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I think of the tanks do go , the noise marines have to have strong anti tank capabilities to be the exchanged , like a fire dragon tier of anti tank , but the issue is 18 inch range doesn’t sound very good and sounds like rhinos are gonna be sold out everywhere if this is all true 

5 minutes ago, Macidious said:

I think of the tanks do go , the noise marines have to have strong anti tank capabilities to be the exchanged , like a fire dragon tier of anti tank , but the issue is 18 inch range doesn’t sound very good and sounds like rhinos are gonna be sold out everywhere if this is all true 

 

That's the issue:
We have no way of knowing any of this.

If that 18" range is the max they have, then they need to be Melta tier at minimum, but from looking at what Noise Marine Sonics usually have that seems unlikely.

Even if they have a longer ranged strong profile, it still may not be enough.
Also Rhinos already sell out constantly and this would just make that more of an issue.

 

My biggest fear with this tho is that EC (and possibly every Cult Marine faction) end up with a ~240pt Land Raider Tax simply to let the army have a chance against Ranged armour, which would make the already expensive Land Raider a prime target for GW's "Creating variation in list building" Price Hikes that don't change anything (An example of this is every single unit with Cabal of Sorcerers going up in points because they're the only consistently taken part of a TSons army).

4 minutes ago, Indy Techwisp said:

 

That's the issue:
We have no way of knowing any of this.

If that 18" range is the max they have, then they need to be Melta tier at minimum, but from looking at what Noise Marine Sonics usually have that seems unlikely.

Even if they have a longer ranged strong profile, it still may not be enough.
Also Rhinos already sell out constantly and this would just make that more of an issue.

 

My biggest fear with this tho is that EC (and possibly every Cult Marine faction) end up with a ~240pt Land Raider Tax simply to let the army have a chance against Ranged armour, which would make the already expensive Land Raider a prime target for GW's "Creating variation in list building" Price Hikes that don't change anything (An example of this is every single unit with Cabal of Sorcerers going up in points because they're the only consistently taken part of a TSons army).

Well I’m still gonna stick to this being fake to stir people up , if they left out the units being removed it would be hard to debunk but I just think it doesn’t feel like something they’d do , but I could be wrong , won’t know till it’s in picture or post form 

My main thought with the Noise Marine rumour was that somebody muddled Sonic Blasters and Blastmasters there. 

 

Without the full roster and the rules for everything on that roster and the stratagems etc it's all guesswork. We don't know if the Daemons will have the same datasheets we're used to. Perhaps everyone will be jealous of how good the EC Maulerfiend ends up being. Who knows?! Far too early with far too little information to proclaim the sky is falling!

31 minutes ago, Mogger351 said:

Again, we don't know what the offensive profile is but the sword fellas wound titans on a 3+ with 3 attacks each. They are the anti tank, they can be transported and move incredibly fast. They're basically marginally less random eighbound, who fill the same role.

 

The leak is that they "critically wound on 3+. No dev or anything".

 

Which... is funny wording. Could be a general ability, or could be a "unique" way of saying they have [Anti-Infantry 3+].

 

And if they do wound vehicles on a 3+... then IMO the rules writers have screwed up. Because the pre-eminent duellists of the Legions shouldn't be out there tank hunting. That's just really bad narrative gameplay. They should be going after the opponent's characters and elite infantry, not chasing Leman Russes. (It's like a reverse meme - "Drive yourself closer so I can stab you with my sword!") 

18 minutes ago, LSM said:

 

The leak is that they "critically wound on 3+. No dev or anything".

 

Which... is funny wording. Could be a general ability, or could be a "unique" way of saying they have [Anti-Infantry 3+].

 

And if they do wound vehicles on a 3+... then IMO the rules writers have screwed up. Because the pre-eminent duellists of the Legions shouldn't be out there tank hunting. That's just really bad narrative gameplay. They should be going after the opponent's characters and elite infantry, not chasing Leman Russes. (It's like a reverse meme - "Drive yourself closer so I can stab you with my sword!") 

It'd be funny and horrifyingly GW if 'no dev or anything' meant no AP, D1 and S4 sinve Crit 3+ and 3 A seems like alot of words to someone on the dev team.

 

Then the Flawless blades would go from potentially strong to killing 4.5 marines if they roll literally all crits and your opponent fails literally all their 3+ rolls.

 

It'd extra funny of they did have some punishment rule like the reveal suggested for failing to kill something.

