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This is the list I am building. I don't know how competitive it is. But the aim is to be as competitive as I can be while still being MOSTLY kroot.

 

Ethereal 
• Warlord
• 1x Honour stave
• 2x Shield Drone

 

Kroot Flesh Shaper 
• 1x Kroot scattergun
• 1x Twin ritualistic blades
Borthrod Gland 

 

Kroot Lone-spear 
• 1x Blast javelin
• 1x Close combat weapon
• 1x Hunting javelin
• 1x Kalamandra's bite
• Enhancements: Kroothawk Flock

 

Kroot Lone-spear 
• 1x Blast javelin
• 1x Close combat weapon
• 1x Hunting javelin
• 1x Kalamandra's bite


Kroot War Shaper 
• 1x Dart-bow and tri-blade
• 1x Kroot pistol
• 1x Shaper's blade
• Enhancements: Root-carved Weapons

 

Kroot War Shaper 
• 1x Bladestave and prey-hook
• 1x Kroot pistol
• 1x Shaper's blade


BATTLELINE
Kroot Carnivores 
• 1x Long-quill
◦ 1x Close combat weapon
◦ 1x Kroot pistol
◦ 1x Kroot rifle
• 19x Kroot Carnivore
◦ 19x Close combat weapon
◦ 17x Kroot rifle
◦ 2x Tanglebomb launcher

 

Kroot Carnivores 
• 1x Long-quill
◦ 1x Close combat weapon
◦ 1x Kroot pistol
◦ 1x Kroot rifle
• 19x Kroot Carnivore
◦ 19x Close combat weapon
◦ 17x Kroot rifle
◦ 2x Tanglebomb launcher

 

Kroot Carnivores
• 1x Long-quill
• 1x Close combat weapon
1x Kroot pistol
1x Kroot rifle
• 9x Kroot Carnivore
• 9x Close combat weapon
8x Kroot rifle
1x Tanglebomb launcher

 

Kroot Carnivores 
• 1x Long-quill
• 1x Close combat weapon
1x Kroot pistol
1x Kroot rifle
• 9x Kroot Carnivore
• 9x Close combat weapon
8x Kroot rifle
1x Tanglebomb launcher

 

OTHER DATASHEETS
Hammerhead Gunship 
• 1x Armoured hull
• 1x Railgun
• 2x Seeker missile
• 2x Twin smart missile system

 

Hammerhead Gunship 
• 1x Armoured hull
• 1x Railgun
• 2x Seeker missile
• 2x Twin smart missile system

 

Sky Ray Gunship 
• 1x Armoured hull
1x Seeker missile rack
2x Smart missile system

 

Kroot Farstalkers 
• 1x Kroot Kill-broker
◦ 1x Farstalker firearm
◦ 1x Kroot pistol
◦ 1x Ritual blade
• 9x Kroot Farstalker
◦ 9x Close combat weapon
◦ 8x Farstalker firearm
◦ 9x Kroot pistol
◦ 1x Londaxi tribalest
• 2x Kroot Hound
◦ 2x Ripping fangs

 

Kroot Hounds 
• 5x Kroot Hound
◦ 5x Ripping fangs

 

Kroot Hounds 
• 5x Kroot Hound
◦ 5x Ripping fangs

 

Krootox Rampagers 
• 3x Krootox Rampagers
◦ 3x Hunting blades
◦ 3x Kroot pistol and hunting javelins
◦ 3x Rampager fists

 

Krootox Riders 
• 3x Krootox Rider
◦ 3x Close combat weapon
◦ 3x Krootox fists
◦ 3x Repeater cannon

 

Krootox Riders 
• 3x Krootox Rider
◦ 3x Close combat weapon
◦ 3x Krootox fists
◦ 3x Repeater cannon

 

Vespid Stingwings 
Strainleader
Oversight drone
1 Tau Flamer
1 grenade launcher
1 rail rifle
6 Nuron blasters

 

Vespid Stingwings 
Strain leader
4 Vespids with Neuron blasters

 

few notes: the list is taken in bits and pieces from other winning lists. I wanted 3 hammer heads but had to sacrifice 1 for a skyray for points.

the vespids are based on the new points and new data sheet. movement 12 seems pretty good for us. most hybrid lists are using stealth suits. I feel like stingwings might be able to replace that.

i wanted 2 hounds and 2 krootox riders

Etheral should help with CP.

