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vanguard vets would be great to see imo, a solid update would be great.

 

im interested to see what "heirloom weapons" would end up as now. I'm going to guess a combination of chainswords and swords.

 

vanguard vets would be great to see imo, a solid update would be great.

 

im interested to see what "heirloom weapons" would end up as now. I'm going to guess a combination of chainswords and swords.

If they have the same style as the Vanguard then I’d expect two squad build options, two special weapon options, and an option or two for the Sergeant.

 

can't imagine anything happening with eldar besides crushing the rest of the ancient, finecast'd range. 

 

Warp Spiders, Dire Avengers, Fire Dragons, Swooping Hawks, Beharroth, Fuegan, Karandras, and Asuryan are all waiting for new models. 4 infantry kits and 4 character kits remain.

 

That's more kits than some armies have. 

 

(nevermind ancient vehicle kits like vypers, warwalkers, falcons)

 

I think for eldar you'll see 1-2 kits or so next year and then maybe some from kill team in the future. like the scorpions. I could see that happening. 

 

can't imagine anything happening with eldar besides crushing the rest of the ancient, finecast'd range. 

 

Warp Spiders, Dire Avengers, Fire Dragons, Swooping Hawks, Beharroth, Fuegan, Karandras, and Asuryan are all waiting for new models. 4 infantry kits and 4 character kits remain.

 

That's more kits than some armies have. 

 

(nevermind ancient vehicle kits like vypers, warwalkers, falcons)

 

 

While many people WANT some plastic to be replaced, nothing that is plastic actually NEEDS to be replaced, while everything in the entire range that is currently finecast absolutely DOES need to be replaced.

 

Dire Avengers and Eldar vehicles can wait until 12th, because after the huge amount of stuff they need and are rumoured to be getting this edition, their 11th release will be minimal.

Edited by ThePenitentOne
 

Being not a fan of the Jump Assault Intercessors, and seeing how they dumbed down the Sternguard compared to the old kit, I'm very much inclined to not want a Vanguard update either.

The removal of Eviscerators from regular Assault Squads is such a sham too, can't even really use those models either. 

Regardingthe Space Wolves bit... My sincerest hopes are that GW push the space viking aspect more than the Wolfy McWolf-face and ditch the crap like Wulfen (awful models), and the Thunderwolf Cavalry.  Give us proper longfangs and Wolfguard please GW!

I hope the DKoK is good and not just 1 or 2 plastic kits and an upgrade sprue.

New Aeldari stuff is always gratefully received....new sculpts of the last of the older kits and finecast crap would be great and well received.  

 

 

While many people WANT some plastic to be replaced, nothing that is plastic actually NEEDS to be replaced, while everything in the entire range that is currently finecast absolutely DOES need to be replaced.

 

Dire Avengers and Eldar vehicles can wait until 12th, because after the huge amount of stuff they need and are rumoured to be getting this edition, their 11th release will be minimal.

If you updated the vyper,  dire avengers and falcon chassis, that's 5 kits worth off the bat and almost the same sized release as the aspects wave would be.

 

But as I keep saying, I don't know why people have started to think get a couple of characters and 2 units is good/normal. 

Looking at the Marine dex again theres 19 (by my count) datasheets that could be merged very very easily eg foot and jump pack character variants, Bladeguard Ancient and regular ancienr, or are highly likely to go to legends eg attack flyers

 

Looking at the Marine dex again theres 19 (by my count) datasheets that could be merged very very easily eg foot and jump pack character variants, Bladeguard Ancient and regular ancienr, or are highly likely to go to legends eg attack flyers

GW sees no need to merge datasheets. Its why they were split up in the first case

 

GW sees no need to merge datasheets. Its why they were split up in the first case

Yeah, like it or not but this is the current thinking. Can it change? Possibly but it would require a shift in how they operate, which unless things start to head south for them, I can't see happening.

One recent rumour from Valrak said that Dire Avengers would not be getting redone but that Asurmen would be coming out. Based on that, I suspect the chances of any plastic kits getting redone are low, especially while there is still a lot of finecast to replace. 

 

Yeah, like it or not but this is the current thinking. Can it change? Possibly but it would require a shift in how they operate, which unless things start to head south for them, I can't see happening.

No sure it matters much? They're divided in a way both to assist in points costing them in a world without gear coats and also because there is a relevant kit tied to the entry. They're not going to suddenly not sell the kit I'd imagine, given the up front costs are already taken care of. So without a game redesign, which again is independent of any financial issues, there's no room, want or need to condense them period.

 

Yeah, like it or not but this is the current thinking. Can it change? Possibly but it would require a shift in how they operate, which unless things start to head south for them, I can't see happening.

My logic is they want to bring out a lot more updated characters especially (and focus more on generic units than divergent units) so this saves some printing costs, codex space, and is an easy game design decision

 

Points arent on the datasheets so they could do one datasheet and two separate points entries for eg captain with jump pack or not

 

Mightnt happen any time soon if at all but they cant expand the character range exponentially, and we can expect various biker, jump, gravis, TDA, and maybe even Dreadnought characters to come out. Hopefully no more Phobos though :)

 

 

Edited by Dark Shepherd

The units typically have different special abilities more closely aligned with the purpose of the unit, if you condense them you lose that.

 

people keep talking about too many datasheets, but I think the options are good. 

 

One recent rumour from Valrak said that Dire Avengers would not be getting redone but that Asurmen would be coming out. Based on that, I suspect the chances of any plastic kits getting redone are low, especially while there is still a lot of finecast to replace. 

 

Its one thing very noticable with alot of eldar fans ( including those working at GW ) that nothing seems removable/replacable what has been there since 2nd edition.

 

Eldar have 3 weapon delivery options for the same set of heavy weapons ( vyper, war walker, wraithlord )

And I wonder, from a pure gaming perspective if, between those other two, the Shroudrunners and especially the Starweaver/Voidweaver hasnt the vyper, despite being iconic, become as redundant as some other armies 2nd edition elements that got eventually removed ?

This is a genuine question for a very objective answer, as in those 30 years in the hobby I have very rarely been involved in the gameplay, only 2nd edition and this edition caught my interest again.

 

Now the Starweaver/Voidweaver are ofcourse harlequins vehicles but this segregation never made sense to me, especially now that they share a codex again. But even when not sharing a codex and considering that harlequins are to craftworlds as grey knights are to spacemarines.. the latter two still share their vehicles.

Ive seen a lot of callout for a venom being integrated in the Aeldari list or even a venom like transport for Aeldari (usually for corsairs), but the Starweaver is already exactly that, it just need different crew to visualize it. Likewise it feels to me that the Voidweaver is already a spiritual succesor to the Vyper. But Im not sure about the game mechanics of it.

 

I agree with this and think that all Aeldari factions should have access, broadly, to the same vehicle formats. I'd love for drukhari to have a couple two-seater jetbikes and a wasp/vyper type deal, for instance.

 

GW sees no need to merge datasheets. Its why they were split up in the first case

That's more because GW wants to give every single frickin unit some unique bespoke rule. It's so unnecessary to have split the Predator into two unit entries when they could've just merged the two rules and let you take 1-3 on the datasheet to get around Rule Of 3. 

Edited by HeadlessCross

I quite like the special rules. In 9th edition there were stratagems all over the place, most of which never got used because a few were always better than others. Now these special abilities have been baked into the relevant units. It never made sense to me that an Apothecary could not revive a fallen Marine if you did not have enough CPs..

 

Now you can use unit-specific special rules just by bringing the unit. I much prefer it. It also gives a reason to take otherwise similar units if they have different special rules.

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