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The "other things" it does is that it has Precision. That's it. Both are horribly inefficient into regular dudes of all kinds. Hence why I said, if you're not going to use that particular trait, might as well get the Las Fusils. 

 

I didn't say they were efficient into 'regular dudes' either. I said if you're going to take Las Fusils then you might as well take a Lascannon. The Las Fusil is an overpriced weapon. 

 

 

Las Fusils also do have a case with the Phobos Librarian. If standing still, they give his psychic blast Devastating Wounds without needing to charge himself up, and it's just slightly more expensive than two Firestrike Turrets, which might be better offensively but are terrible defensively and have no movement. 


That ability isn't tied to the Fusil though. Eliminators with the Sniper Rifle do the same thing.

 

If you really want to take Eliminators with Fusils then yeah, they will on average chip four wounds off a light vehicle (Toughness 9 3+ armor) profile a turn. If that's something that's worth 85 points to you then feel free, but they are going to underperform in that role compared to any other unit armed with a peer weapon that Space Marines have access to. Things you could also spend those 85 points to take.

Edited by AutumnEffect
 

Personally, I can think of one, very non-primaris shaped reason why someone might just not take the unit with a Lascannon.

That said, the Las-Fusils aren't really AT weapons anyway, they're Anti-TEQ weapons.

and if you don't need Anti-TEQ, then just take the Bolt Sniper Rifles.

 

On another note, If you stick a Phobos Libby to the Eliminator Squad, is the unit still able to "Shoot and Scoot" using the Carbine?

D6 damage and AP-3 seems like a bad choice for anti-TEQ…

bolt version seems like it does that much better considering it still wounds them on a 4, has just enough AP to activate the invulnerable save, and enough flat damage to kill one outright if they fail their save.

compared to the las option that has a 32% chance of leaving the target alive if they fail their save.

 

D6 damage and AP-3 seems like a bad choice for anti-TEQ…

bolt version seems like it does that much better considering it still wounds them on a 4, has just enough AP to activate the invulnerable save, and enough flat damage to kill one outright if they fail their save.

compared to the las option that has a 32% chance of leaving the target alive if they fail their save.

 

Fair point on the flat damage, I'd not really taken that into consideration

Posted (edited)
 

 

Fair point on the flat damage, I'd not really taken that into consideration

The fusils just seem like their niche is harassing light-medium armor or small monsters and hoping for 3 or higher on the damage roll. A sort of you either ignore them, and give them the opportunity to a lot of damage over the course of a game, or you likely spend way too much time shooting at them as they’ll likely be in cover, so -1 to hit, and -1 AP.

 

also just thought about the fact infiltrate gives them a solid opportunity to set up nice and high from the start possibly giving them an extra AP when they shoot meaning most things won’t be getting an armor save even in cover and a lot of stuff will still only be saving on a 5+ unless they have an invuln

Edited by Inquisitor_Lensoven
  • 2 weeks later...
1 hour ago, CatchyUsername715 said:

Very fun to use the mortis round as an anti-tank weapon.

In 10th Ed Eliminators have either a Bolt Sniper Rifle or a Las-Fusil.

The only way in a currently active game for an Eliminator to have other Ammo types iirc is Killteam 24, and there's no Tanks in that.

3 hours ago, Inquisitor_Lensoven said:

The arms of two my eliminators don’t line up, anyone else have this issue?


The obvious suggestion is to try swapping them over in case you got them mixed up, but that seems too obvious.


Another possibility is that the one you already built (if you have done) has arms on it that belong to one of the other two, which you managed to get to fit, but that now means the others are messed up.

16 hours ago, Lord_Ikka said:

Luckily Eliminators are stealthy, sneaky boys, so if something doesn't fit just right you can always do something like gap-filling the parts to look like ghillie suit/camo cloak wrapping.  

It’s not too noticeable, but I was just curious if it was a known or regular issue with the kit.

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