 

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Looks pretty solid, a few notes though: 

 

1. Without a guard for the Ethereal, they are super fragile. Any Deep Striking unit is just going to be able to pop down and delete them, they also don't have Lone Op by default so any indirect fire will also wipe them out. The CP is valuable, but if they die turn 1/2 it's not worth the points. Though if you use a vulnerable unit like this to bait your opponent into an unfavorable position, that could still be beneficial. 

 

2. The reason those lists ran Stealthsuits wasn't just for the infiltrate, it's because they are fantastic spotters for your tanks, giving the Hammerheads FAR more consistency in damage output with a re-roll to their hit and wound in addition to the +1BS. You'll find your takes are rather underwhelming without some kind of spotting support. 

 

3. Not sure what points you're using, but I'm totaling 1935 from your list... 

 

Based on this, here's the changes I would make. (I'm going to try and make the fewest, most impactful changes). I'd cut 5 of the Vespid, a unit of 5 is perfectly fine for bouncing around the board doing secondaries, or just being a thorn in your opponent's side. That brings you to 1870 points. I'd then cut the Korrthawk flock from the Lone Spear. It's only really good on Sniper Lone Spear if you've got them screening out your backfield or holding your back objective. With your tanks kicking around, this won't be necessary. Down to 1860. Lastly, I'd swap one of the hammerheads for another skyray. With the lack of spotters, you'll get more value out of the inbuilt re-rolls of the skyray. 1855pts. 


With these spare 145 points, I'd add in one unit of Steathsuits whose job is just to support your Hammerhead and make it shoot better. and a second unit of Farstalkers. In a Kroot heavy army you want at least two units with infiltrate that you can deploy aggressively into the midfield. The Steathsuits could do this, but you want to keep them alive to give your Hammerhead more punch. One of the Kroot's biggest advantages is the 7" scout move that the whole army gets, however, you can only scout to within 9" of an enemy unit, which means that if you don't have enough Infiltrators to secure the midfield during deployment, they could use infiltrators to combat your scout moves and keep you back in the early game. 
 

Edited by Tawnis
Posted (edited)

I might have had some dated points on units that I didn't check to update.

some great insights for the stealth units I did not know about.

Do you think 1 hammerhead and 2 sky rays will be enough anti tank? I guess that it should be.

 custdoes often take 2 tanks only and that is often enough.

3 tanks i figured might be good so if you lose one then you still have 2. but maybe 2 is enough. not sure.

 

EDIT: I was thinking I would or might want to run 6 rampagers. not sure if they will get where I need them to be but if I could then they hit hard.

Edited by INKS

We can do some Mathhammer to figure that out. We know that the Steathsuit guided Hammerhead is the best, so we'll focus on a non-guided Hammerhead vs a non-guided Skyray for comparison.

 

(It might actually be better since I totally forgot that Hammerheads have targeting array as well, I don't have one myself. XD) So, you can disregard my note about using the Steathsuits to guide the Hammerhead as they already have inbuilt re-rolls too. :facepalm:  However, they do make good guides for your Skyray since the re-rolls are cumulative. 

 

Railgun is a single shot hitting on 3's because your targeting a Monster or Vehicle and getting re-rolls, so on average you're making 4/5 shots a game. Wounding on 3's with re-rolls gives you around 3/4 successful wounds. If you're up against an army without invul saves, that's going to be about 28 Wounds of damage per game. However, if you're up against an army that has a lot of 4+ invuls on their vehicles, it's going to be about half of that. 

