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4 minutes ago, Macidious said:

https://www.warhammer-community.com/en-gb/articles/ryr2r2tf/sunday-preview-its-beginning-to-look-a-lot-like-rhana-dandra/
 

damn I was not expecting aeldari to be out so soon, this could mean ec are sooner than we think, maybe end on February , start of march 

Definitely faster than I was expecting. We still have individual guard releases to go mind

Just now, ZeroWolf said:

Definitely faster than I was expecting. We still have individual guard releases to go mind

And Gloomspite Gitz also being another hefty release that's supposed to be out soon.

 

But on the other hand, just like Eldar are coming out before the standalone Guard release, the EC army box can also happen sooner than expected.

1 hour ago, Indy Techwisp said:

 

So y'know how a modern submarine's SONAR produces a big enough soundwave to literally liquefy the organs of anything or anyone close enough to it?

 

The Sonic weapons do that, pretty much.

 

That's in water, one of the best mediums for sound to travel through. I personally haven't read a 40k novel that took place in water. How do sound weapons work in the vacuum of space? Sound waves require a medium to vibrate though.

31 minutes ago, TheMawr said:

 

I was suprised by the suprise about 2x5 bodies as I was under the impression that every post 8th edition 10 man marine squad was 2x5 bodies, when doublechecking it pans out thats only for the loyalist marines and HH, but indeed CSM are 10 bodies ( as are the Berzerkers but I guessed it was the exception and maybe it used to be 8 quite far in digital development but got changed to 10 after Plaguemarine complaints.)


I have 10 legionnaires still on the sprue, if I did get the army box I’d definitely kit bash as I think at that scale it might be more noticeable 

38 minutes ago, Special Officer Doofy said:

 

That's in water, one of the best mediums for sound to travel through. I personally haven't read a 40k novel that took place in water. How do sound weapons work in the vacuum of space? Sound waves require a medium to vibrate though.


In real life, a sound weapon would have zero effect in space. But in 40k there are all sorts of warp shenanigans going on, so who knows what would happen…

1 minute ago, TheArtilleryman said:


In real life, a sound weapon would have zero effect in space. But in 40k there are all sorts of warp shenanigans going on, so who knows what would happen…

When in doubt, blame Chaos

45 minutes ago, Special Officer Doofy said:

 

That's in water, one of the best mediums for sound to travel through. I personally haven't read a 40k novel that took place in water. How do sound weapons work in the vacuum of space? Sound waves require a medium to vibrate though.

 

I don't know if this is my head canon, but I seem to think they also vibrate or are mirrored in the Warp, so you are hit on a spiritual level.

Pleased to see the Eldar out already. Not too long to wait for us now.

 

38 minutes ago, Special Officer Doofy said:

 

That's in water, one of the best mediums for sound to travel through. I personally haven't read a 40k novel that took place in water. How do sound weapons work in the vacuum of space? Sound waves require a medium to vibrate though.

 

Warp shenanigans. In The Lords of Silence the Death Guard can hear chanting as they approach a Word Bearers ship despite it being in the void, and I'd imagine the Emperor's Children are similarly blasé about respecting physics when using their sonic weaponry.

 

He can hear chanting. That is impossible, of course, for the shuttle is still within the void, but he can hear it all the same, a drone that echoes from tower to tower.

24 minutes ago, Marshal Loss said:

Pleased to see the Eldar out already. Not too long to wait for us now.

 

 

Warp shenanigans. In The Lords of Silence the Death Guard can hear chanting as they approach a Word Bearers ship despite it being in the void, and I'd imagine the Emperor's Children are similarly blasé about respecting physics when using their sonic weaponry.

 

 

 

Yeah with as it seems that the fomo boxes are out way before the main stuff is, we could see it way earlier than we thought

7 hours ago, EmprahsStrongestGuardsman said:

Don't like Lucius, looks a bit silly not enough tormented souls on his armour, the tongue is too much. Pose is probably better than original though. The way his combat drugs dispensers are arranged reminds me of Abaddon's trophy rack for some reason. He just doesn't seem like a Lucius to me. But I generally don't like special character models.