 

I'd still buy the lads but dear god would it be funny for GW to figure out exactly how to make them awful.

 

Extra funny would be if they are 2 Wound, no invul and T4.

Edited by StrangerOrders

Another issue with this whole thing:

If it's true, when are we getting replacements?

 

History does not bode well for Cult Marines getting big waves of new units and this would be a lot of ground that needs covering on top of the already existing holes in the Cult Marine unit rosters.

I would also be apprehensive about the 11th edition codex if this leaked unit purge does happen.

Who's to say what remained this time will be safe next?

GW seem to be accelerating their removal/replacement of the older Marine kits and that range includes all the CSM vehicles since they're just an Upgrade Sprue.

 

The only thing on this leaked list that's really off to me is the Maulerfiend staying without the Forgefiend, but it wouldn't be the first time GW had a kit where only one build is usable in an army.

13 minutes ago, StrangerOrders said:

It'd be funny and horrifyingly GW if 'no dev or anything' meant no AP, D1 and S4 sinve Crit 3+ and 3 A seems like alot of words to someone on the dev team.

 

Then the Flawless blades would go from potentially strong to killing 4.5 marines if they roll literally all crits and your opponent fails literally all their 3+ rolls.

 

It'd extra funny of they did have some punishment rule like the reveal suggested for failing to kill something.

 

I'd still buy the lads but dear god would it be funny for GW to figure out exactly how to make them awful.

 

Extra funny would be if they are 2 Wound, no invul and T4.

 

As a note, this is genuinely what I think is going to end up happening to the Flawless Blades.

3-6 in a unit, 3 Attacks and Lethal 3+, but then Little to no AP and damage 2 at max.

I think we're looking at a unit that's designed to pick up Guardsmen and maybe Marines.

2 Wounds is normal for Marines and I don't see them going any higher than that with these (remember, they're explicitly not Possessed so the potential +1 Wound from being possessed is out), T4 is to be expected since they do appear to share leader options with the battleline units (who are presumably also T4) and they might get an Invul if Gw feel like it (meaning they probably won't).

 

Also, there is that whole "punishment for failing to kill" mentioned in the stream.

It's pure speculation as to what that is, but regardless it'd probably disincentivise throwing these guys into Tanks unless they literally always kill a Tank on the charge.

Just now, divad8 said:

Don't forget that Flawless Blades should have at least two different weapon profiles:


3ou3ujjpwhde1.png

 

Bold of you to assume there's a difference between the 2 Blade and 1 Blade versions.

26 minutes ago, Indy Techwisp said:

 

As a note, this is genuinely what I think is going to end up happening to the Flawless Blades.

3-6 in a unit, 3 Attacks and Lethal 3+, but then Little to no AP and damage 2 at max.

I think we're looking at a unit that's designed to pick up Guardsmen and maybe Marines.

2 Wounds is normal for Marines and I don't see them going any higher than that with these (remember, they're explicitly not Possessed so the potential +1 Wound from being possessed is out), T4 is to be expected since they do appear to share leader options with the battleline units (who are presumably also T4) and they might get an Invul if Gw feel like it (meaning they probably won't).

 

Also, there is that whole "punishment for failing to kill" mentioned in the stream.

It's pure speculation as to what that is, but regardless it'd probably disincentivise throwing these guys into Tanks unless they literally always kill a Tank on the charge.

 

Initially I expected better, but I'm assuming they'd be hitting on a 2+ and D3 with a melee only invuln. But given they can come in 6's maybe not. In that world a unit of 6 scoot up a rhino, jump out, hit 15 times, wound 10 and assuming they're ap-2 like most power swords, 15 damage on a knight, which seems reasonable.

 

16 minutes ago, Indy Techwisp said:

 

Bold of you to assume there's a difference between the 2 Blade and 1 Blade versions.

Dude, I genuinely hope you're ok as everything you're posting is just grim.

 

Whatever happens with the rules, the mini range is stunning and I can't wait to build and paint. They'll always look awesome regardless of rules. After playing for 9 editions, the rules really are fleeting.

Rechecking the LVO stream, Nick does say:

 

"Sonic Blasters are the, sort of, 'standard gun', as it were. And they also carry these 'Blastmasters', which can be tuned to different frequencies, to destroy armoured targets or to rupture the eardrums of numerous hordes."