 

As for the Skyray, you've got 3 missiles per shot making 15 attacks per full game in theory. Hitting on 4's with a re-roll makes an average of 10 hits. S:14 is still going to wound everything other that the hardest of targets on a 3+, then you're also Twin-Linked so full re-rolls give you 8-9 wounds. They have less AP, between that and possible invuls, say they're making 5+ saves on average so lets say 6 get through. That's an average damage output of 27 Wounds of damager per game. 

 

Looking at that, I'd say they are pretty interchangeable, though I would honestly give a slight edge to the Skyray looking at this. The Hammerhead had Dev Wounds for the random change of making it unsalable against invuls, and the Skyray shoots better against flying targets. Both only come into play occasionally. 

 

Looking at this though, it makes me think that I overvalued the Steathsuits. With the inbuilt re-rolls and Twin-Linked on the Skyray, they aren't as good as I thought and you don't really need to fit them in. 

 

That leaves us 60 points to play with then. For a competitive list, I'd honestly run Darkstrider. He's a great screen, preventing deep strike within 12" he's protected by Lone Op, and can still guide your Skyrays (or Hammerhead since the +1 to hit and +1BS are cumulative). If you wanted to go back to 2 Hammerheads, you could add in another Flesh Shaper for 55 points. Having more Carnivores is objectively better, but since we don't have a spare 20 points for that, buffing the other 20 blob isn't bad. 

 

Edited by Tawnis

3 tanks gives us redundancy. But we probably only need 2. Most people will kill 1, maybe 2. but not 3 most of the time. not without spending a lot of their resources.

I do wish we had some other alternatives but I don't want to rock into knights, or guard for example with their 5+ tanks and just not have answers.

Necrons are running 2 monolths. Votann 2-3 fortresses. Great deamon spam and so on.

 

I had darkstrider in there earlier lists. With a squad for him. Had to cut it for points. If you think he's worth it solo then I think that is worth a shot.

This leaves us with 145 points. more carnivores and a flesh shaper?

Darstrider is totally fine solo. He's good with Pathfinders too, but it's not necessary.

 

If you're seeing that much big stuff, I'd really run another unit of hounds to pen them in for 40 points. 

 

With 105 points to spare, I would slam down another 3 Krootox, but I know that's big $ investment since they are fairly expensive models. 

 

I think a good thing for this list could be to Swap the Ethereal for a Cadre Fireblade and run a unit of Breachers on foot. With Kroot in the enemy's face, I find Breachers don't get shot at all that much if you're careful, and with a Fireblade then can do some serious damage output. 

 

Posted (edited)

Should be 1995

Darkstrider 
• 1x Close combat weapon
1x Shade

 

Ethereal 
• Warlord
• 1x Gun Drone
1x Honour stave
1x Hover Drone
1x Marker Drone

 

Kroot Flesh Shaper 
• 1x Kroot scattergun
• 1x Twin ritualistic blades
Borthrod Gland 

 

Kroot Lone-spear 
• 1x Blast javelin
• 1x Close combat weapon
• 1x Hunting javelin
• 1x Kalamandra's bite
• Enhancements: Kroothawk Flock

 

Kroot Lone-spear 
• 1x Blast javelin
• 1x Close combat weapon
• 1x Hunting javelin
• 1x Kalamandra's bite


Kroot War Shaper 
• 1x Dart-bow and tri-blade
• 1x Kroot pistol
• 1x Shaper's blade
• Enhancements: Root-carved Weapons

 

Kroot War Shaper 
• 1x Bladestave and prey-hook
• 1x Kroot pistol
• 1x Shaper's blade


BATTLELINE
Kroot Carnivores 
• 1x Long-quill
◦ 1x Close combat weapon
◦ 1x Kroot pistol
◦ 1x Kroot rifle
• 19x Kroot Carnivore
◦ 19x Close combat weapon
◦ 17x Kroot rifle
◦ 2x Tanglebomb launcher

 

