Jump to content

Building Better Worlds: A Terrain Progress Log


Go to solution Solved by hd3,

Recommended Posts

6 hours ago, hd3 said:

The browns still don't look quite right. Maybe some highlights or a dry brush of gorthor brown?

Mix a bit of Zandri Dust into the base coat to lighten it and drybrush that on? (alternatively, you could use a light grey, instead Zandri Dust)

I quite like the brown you've currently got, so I don't think it needs anything more, strictly speaking.  That said, nothing wrong with continuing to search for a permutation you are truly happy with.

I did a very light dry brush of gorthor over the muscles to try and even the time out while still making it contrast with the carapace. Then I just applied my horn formula, Zandri with agrax, then ushabti then flayed one flesh towards the tip. I did have to use agrax again to even it out though.

The eyes were so stressful, my hand was shaking in terror trying to do the pupils on the eyes! I wanted a bright colour in the same section of the colour wheel so I went with averlabd sunset and Abaddon black for the pupil which I tried to do as a straight line down to look more inhuman.

 

Finally I did the rubble and girder debris in the base. I'm really happy with the hormagaunt base as the creep looks like it's starting to grow over the debris. I might do a tiny drybrush of dawnstone on the rockcrete debris to make it contrast more with the mucus creep.

Screenshot_20241120_101545.jpg

Screenshot_20241120_101600.jpg

Screenshot_20241120_101618.jpg

Screenshot_20241120_101630.jpg

Screenshot_20241120_101648.jpg

Screenshot_20241120_101657.jpg

Screenshot_20241120_101641.jpg

Edited by hd3
6 hours ago, hd3 said:

I did a very light dry brush of gorthor over the muscles to try and even the time out while still making it contrast with the carapace. Then I just applied my horn formula, Zandri with agrax, then ushabti then flayed one flesh towards the tip. I did have to use agrax again to even it out though.

The eyes were so stressful, my hand was shaking in terror trying to do the pupils on the eyes! I wanted a bright colour in the same section of the colour wheel so I went with averlabd sunset and Abaddon black for the pupil which I tried to do as a straight line down to look more inhuman.

 

Finally I did the rubble and girder debris in the base. I'm really happy with the hormagaunt base as the creep looks like it's starting to grow over the debris. I might do a tiny drybrush of dawnstone on the rockcrete debris to make it contrast more with the mucus creep.

Screenshot_20241120_101545.jpg

Screenshot_20241120_101600.jpg

Screenshot_20241120_101618.jpg

Screenshot_20241120_101630.jpg

Screenshot_20241120_101648.jpg

Screenshot_20241120_101657.jpg

Screenshot_20241120_101641.jpg

 

Looking at it now, I wish I had chosen a different colour for the base debris to stand out more against the creep.

Finally finished the fleshborer on the termagant and did the tongue. I decided to make the little orb into another eye because it seemed appropriately gross. I think I might give it a wash of carroburg crimson to make it more bloodshot. 

 

Also, while I love most of tamiya's paints so far, the xs pink has really bad coverage but it's just for the tongue so it barely seems worth it. Think I might need to add a spot more pink to the base of the tongue too 

 

Now you may be asking, "Sure, but what does any of this have to do with terrain?" I thank you for your patience and the next post will be the answer.

Screenshot_20241121_101534.jpg

Screenshot_20241121_101546.jpg

Screenshot_20241121_101557.jpg

Screenshot_20241121_101611.jpg

Edited by hd3

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.