 

The current Blastmaster Single Frequency firing is: [Heavy], R48", A3, BS4+, S9, AP-2, D3. Which, y'know... two firing into a Rhino can kill it in about three turns... so it can destroy armoured targets...

 

To actually be the Emperor's Children's primary Anti-Tank gun it's going to need a hell of a glow-up, and then it's going to be overvalued for its ability to switch to Varied Frequency (which you will only occasionally do when a hard target is not available, and even then it might be better to pump the Single Frequency into Heavy Infantry too). Changing it's range to 18" would not be a glow-up.

 

(I hope they don't decide to make deaf units immune to Sonic Blasters.)

 

//

 

The Flawless Blades were said to be "punished with their own deaths" if they call upon the power of their patrons and fail to get any kills.

 

Visually, their Blissblades* have the standard power weapon details, so I imagine they'd at least have Ap-2.

 

I don't mind 3 Attacks base. It's kind of what I had dreamed up with my "Indolent Blades" concept - kind of crappy fighters inherently, because they don't care about butchering boring chaff. But then when they engage an "exciting" or "worthy" enemy they go full throttle on their combat drugs and go nuts. Flawless Blades seem similar, only using Daemonic Patrons instead of Combat Drugs. (Despite having Combat Drug Dispensers on their backpacks, and no visual representation of their patrons... maybe the "Daemonic Patrons" are just their delusions and its all really the Combat Drugs...)

 

//

 

*Note: AoS's Hedonites of Slaanesh have Blissbarb Archers, Blissbarb Seekers, and Slickblade Seekers. I kind of wish Flawless Blades just had "Master-Crafted Power Swords" or "Accursed Weapons" instead of "Blissblades". Especially if there's nothing lorefully special about them. (Like... there could have been an ability tied to them, but the unit's ability seems to be about the Daemonic Patrons. And they don't look like anything special - not like the old upgrade kit's Power Sword, with it's weird... drug/poison dispenser.) 

 

//

 

54 minutes ago, divad8 said:

Don't forget that Flawless Blades should have at least two different weapon profiles...

 

...I think that's a given. 2 blades VS 1 big blade. No way they use the same profile.

 

 

Fair thought. I guess seeing them mixed together in a unit made me assume they were just an aesthetic choice, but they could be two options (Dual Blissblades vs Heavy Blissblade).

 

Edited by LSM
37 minutes ago, divad8 said:

I think that's a given. 2 blades VS 1 big blade. No way they use the same profile.

 

Rolling multiple weapon loadouts into one Profile is GW's thing for 10th edition.

It also holds true from other GW games as well, where across the board a weapon is now more of a visual representation than a specific profile (As an example, AoS Chaos Warriors can have Swords or Halberds, but both have the same profile).

1 hour ago, divad8 said:

I think that's a given. 2 blades VS 1 big blade. No way they use the same profile.

Could go either way. Having different weapons isn't enough to split a profile.

 

Tyranid Warriors have three different melee weapons on the models, all use a unified profile.

 

GSC Aberrants have giant power hammers and dual power picks, use a unified profile.

 

 

1 minute ago, mel_danes said:

Could go either way. Having different weapons isn't enough to split a profile.

 

Tyranid Warriors have three different melee weapons on the models, all use a unified profile.

 

GSC Aberrants have giant power hammers and dual power picks, use a unified profile.

 

 

 

Sang Guard have two different weapons, one of which is blatantly better! only time will let us know if it's pain or a pleasure!

3 minutes ago, darkseren1ty said:

how long after the starter box does the combat patrol usually get released? a month?

There's no answer or consistency there.

 

Generally after the army box, a month later or so we should get the remaining releases. However, the CP box could drop the same time or later. 

 

Eldar have dropped but their new CP box hasn't yet the guard dropped this Saturday with theirs. Honestly, it's a coin toss.

 

 

18 minutes ago, Vardus said:

 

Sang Guard have two different weapons, one of which is blatantly better! only time will let us know if it's pain or a pleasure!

 

Sang Guard are also A) a LSM unit and B) a unit from a Divergent chapter.

 

They statistically get treated better than Chaos units.

6 minutes ago, darkseren1ty said:

how long after the starter box does the combat patrol usually get released? a month?

There isn't a clear trend, generally less than 3 months, but no promises when in that window.

 

As a rule of thumb they want you to buy the new stuff, so you'll get army box > models release > combat patrol on 3 different dates.

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