Kroot Carnivores 
• 1x Long-quill
◦ 1x Close combat weapon
◦ 1x Kroot pistol
◦ 1x Kroot rifle
• 19x Kroot Carnivore
◦ 19x Close combat weapon
◦ 17x Kroot rifle
◦ 2x Tanglebomb launcher

 

Kroot Carnivores 
• 1x Long-quill
• 1x Close combat weapon
1x Kroot pistol
1x Kroot rifle
• 9x Kroot Carnivore
• 9x Close combat weapon
8x Kroot rifle
1x Tanglebomb launcher

 

Kroot Carnivores 
• 1x Long-quill
• 1x Close combat weapon
1x Kroot pistol
1x Kroot rifle
• 9x Kroot Carnivore
• 9x Close combat weapon
8x Kroot rifle
1x Tanglebomb launcher

 

OTHER DATASHEETS

Sky Ray Gunship 
• 1x Armoured hull
1x Seeker missile rack
2x Smart missile system

 

Sky Ray Gunship 
• 1x Armoured hull
1x Seeker missile rack
2x Smart missile system

 

Kroot Farstalkers 
• 1x Kroot Kill-broker
◦ 1x Farstalker firearm
◦ 1x Kroot pistol
◦ 1x Ritual blade
• 9x Kroot Farstalker
◦ 9x Close combat weapon
◦ 8x Farstalker firearm
◦ 9x Kroot pistol
◦ 1x Londaxi tribalest
• 2x Kroot Hound
◦ 2x Ripping fangs

 

Kroot Hounds 
• 5x Kroot Hound
◦ 5x Ripping fangs

 

Kroot Hounds 
• 5x Kroot Hound
◦ 5x Ripping fangs

 

Kroot Hounds 
• 5x Kroot Hound
◦ 5x Ripping fangs

 

Krootox Rampagers 
• 6x Krootox Rampagers
• 6x Hunting blades
6x Kroot pistol and hunting javelins
6x Rampager fists

 

Krootox Riders 
• 3x Krootox Rider
◦ 3x Close combat weapon
◦ 3x Krootox fists
◦ 3x Repeater cannon

 

Krootox Riders 
• 3x Krootox Rider
◦ 3x Close combat weapon
◦ 3x Krootox fists
◦ 3x Repeater cannon

 

Vespid Stingwings 
Strainleader
6 Neuron blasters

drone

G launcher

rail rifle

 

 

ok made some changes. I thought about adding in breachers or some other team but I am trying to keep tau at a minimal without hurting the army too much.

I like the vespids. their fly and movement, I think is going to be very good for the army to move places fast. maybe do actions or objectives. weapons aren't bad but 2 min squads I think will work well.

The math was done and sky rays seem like the better overall choice? so that is what I went with. it'll be the last thing I get and build as to put off using tau tanks and such as long as I can. lol

I wanted more rampagers, I think on the charge they are strong. we'll see.

I was going to drop the etheral for shadowsun but the extra CP seems worth it? I was going to give him a squad to protect home but I dunno.

 

Edited by INKS

ok I think this is the final iteration.

I am not exactly sure which Kroot get attached to which squad. 

I had to make the krootox riders in a squad of 3 and 2 squads of 2 because of points. I figured 2 squads of 2 was better than a squad of 3 and 1.

no hounds sadly but we have 2 farstalkers, this gives us 2 infiltrators.

darkstrider would not fit, but the etheral has a squad now. so more protected.

let me know if you would change anything and or where the kroot shapers and so on would attach to.

the stealth suits were infiltrating, i thought about taking them, but decided to pay more for more kroot in the farstalkers.

the vespid in 10 with the extra weapons might be a mistake. we'll see.

I'd love to fit in some piranna's for more missiles, but there just isn't room. they are also semi one shot wonders and then after that I don't know how good they are.