 

I also thought Lucius did have enough tormented souls, but perhaps GW just wants to dial back the number of supposed loses he;s had.  Less face on his armor the fewer defeats he's suffered.  I can live with that.  Other that that the model looks great to me.  Now his datasheet looking like he's lost his Doom Siren I'm not to keen on.

11 minutes ago, Sersi said:

 

I also thought Lucius did have enough tormented souls, but perhaps GW just wants to dial back the number of supposed loses he;s had.  Less face on his armor the fewer defeats he's suffered.  I can live with that.  Other that that the model looks great to me.  Now his datasheet looking like he's lost his Doom Siren I'm not to keen on.

I’m guessing his armour of shrieking souls will be an ability rather than a “doom siren” weapon 

3 hours ago, Robbienw said:

Intercessors are a lot plainer, the greater variety of decorative details on the Tormentors/Infractors kit will further help to distract from the duplicate poses.

Hence my point being made. Intercessors can be put together in enough ways that you can have like 20 look very distinct from each other. The complaints for these non-Noise Marines in this case are nonsensical. 

7 minutes ago, HeadlessCross said:

Hence my point being made. Intercessors can be put together in enough ways that you can have like 20 look very distinct from each other. The complaints for these non-Noise Marines in this case are nonsensical. 

I just pointed out that there's five bodies total in the kit after realizing it to make other people aware of it, and expressed my slight disappointment in the same breath as acknowledging that it looks like there's enough weapon and head options to make them all look distinct.

 

Sorry for my nonsensical whining, won't do it again.

Edited by DeadFingers
21 hours ago, Macidious said:

Yeah the alternate heads are really nice , I like the cone head with horns but not just the egg head. 
 

but I did some research about cranium elongation and its context and found out that historically people used to elongate their heads as a representation of nobility , to show intelligence, and the mayans used to do it because their ancestors supposedly were told by the gods to do it to look more handsome and bear burdens more , and was to show a higher status.

 

so it maybe in context of that , to show off their status as master duelists and above the normal marine 

IMG_1306.thumb.jpeg.58e7961f363924e496cac9ecbac5f11c.jpegThese are the alternate heads, and they are 3/3 amazing 

That helmet is glorious 

34 minutes ago, DeadFingers said:

I just pointed out that there's five bodies total in the kit after realizing it to make other people aware of it, and expressed my slight disappointment in the same breath as acknowledging that it looks like there's enough weapon and head options to make them all look distinct.

 

Sorry for my nonsensical whining, won't do it again.

I actually thank you for pointing it out. It doesn't really matter to me in the long run, but it's nice to know that there are more or less just 5 legs and 5 bodies to choose from. maybe 6 bodies? the sgt or leader might have a 1 off. Either way it's a good observation

 

21 hours ago, Macidious said:

but I did some research about cranium elongation and its context and found out that historically people used to elongate their heads as a representation of nobility , to show intelligence, and the mayans used to do it because their ancestors supposedly were told by the gods to do it to look more handsome and bear burdens more , and was to show a higher status.

Very true and accurate. Head binding was done to show an elite status. Supposedly because their gods had these elongated heads.

 

What are people working on right now while they wait for the EC to drop?

27 minutes ago, INKS said:

 

Very true and accurate. Head binding was done to show an elite status. Supposedly because their gods had these elongated heads.

 

I think the nobility angle makes sense, but also so does the "Slaanesh was born from Eldar sentiment, and all of these cone heads look a lot like Eldar helmets" rings quite true as well.

 

It's a good little one two that works well for the EC range. Very flavorful. 

2 hours ago, HeadlessCross said:

Hence my point being made. Intercessors can be put together in enough ways that you can have like 20 look very distinct from each other. The complaints for these non-Noise Marines in this case are nonsensical. 

