Jump to content

Recommended Posts

2 hours ago, HeadlessCross said:

Nah, because it's a big "screw you" to people that collected Daemon armies. 


That’s never bothered GW.  Maybe they’ll give them a digital release liken they did after the uproar from the attempted Deathwatch squatting.

1 hour ago, crimsondave said:


That’s never bothered GW.  Maybe they’ll give them a digital release liken they did after the uproar from the attempted Deathwatch squatting.

Well, that would be fine I guess. With how terrible rules have been for the last 2.5 decades they need to go digital 

11 hours ago, HeadlessCross said:

Well, that would be fine I guess. With how terrible rules have been for the last 2.5 editions they need to write actually good rules.

FTFY. The format of the rules would be completely irrelevant if the rules themselves didn't absolutely suck. Going all-digital won't make the game better, it'll just alienate people that actually like books and add another element for GW to completely screw up.

 

GW need to either write rules that aren't completely awful and don't need constant seasonal patches to be borderline-acceptable, or else farm out the rules to someone who can. Otherwise we'll just get worthless overpriced rules tied to a glitchy overpriced app.

19 hours ago, Macidious said:

They don’t do psychic powers anymore , it’s more of added abilities , the only one that really has psychic stuff is Magnus, so fulgrim will probably just have different abilities but the main one usually is choose between these and units within 6 get them sort of thing.

 

Mortarion is a psyker as well. He had 2 casts and 3 denies before they changed how spells work. Still has a psychic weapon on his sheet now (Rotwind). Fulgrim might get a random ranged attack (maybe a scream?), but that's probably it.

7 minutes ago, Special Officer Doofy said:

 

Mortarion is a psyker as well. He had 2 casts and 3 denies before they changed how spells work. Still has a psychic weapon on his sheet now (Rotwind). Fulgrim might get a random ranged attack (maybe a scream?), but that's probably it.

Yeah that’s what I mean sorry, I know they’re all “psychic” but gw don’t do “psychic powers” anymore so it’s not reaaaalllyy a thing, yeah I’d love for him to have a psychic scream ability like a mortal wound dealer when he charges in or when he gets wounded

Rolling Daemons into the Legions has some benefits true enough but it is indeed a bad deal for people who are interested in Daemons only, whether mono or mixed. That discussion is best for another thread I think though. 

 

I wonder if at LVO they may end up only showing Lucius? If the army box isn't coming out till say March, then maybe GW won't want to show it this early. 

16 minutes ago, The Praetorian of Inwit said:

Rolling Daemons into the Legions has some benefits true enough but it is indeed a bad deal for people who are interested in Daemons only, whether mono or mixed. That discussion is best for another thread I think though. 

 

I wonder if at LVO they may end up only showing Lucius? If the army box isn't coming out till say March, then maybe GW won't want to show it this early. 

I'm sorry I don't understand how it hurts Mono gods daemon players? They retain the same range and options and technically lose nothing?

7 minutes ago, The Praetorian of Inwit said:

Rolling Daemons into the Legions has some benefits true enough but it is indeed a bad deal for people who are interested in Daemons only, whether mono or mixed.

 

I'm one of the few here ( more into daemons than marines ) on this forum and I'm not bothered with it, in fact.. im "looking forward to it" ( they will probably make it completely unintegrated though wich I don't like )

Though ofcourse I don't really count I like chaos in general.. just not spacemarines enough to have them as an entire force. But demons on their own lacked the tools for interesting conversion/proxy projects for my taste... the Pokémon nature of oops all demons of different variety also doesn't quite do it for me.

 

I once had an idea, halfway started, to bring the daemons together by using the necks with a glowing magical rune as their heads while all following the same dark paintjob ( the glow indicating the mark ) but I stopped it early on.

 

Modern chaos spacemarines have vastly improved to my taste ( the truelly chaos ones : possessed, 8bound, exalted sorcerers.. all of deathguard and the daemon engines) and with all the Mortals  I look forward turning my one daemon project into 4 cult mixed followers armies.

 

to bring it ontopic more, after all EC getting slaanesh daemons is one of the rumors on this topic. This is the one spacemarine army where i potentially like the marines seperate more.. in part because i find slaanesh daemon vibe clashing with marines a bit, whereas the other 3 compliment each other imho.

It would basically need an in-between.. something that fits both sides natively to work ( wether its a release down the line or something I can convert such a thing with.. maybe some sisters of battle thrown in among the legionaires and then some more mutated in daemonette units would do it for me .. I'd have to think about that.)

 

But im subconsciously mostly looking for projects.. something where I don't want to convert or radically change anything would probably dissapoint or even bore me ;) 

 

55 minutes ago, Special Officer Doofy said:

 

Mortarion is a psyker as well. He had 2 casts and 3 denies before they changed how spells work. Still has a psychic weapon on his sheet now (Rotwind). Fulgrim might get a random ranged attack (maybe a scream?), but that's probably it.

Well slaanesh psychic powers tend to be an anomaly since all the focus has generally been on the other 3 chaos entities 

 

but slaanesh powers also vary with eg Sensory deprivation also, we saw this when Fulgrim wrecked Guilliman the first time, he could barely see, hear or smell Fulgrim and was caught off guard, but I’m fairly certain Fulgrim might have perfected this power in the current timeline

 

Screaming psychic attack is definitely one for sure lol, and if I’m not mistaken I think there’s also an opposite to sensory deprivation where the target is so overwhelmed with sensory attacks they basically become paralysed 

23 minutes ago, Mogger351 said:

More than you think, I play a khorne Daemon player regularly. He just had no interest in WE.