 

 

Ethereal 
• Warlord
• 1x Honour stave
• 2x Shield Drone

 

Kroot Flesh Shaper 
• 1x Kroot scattergun
• 1x Twin ritualistic blades
Borthrod Gland 

 

Kroot Lone-spear 
• 1x Blast javelin
• 1x Close combat weapon
• 1x Hunting javelin
• 1x Kalamandra's bite

 

Kroot Lone-spear 
• 1x Blast javelin
• 1x Close combat weapon
• 1x Hunting javelin
• 1x Kalamandra's bite

 

Kroot War Shaper 
• 1x Dart-bow and tri-blade
• 1x Kroot pistol
• 1x Shaper's blade
• Enhancements: Root-carved Weapons

 

Kroot War Shaper 
• 1x Bladestave and prey-hook
• 1x Kroot pistol
• 1x Shaper's blade


BATTLELINE
Kroot Carnivores 
• 1x Long-quill
◦ 1x Close combat weapon
◦ 1x Kroot pistol
◦ 1x Kroot rifle
• 19x Kroot Carnivore
◦ 19x Close combat weapon
◦ 17x Kroot rifle
◦ 2x Tanglebomb launcher

 

Kroot Carnivores 
• 1x Long-quill
◦ 1x Close combat weapon
◦ 1x Kroot pistol
◦ 1x Kroot rifle
• 19x Kroot Carnivore
◦ 19x Close combat weapon
◦ 17x Kroot rifle
◦ 2x Tanglebomb launcher

 

Kroot Carnivores 
• 1x Long-quill
• 1x Close combat weapon
1x Kroot pistol
1x Kroot rifle
• 9x Kroot Carnivore
• 9x Close combat weapon
8x Kroot rifle
1x Tanglebomb launcher

 

Kroot Carnivores 
• 1x Long-quill
• 1x Close combat weapon
1x Kroot pistol
1x Kroot rifle
• 9x Kroot Carnivore
• 9x Close combat weapon
8x Kroot rifle
1x Tanglebomb launcher

 

Strike Team 
• 1x Support turret
• 1x Fire Warrior Shas'ui
◦ 1x Close combat weapon
◦ 1x Guardian Drone
◦ 1x Marker Drone
◦ 1x Pulse pistol
◦ 1x Pulse rifle
• 9x Fire Warrior
◦ 9x Close combat weapon
◦ 9x Pulse pistol
◦ 9x Pulse rifle


OTHER DATASHEETS

Sky Ray Gunship 
• 1x Armoured hull
1x Seeker missile rack
2x Smart missile system

 

Sky Ray Gunship 
• 1x Armoured hull
1x Seeker missile rack
2x Smart missile system

 

Kroot Farstalkers 
• 1x Kroot Kill-broker
◦ 1x Farstalker firearm
◦ 1x Kroot pistol
◦ 1x Ritual blade
• 9x Kroot Farstalker
◦ 9x Close combat weapon
◦ 8x Farstalker firearm
◦ 9x Kroot pistol
◦ 1x Londaxi tribalest
• 2x Kroot Hound
◦ 2x Ripping fangs

 

Kroot Farstalkers 
• 1x Kroot Kill-broker
◦ 1x Farstalker firearm
◦ 1x Kroot pistol
◦ 1x Ritual blade
• 9x Kroot Farstalker
◦ 9x Close combat weapon
◦ 8x Farstalker firearm
◦ 9x Kroot pistol
◦ 1x Londaxi tribalest
• 2x Kroot Hound
◦ 2x Ripping fangs

 

Krootox Rampagers 
• 3x Krootox Rampagers
• 3x Hunting blades
3x Kroot pistol and hunting javelins
3x Rampager fists

 

Krootox Riders 
• 3x Krootox Rider
◦ 3x Close combat weapon
◦ 3x Krootox fists
◦ 3x Repeater cannon

 

Krootox Riders 
• 2x Krootox Rider
◦ 2x Close combat weapon
◦ 2x Krootox fists
◦ 2x Repeater cannon

 

Krootox Riders 
• 2x Krootox Rider
◦ 2x Close combat weapon
◦ 2x Krootox fists
◦ 2x Repeater cannon

 

Vespid Stingwings 
Strainleader
7 Neuron blasters
Rail rifle
G. Launcher
Drone

For the Shapers, I'd run the melee War Shaper with the Flesh Shaper in a 20 blob, so that with the Borthrod Glad in his unit, he's 5+ Lethal AND Sustained on his melee attacks. Previously it was better to run the other War Shaper in a smaller unit to trigger A Trap Well Laid for free ever turn, but now that they can use any strat free, it makes more sense to have them in the other 20 blob for protection. 