The duplicate bodies for the Noise Marines don't bother me (I'm sure the kit will be very easy to make distinct looking minis from) but the problem with Intercessors isn't distinct poses, it's the fact the armour itself is borderline identical on every model, compared to the Tactical Marines where no two Marines will have the same style of armour. Little differences like the helmets, backpacks etc.

8 hours ago, Macidious said:

They’re the cult standout unit for ec but they weren’t the footsoldiers of the emperors children , it’s like every dg marine became a plague marine, ksons all became rubrics , all world eater became Khorne berserkers but not every ec marine went through the surgery to become noise marines

 

It's a moot point now, but from '96 to 2011 every Chaos Space Marine marked by Slaanesh was either a character or a Noise Marine. (Just like every other Cult Legion.) The '96 Codex said of the Emperor's Children, "they have become what are known as Noise Marines," and in the Designers' Notes on the concept behind the four Cult Legions are listed with no special exception: "It was easy to imagine that the most deranged and fanatical individuals from all the [Cult] Legions would dedicate themselves to the gods and so Khorne Berzerkers, Plague Marines, Noise Marines and Tzeentchian Sorcerers were spawned."

 

The Index/Codex lore was thereafter that "most" of the Emperor's Children became Noise Marines after the Heresy, until the Fabius Bile series changed things in 2016. After that, Codexes (2017, 2022) said "many" of the Emperor's Children became Noise Marines, instead of "most".

 

(Also of note: only in their '91, '99, and 2025 rules have Noise Marines had Sonic Weapons as default. In '96, 2002, 2007, 2012, 2017, and 2022 they had Bolters or melee loadouts as their default, and Sonic Weapons as upgrades. And in '91, Sonic Blasters were more-or-less Bolters, and in '99 Noise Marine Terminators didn't have Sonic Weapons as default.)

 

Noise Marines' have also been attributed to being the result of Slaanesh's gifts and mutations, as much as surgery. (Many will implant speakers, but they can just grow them too.)

 

//

 

8 hours ago, 01RTB01 said:

As the noise marine sketch is in here, it seems only right to add the EC legionary art too...

 

I'd note that sketch pre-dates Noise Marines, and that the model it produced has been considered a Noise Marine in the past:

 

ECPaintingGuide2015.thumb.jpg.ef0916153b68aa3b696032a5390e8720.jpg

 

//

 

5-bodies: oof.

 

Well, throw out all that I said about the kit yesterday. If the Tormentors/Infractors are 2x2 sprues instead of 3 sprues, that changes everything. (I'm kicking myself for missing that.)

 

I was already planning to kitbash with HH MkVI, but this increases that impulse.

 

I suppose that means that the Tormentors should be able to go double Meltaguns or double Plasma guns (in a 10-man squad), which is nice.

 

//

 

How the heck does a Sonic Weapon work?

 

Well The Path of Heaven refers to them as "psychosonic hell-weapons".

 

The '96 Codex mentions deadly resonance that overloads nervous systems, bypassing armour to liquify flesh, as well as creating walls of sound - more basic physicality. But then the 2002 Codex notes that the Warp Scream of all those marked by Slaanesh pierces reality and blurs the barrier between them and the warp, so I imagine that Sonic Weapons would as well.

 

Edited by LSM

It's worth noting as well, Noise Marines didn't have to take sonic weapons. In fact you could take squads with a mix of bolters and sonic weapons as you saw fit. But yeah, I always saw the weapons as using some warp nonsense that manifested primarily as sound, rather than being purely accoustics as we know them. IIRC the only Imperial sonic weapon is a smaller Ordinatus, which is purely sound-based and is devastating, but also incredibly impractical due to being a monstrously large and complex piece of archeotech on a crawler chassis that is only wheeled out as a weapon of last resort. The Eldar use sonic weapons too, but obviously their tech is such that they're significantly more sophisticated than anything human science could produce, and probably use finer methods than mere "loud enough to kill you".

Okay... let's try this again...

