codex but has rules elsewhere. No, that's not quite correct. The Imperial Armour indexes are your rules source for Forgeworld models and the vast majority of them are tournament legal. The only things that are Legends is what has been explicitely designated as such by GW. If you look in their download page, you have Indexes, FAQs, Erratas, followed by Imperial Armour datasheets and then you have the specific Legends section. If it's in that third one, it's Legends and is not recommended for tournament play. Anything in the sections above is fair game. https://www.warhammer-community.com/warhammer-40000-downloads/ Edited September 17 by sairence SteveAntilles and CyderPirate 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6065020 Share on other sites More sharing options...
Robbienw Posted September 17 Share Posted September 17 Upgrade sprue to turn Attilans into Death Riders would not work, they are too different looking. Will require a full new kit. Emperor Ming 1 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6065030 Share on other sites More sharing options...
Orion Posted September 17 Share Posted September 17 I do expect more than an upgrade sprue. I didn't mean to suggest that an upgrade sprue was the only thing they would be getting. At the moment, Cadians have: Ursula Castellan Command Squad Infantry Squad Heavy Weapons Squad Upgrade sprue And finally Kasrkin. Death Korps already have their basic infantry, so if we take 'full release' to be equivalent to what the Cadians have then that leaves: A named character. A Marshal Command Squad Heavy Weapons Squad Upgrade Sprue Engineers. Obviously they could do something different like giving them a Special Weapon squad like Guard used to have access to. I just don't see Death Riders as being an option because they do the exact same thing as Rough Riders...but better. If they include a Death Riders unit I just want them to be something other than Rough Riders+ as that'd be kinda lame and be bad for internal army balance. The Rough Riders will either be cheaper than the Death Riders and make the latter irrelevant, or the Death Riders will be better for the points and make the former irrelevant. It's hard to try and balance units that have the same purpose and easier to just try and give them a different one altogether. Well they already currently exist and have different rules to rough riders. Last I checked they were tougher but less hard hitting. My expectation is that they will release new ones for them just because they're the most iconic Krieg unit. And besides, miniatures come first, rules are secondary. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6065049 Share on other sites More sharing options...
AutumnEffect Posted September 17 Share Posted September 17 Well they already currently exist and have different rules to rough riders. Last I checked they were tougher but less hard hitting. My expectation is that they will release new ones for them just because they're the most iconic Krieg unit. And besides, miniatures come first, rules are secondary. Their defensive stats are exactly the same. Toughness 4, 4+ armor and 2 wounds. Death Riders: -1 AP on horse attacks, 3 str 4 -1 AP swings with Lance and a special rule that gives them a 6" reactionary move when an enemy gets within 9" Rough Riders: D6 str 4 swings or 1 str 9 AP -4 d6 damage swing, both with lance and a special rule that lets them fall back and charge and ignore movement modifiers. They are basically the same unit. GW's determined to give rules to units with boxes unless it is an upgrade sprue. I'm just really hoping they don't waste it giving us the-same-thing-but-gas-masks. DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6065057 Share on other sites More sharing options...
brother_b Posted September 17 Share Posted September 17 Ditto, cant see any resin models getting codex datasheets, shame about the advisors and if yarrick can go, no body's safe that isn't plastic Advisors can live a bit as imperial agents, especially for the naval detachment. At least that’s what I’d do because I love the models. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6065092 Share on other sites More sharing options...
Orion Posted September 17 Share Posted September 17 Their defensive stats are exactly the same. Toughness 4, 4+ armor and 2 wounds. Death Riders: -1 AP on horse attacks, 3 str 4 -1 AP swings with Lance and a special rule that gives them a 6" reactionary move when an enemy gets within 9" Rough Riders: D6 str 4 swings or 1 str 9 AP -4 d6 damage swing, both with lance and a special rule that lets them fall back and charge and ignore movement modifiers. They are basically the same unit. GW's determined to give rules to units with boxes unless it is an upgrade sprue. I'm just really hoping they don't waste it giving us the-same-thing-but-gas-masks. They used to have a 5+ FNP. Nobody I know plays anymore with 10th so I haven't kept up with rules, just with minis. Link to comment https://bolterandchainsword.com/topic/383786-roadmap/page/3/#findComment-6065127 Share on other sites More sharing options...
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