INKS Posted September 24, 2024 Share Posted September 24, 2024 Was looking at the necromunda guys. Boy are there a lot. And they look awesome. Guess it’s the mining hats. Or the older looking suits. Their guns and so on. Just love them. Problem is I don’t play necromunda or know anyone that does. I was thinking maybe I could convert them to killteam. But I don’t think weapons are even close to matching and converting the resin is a pain. So I want to use them. Just not sure how. Also their tank thing. While dollar expensive is so much more the essence of the dwarves. Anyone know how big it is compared to a heckaton? With the right weapon maybe it could be converted Pacific81 1 Back to top Link to comment https://bolterandchainsword.com/topic/384050-necromunda/ Share on other sites More sharing options...
Pacific81 Posted September 25, 2024 Share Posted September 25, 2024 I have had the same conundrum! I've collected some of the Necromunda guys and used them for One Page Rules, Grimdark Future: Firefight, which is basically a much simpler/faster version of Necromunda. The rules & army builder is available for free, and it's a quick game to play (less than 1 hour) - I really recommend it if you are stuck, want to use the minis and just want to throw some dice. I'm also using them for 40k: 2nd edition, as a small Squat army. Much smaller model count in this edition (20-30 minis plus a vehicle or two) and again rules are available for free these days. So there are a few options out there! I am not sure about Kill Team and so will let someone else comment, although there has been a box released (Hearthkyn Scavengers) so assume there must be some sort of space dwarf rules? INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/384050-necromunda/#findComment-6066479 Share on other sites More sharing options...
INKS Posted September 25, 2024 Author Share Posted September 25, 2024 Thanks. I will look into that. I just love the look of those models more than the 40k version. Not that those are bad. Just like the miners more and wish they were integrated with the rest. Pacific81 1 Back to top Link to comment https://bolterandchainsword.com/topic/384050-necromunda/#findComment-6066504 Share on other sites More sharing options...
Dr. Clock Posted September 25, 2024 Share Posted September 25, 2024 Basic prospector kit is super! You should be able to convert a few relevant specialists for the original killteam 'upgrade sprue' team, but they don't appear in the new edition launch... though I think they've said all the older teams like that will stay technically legal for a year or two? When I started my Squats they were just counts-as AdMech vanguard conversions ('xenomercs'), so you might have a fun time just including them in a different 40k army like Guard (Scions?) or whatever so they get table time without having to go all-in on a new 1-2k force. Heck - they'd be fine as Arbites, Navy or even Inquisitorial Agents so that they'd be 'properly allies not part of the main list' alongside any Imperials if you fancied. Maybe not Subductors I guess unless you converted them with hammers and shields ; ) From the scale shot on the store page, I do fear the explorator is too small for a hekaton, and too large for a Sagitaur : ( Good luck with it! Cheers, The Good Doctor. INKS 1 Back to top Link to comment https://bolterandchainsword.com/topic/384050-necromunda/#findComment-6066536 Share on other sites More sharing options...
INKS Posted September 25, 2024 Author Share Posted September 25, 2024 thanks doc ill have to get a kit and see what i can do i am not great with converting but we'll see Link to comment https://bolterandchainsword.com/topic/384050-necromunda/#findComment-6066559 Share on other sites More sharing options...
Leopold Helveine Posted December 29, 2024 Share Posted December 29, 2024 Came into this thread because I too was wondering wether the necromunda squats (which are technically a strain of Votann removed) could be bashed into Votann, or the other way around (ha!).. One would think they could, there is practically no difference between the models appart from the specialist weapon pack? Googleeying this subject gets you similar questions galore but no answers.. and I am not really in the mood of mailing either GW or WD without getting a response as I never have ever gotten any response from either of them on any question at all (nor sent in images of finished mini's for that matter) It hurts my brain, I bought a squat pack from the necromunda line last time I was in the store under the same confusion and only much later read that it's not votann. But it must be! Link to comment https://bolterandchainsword.com/topic/384050-necromunda/#findComment-6083621 Share on other sites More sharing options...
TheVoidDragon Posted January 1 Share Posted January 1 On 12/29/2024 at 2:47 PM, Leopold Helveine said: Came into this thread because I too was wondering wether the necromunda squats (which are technically a strain of Votann removed) could be bashed into Votann, or the other way around (ha!).. One would think they could, there is practically no difference between the models appart from the specialist weapon pack? Googleeying this subject gets you similar questions galore but no answers.. and I am not really in the mood of mailing either GW or WD without getting a response as I never have ever gotten any response from either of them on any question at all (nor sent in images of finished mini's for that matter) It hurts my brain, I bought a squat pack from the necromunda line last time I was in the store under the same confusion and only much later read that it's not votann. But it must be! I have seen a few combine the different parts from the 2 factions, but the proportions between the two are noticably different, with the Ironhead Squats being thicker and wider than the Votann. Link to comment https://bolterandchainsword.com/topic/384050-necromunda/#findComment-6084343 Share on other sites More sharing options...
INKS Posted January 2 Author Share Posted January 2 And cooler Link to comment https://bolterandchainsword.com/topic/384050-necromunda/#findComment-6084394 Share on other sites More sharing options...
Dr. Clock Posted January 2 Share Posted January 2 19 hours ago, TheVoidDragon said: thicker and wider than the Votann. The main problem I think you'll find is the shoulder where Ironheads big diving suit sleeves have something nearing a ball joint, and no actual pauldrons, whereas Kyn are sheer joins. The big Ironhead torso armour is also going to make it basically impossible to use the matched Kyn arms. Some of the individual arms might work Going the other way - putting Ironhead arms on a Kyn would be frustrated by the lack of pauldron and the likelihood that the sleeves are far too wide for the mantle so even if shaved down to fit they'd look off. I was able to get some Ironhead arms on acouple Kharadron Arkanauts, but they definitely land in a weird 'ape proportions' place. As you can see, Hearthkyn arms fit pretty well on Arkanauts tho! Cheers, The Good Doctor. Pacific81 and phandaal 2 Back to top Link to comment https://bolterandchainsword.com/topic/384050-necromunda/#findComment-6084525 Share on other sites More sharing options...
INKS Posted January 2 Author Share Posted January 2 thank you for that, it's a shame as I like the necromunda guys more, especially the bikes over the hover bikes Link to comment https://bolterandchainsword.com/topic/384050-necromunda/#findComment-6084566 Share on other sites More sharing options...
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