I also like demons but I’m a slaanesh only man , ec and slaanesh demons all the way , if the demons do merge, on my wishlist to be added from sigmar is dexcessa and synessa cause I swear they’re greater demons so they can traverse from sigmar to 40K 

 

But if they don’t I’ll be using them as flying demon princes

42 minutes ago, Mogger351 said:

I'm sorry I don't understand how it hurts Mono gods daemon players? They retain the same range and options and technically lose nothing?

We'll see about that. I think one of the fears is that models WILL be cut from the range. 

 

Also, datacard rules may change in such a way they now affect other types of units- so a daemon that used to have a datacard ability that buffed other units of daemons may be changed to buff EC units, or even units that are specifically Marine or Cultist. This affects detachment rules too: we can anticipate that there will be 3-4 detachments in each Monogod book; how many of those will include enhancements and strats exclusively for daemons? Because if even one enhancement or strat can only be used by a non-Daemon unit, that means that a person choosing to field only daemons will have strats and enhancements they can't use.

 

For THIS edition, we have daemon-only detachments; even if GW says we can't use them once all the monogod books are out, they were designed to work with the rule set, and we don't have to obey that particular rule in friendly games if we don't want. But rest assured that if GW is making this change, they'll likely cary it over to 11th too, and then ALL of the daemon only detachments that exist will be gone.

 

Either way, it's speculation util we see how GW executes the change... But fears are justified, because with GW, "Worse than status quo" is always possible.

33 minutes ago, ThePenitentOne said:

We'll see about that. I think one of the fears is that models WILL be cut from the range. 

 

Also, datacard rules may change in such a way they now affect other types of units- so a daemon that used to have a datacard ability that buffed other units of daemons may be changed to buff EC units, or even units that are specifically Marine or Cultist. This affects detachment rules too: we can anticipate that there will be 3-4 detachments in each Monogod book; how many of those will include enhancements and strats exclusively for daemons? Because if even one enhancement or strat can only be used by a non-Daemon unit, that means that a person choosing to field only daemons will have strats and enhancements they can't use.

 

For THIS edition, we have daemon-only detachments; even if GW says we can't use them once all the monogod books are out, they were designed to work with the rule set, and we don't have to obey that particular rule in friendly games if we don't want. But rest assured that if GW is making this change, they'll likely cary it over to 11th too, and then ALL of the daemon only detachments that exist will be gone.

 

Either way, it's speculation util we see how GW executes the change... But fears are justified, because with GW, "Worse than status quo" is always possible.

To be fair, I can see GW carrying over digital only rules for Chaos Demons/Deathwatch over into 11th as they'll be fairly easy to maintain 

5 hours ago, Evil Eye said:

FTFY. The format of the rules would be completely irrelevant if the rules themselves didn't absolutely suck. Going all-digital won't make the game better, it'll just alienate people that actually like books and add another element for GW to completely screw up.

 

GW need to either write rules that aren't completely awful and don't need constant seasonal patches to be borderline-acceptable, or else farm out the rules to someone who can. Otherwise we'll just get worthless overpriced rules tied to a glitchy overpriced app.

GW's rules have always been awful though. Going digital means being able to fix mistakes though, be it typos or balance problems. 

4 hours ago, ZeroWolf said:

So you didn't like 3rd edition? 

I liked it when I was younger and didn't see some of the glaring problems that a live rule set could've fixed. People really allow nostalgia to cloud their judgment though. 

14 minutes ago, HeadlessCross said:

GW's rules have always been awful though. Going digital means being able to fix mistakes though, be it typos or balance problems. 

I liked it when I was younger and didn't see some of the glaring problems that a live rule set could've fixed. People really allow nostalgia to cloud their judgment though. 

Every single edition has had its problems. And every single edition has had its share of players grumbling and complaining 

54 minutes ago, Redcomet said:

Every single edition has had its problems. And every single edition has had its share of players grumbling and complaining 

But there's a way to mitigate those problems as long as people aren't adverse to change. 

1 hour ago, HeadlessCross said:

GW's rules have always been awful though

They used to be better, maybe not as a competitive razor-balanced ruleset, but definitely as a narrative system and a fun game, which is far more important anyway.

 

...But if there isn't a single GW ruleset you actually like, why are you even playing? At least with a grog like me, I still like the minis and enjoy the older rules enough to want to use those minis with them instead. Regardless, if it's a super-tight competitive game you want, you're playing the wrong game. Wait and see if Warmahordes' upcoming reboot is less disastrous than the last one I guess?

1 hour ago, HeadlessCross said:

Going digital means being able to fix mistakes though, be it typos or balance problems. 

But they won't, that's just it. It'll be more of the same, but with the added "bonus" of being forced to engage with a horrifically badly coded and glitchy (and probably subscription based) app. A better approach is just to try and make as few mistakes as possible to begin with, accept that the rules are never going to be perfect, and focus on making a stable and FUN ruleset rather than rewriting the entire book every few months in pursuit of a goal that can never be attained. But GW won't do this because then they won't be able to suck cash from gullible meta-chasers who think the game will actually work for real this time, honest, if they just give the FOMO machine one more try and buy one more flavour-of-the-month box of Primaris Nounverbers.

 

The problem isn't live service or whatever. The problem is GW has no incentive to actually make decent rules as long as people keep giving them money. You want them to improve? Stop rewarding them with money for their mistakes.

 

  

26 minutes ago, HeadlessCross said:

But there's a way to mitigate those problems as long as people aren't adverse to change. 

And if we are? If you want things to be different, try a different game. Some of us liked things the way they were and aren't enjoying the changes they've already made- why should we want things to change any further, and why is it bad to dislike changes to things that didn't need changing? And, once again, they won't mitigate the problems. If anything they'll make them worse.

Edited by Evil Eye

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.