 

Tormentors/Infractors, what I can see (roughly):

  • Bodies: 5 Legs, 6 Chest Plates, 5 Backpacks, 11 Shoulder Pads (5 EC, 4 plain, 2 leathers), 12 Heads
  • Weapons: 6 Bolters (1 slung with Grenade arm, 1 reloading), 6 Bolt Pistols, 6 Duellist Sabres (1 on hip), 1 Meltagun, 1 Plasma Gun, 1 Plasma Pistol, 1 Rupture Lash, 1 Power Sword
  • Accoutrements: 1 Icon, 2 Champion Adornments, 1 Backpack Adornment, ~6 knickknacks

(Meltagun and Plasma Gun share arms with a Bolter.)

 

Assault Intercessors:

  • Bodies: 5 Legs + Chest Plates + Holsters + Combat Knives, 5 Backpacks, 10 Shoulder Pads, 15 Heads
  • Weapons: 7 Heavy Bolt Pistols (1 reloading), 7 Chainswords (1 on hip with Grenade arms, 1 on hip with Combat Knife drawn), 1 Plasma Pistol, 1 Hand Flamer, 1 Power Sword, 1 Thunder Hammer, 1 Power Fist
  • Accoutrements: ~18 knickknacks 

Intercessors:

  • Bodies: 5 Legs + Chest Plates + Pistols + Pouches, 5 Backpacks, 18 Shoulder Pads (8 fancy), 12 Heads
  • Weapons: 9 Bolters (5 "normal" with 3 Magazine options, 1 reloading, 3 single handed each with 2 offhand options), 1 Bolter with Grenade Launcher
  • Accoutrements: ~20 knickknacks 

 

Though it's hard to do a comparison, as the kits are so different. Needing to fit all the arms for the Tormentors, and then all the arms for the Infractors, there's probably no room for too much other stuff. I'm still holding out for a crab-claw Power Fist, but additional Icons or special weapons? Strongly doubt it. 

 

//

 

No wonder they're sticking those Icons on the tanks - you're going to have a bunch of spares, especially if Infractors can't take an Icon Bearer.

 

//

 

Quick down-and-dirty image of the 12 heads (white backgrounds = Infractors, smaller images = Tormentors).

 

ECheads.thumb.jpg.7a45fa8266c4fcef1690a634fb2e289e.jpg

 

  • 5 MkVI (four chopped)
  • 4 Unhelmeted
  • 3 MkVII (two with round vox grills)

 

Edited by LSM
46 minutes ago, LSM said:

No wonder they're sticking those Icons on the tanks - you're going to have a bunch of spares, especially if Infractors can't take an Icon Bearer.

I actually don't hate the idea of slipping the army's 'upgrade sprue' into the various basic infantry boxes, though it does prompt you to make a big upfront purchase rather than going one squad at a time. Not great for those with an existing desire to hoard unpainted plastic.

39 minutes ago, 01RTB01 said:

More Jes art, here's hoping in the long run we see something like this.

[SNIP]

 

That's not Jes Goodwin. (His signature is a pretty distinct Jes followed by a triangle.) I believe it's fanart, done in 2009 by someone named Javi. (I do really like it, though the legs are not quite right perspective wise.)

 

//

 

I've been poring over the Noise Marines, and I think I can note:

  • 6 bodies (no special chest pieces for the Disharmonist - they all seem readily interchangeable)
  • 6 Backpacks (again, they all seem interchangeable)
  • 2 Blastmasters, ~4 Sonic Blasters (there's definitely at least 4 Sonic Blasters, going by their housing trim! Exciting!)
  • 1 Power Sword, 1 Screamer Pistol (the pistol has two arm poses to choose from)
  • 6 EC shoulder pads, ~6 speaker shoulder pads (impossible to see well enough to make a call)
  • ~12 heads (only 11 visible, but I'd wager on their being a twelfth)

The presence of (at least) four 'Blasters in the kit is a welcome sight, as that should mean that the Disharmonist will be able to take one... I hope.

 

Down-and-dirty collage of the eleven heads:

 

ECnoise.jpg.eaa6708c8ea58f4c7f0085500432d8c8.jpg

 

 

Edited by LSM

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