Running the Krootox 3/3/1 is better for screening and objectives as the lone Krootox can focus on that. 3/2/2 is better for combat. 
 

I think the lack of hounds will be a problem against vehicle heavy lists, but ones that just have a couple should be kept in check by your Sky Rays. 

Remember to shoot your Tau and Vespid units first to trigger your Detachment rule for the remainder of your Kroot. 

Edited by Tawnis
  • 2 weeks later...

Looks like Kroot Hunting Packs have had a huge boost from the Munitorum Field Manual!

 

Carnivores down 10pts

 

Flesh Shapers down 10pts

 

Trail Shapers down 10pts

 

War Shapers down 10pts

 

Rampagers down 15 pts for every 3 taken 

 

Krootox Riders are an interesting one, up 5 pts individually but down if multiples are taken!

 

All in the average force will be a lot better in terms of numbers.

 

Really happy with these changes, I felt a lot of our units were over costed.

 

How are you guys receiving these changes?

Full Kroot was already very strong if you knew how to run them, they feel very pushed now. 

 

Honestly I think the only reason someone hasn't busted open a major event with them yet is a combination of them not being obviously busted and people not having the range collected since most of it is all new. That being said, if they keep getting buffs like this, it will only be a matter of time until someone crushes an event with all Kroot. (I'd love it to be me if there were any major events anywhere near me :facepalm:

 

Points are so low not that I was able to add another Lone Spear and 3 more Rampagers to my list that was already undefeated...

Edited by Tawnis
  • 1 month later...

Looks like even when Kroot aren't getting directly buffed, we are getting stronger every update. From todays update:  

 

STRATAGEMS THAT WORSEN ARMOUR PENETRATION

If a Stratagem has an effect that says ‘until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1’ (e.g. Armour of Contempt, Shield of Aversion, Unfailingly Obdurate, Reinforced Hive Node, etc.), that effect is changed to say ‘until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

 

This is a HUGE buff to A Trap Well Laid and is going to greatly improve our matchups against some lists. 2+ SV has been a large hurdle for Kroot, especially against armies with Armour of Contempt as you would put A Trap Well Laid into them and they would just negate it. This is going to nearly double our damage output into units like Terminators and help swing a few matchups that were quite difficult in the past. The reign of AP -2 Krootox has returned. :laugh:

 

Edited by Tawnis
On 12/11/2024 at 3:12 PM, Tawnis said:

Looks like even when Kroot aren't getting directly buffed, we are getting stronger every update. From todays update:  

 

STRATAGEMS THAT WORSEN ARMOUR PENETRATION

If a Stratagem has an effect that says ‘until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1’ (e.g. Armour of Contempt, Shield of Aversion, Unfailingly Obdurate, Reinforced Hive Node, etc.), that effect is changed to say ‘until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

 

This is a HUGE buff to A Trap Well Laid and is going to greatly improve our matchups against some lists. 2+ SV has been a large hurdle for Kroot, especially against armies with Armour of Contempt as you would put A Trap Well Laid into them and they would just negate it. This is going to nearly double our damage output into units like Terminators and help swing a few matchups that were quite difficult in the past. The reign of AP -2 Krootox has returned. :laugh:

 

 

The big changes to marines will probably see a lot more marine bodies on the competitive tables

Kroot play pretty well into marines, Krootox love facing marines and Rampagers really don't mind either. With AoC changed we can kill marines a lot better than before.

 

I broadly agree, Kroot were a very decent detachment before and they are probably the strongest T'au detachment now.

 

 

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