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Edit: After some consideration about the nuances of Clandestine Operation, I have tweaked the list. 
 

I am very stubborn about trying to fit a square peg into a round hole :biggrin:
 

+ FACTION KEYWORD: Imperium - Agents of the Imperium
+ DETACHMENT: Imperialis Fleet
+ TOTAL ARMY POINTS: 1995pts
+
+ WARLORD: Char1: Watch Master
+ ENHANCEMENT: Clandestine Operation (on Char1: Watch Master)
+ NUMBER OF UNITS: 13
+ SECONDARY: - Bring It Down: (2x2) - Assassination: 3 Characters
++++++++++++++++++++++++++++++++++++++++++++++

 

CHARACTER


Char1: 1x Watch Master (120 pts)
1 with Vigil spear
  • Warlord
Enhancement: Clandestine Operation (+15 pts)


Char2: 1x Eversor Assassin (110 pts)
1 with Executioner pistol, Power sword and neuro gauntlet


Char3: 1x Vindicare Assassin (110 pts)
1 with Exitus pistol, Exitus rifle, Vindicare combat knife


BATTLELINE


10x Deathwatch Kill Team (200 pts)
• 9x Model
    1 with Black Shield blades
    4 with Deathwatch thunder hammer
    2 with Close combat weapon, Frag cannon
    2 with Close combat weapon, Infernus heavy bolter
• 1x Sgt
    1 with Xenophase blade
      • Astartes shield


10x Deathwatch Kill Team (200 pts)
• 9x Model
    1 with Black Shield blades
    4 with Deathwatch thunder hammer
    2 with Close combat weapon, Frag cannon
    2 with Close combat weapon, Infernus heavy bolter
• 1x Sgt
    1 with Xenophase blade
      • Astartes shield


10x Deathwatch Kill Team (200 pts)
• 9x Model
    1 with Black Shield blades
    4 with Deathwatch thunder hammer
    2 with Close combat weapon, Frag cannon
    2 with Close combat weapon, Infernus heavy bolter
• 1x Sgt
    1 with Xenophase blade
      • Astartes shield


10x Deathwatch Kill Team (200 pts)
• 9x Model
    1 with Black Shield blades
    4 with Deathwatch thunder hammer
    2 with Close combat weapon, Frag cannon
    2 with Close combat weapon, Infernus heavy bolter
• 1x Sgt
    1 with Xenophase blade
      • Astartes shield


10x Deathwatch Kill Team (200 pts)
• 9x Model
    1 with Black Shield blades
    4 with Deathwatch thunder hammer
    2 with Close combat weapon, Frag cannon
    2 with Close combat weapon, Infernus heavy bolter
• 1x Sgt
    1 with Xenophase blade
      • Astartes shield


OTHER DATASHEETS


5x Grey Knights Terminator Squad (190 pts)
• 1x Terminator Justicar
    1 with Nemesis force weapon, Storm bolter
• 4x Terminator
    1 with Nemesis force weapon, Storm bolter
      • Ancient's Banner
    1 with Nemesis force weapon, Storm bolter
    1 with Nemesis force weapon, Psycannon
    1 with Nemesis force weapon, Storm bolter
      • Narthecium


5x Grey Knights Terminator Squad (190 pts)
• 1x Terminator Justicar
    1 with Nemesis force weapon, Storm bolter
• 4x Terminator
    1 with Nemesis force weapon, Storm bolter
      • Ancient's Banner
    1 with Nemesis force weapon, Storm bolter
    1 with Nemesis force weapon, Psycannon
    1 with Nemesis force weapon, Storm bolter
      • Narthecium


10x Sisters of Battle Squad (100 pts)
• 1x Sister Superior
    1 with Bolt pistol, Close combat weapon, Power weapon, Inferno pistol
• 9x Battle Sister
    6 with Bolt pistol, Boltgun, Close combat weapon
    1 with Bolt pistol, Boltgun, Close combat weapon
    1 with Bolt pistol, Close combat weapon, Multi-melta
    1 with Bolt pistol, Close combat weapon, Meltagun


1x Imperial Rhino (75 pts)
1 with Armoured tracks, Hunter-killer missile, Storm bolter


1x Sisters of Battle Immolator (100 pts)
1 with Armoured tracks, Heavy bolter, Hunter-killer missile, Twin multi-melta

 

I tried to take a little bit of everything that was good. Sorry not sorry Arbites and Voidfarers. Clandestine Operation allows three Deathwatch squads to infiltrate to the midboard. The fourth squad rides in the rhino. The Watchmaster joins the fifth squad which footslogs.  GK terminators come in via Rapid Ingress. The Immolator splits the BS squad with all the special weapons riding to the midboard while the other half stickies my home objective. One of the assassins probably gets swapped out for a Callidus most games, but I went with the Vindicare/Eversor combo to give maximum flexibility. 

Edited by Wind Whistler
List Updated

Just remember that due to when Clandestine Operations assigns the Infiltrate keyword that you have to designate a squad and then designate a character that will later be attached to that squad, so a squad with a character takes up two of the three uses of the Enhancement. With your plan, the Watchmaster will have to go with the rhino squad while the Inquisitors will have to be divided up with the Grey Knights and SoB.

 

Just remember that due to when Clandestine Operations assigns the Infiltrate keyword that you have to designate a squad and then designate a character that will later be attached to that squad, so a squad with a character takes up two of the three uses of the Enhancement. With your plan, the Watchmaster will have to go with the rhino squad while the Inquisitors will have to be divided up with the Grey Knights and SoB.


Thanks for the heads up!

After giving some thought to Lord Ikka’s rules clarification about Clandestine Operation, I have made a decision. I was already considering that perhaps I was running a little character heavy, and now with the knowledge that most of my characters won’t be able to join the kill teams I am questioning how much value I will get out of them. I decided to cut all the inquisitors and replace them with a fifth kill team. Three teams will infiltrate, one rides in the rhino, and the last footslogs up the board with the watchmaster. With free advance and shoot/charge, I figure the last squad should have sufficient mobility, especially with everything else that will already be swarming the mid board keeping my opponent occupied. 

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