Jump to content

Recommended Posts

There was a time over the last year or so where the 40k ones were more than the AoS ones too (iirc) so with the last AoS one going up to £145 I wasn’t entirely sure if it wasn’t one of their price rises already and this would be like £155 or something. So good news either way!

Edited by Fire Golem
42 minutes ago, Fire Golem said:

There was a time over the last year or so where the 40k ones were more than the AoS ones too (iirc) so with the last AoS one going up to £145 I wasn’t entirely sure if it wasn’t one of their price rises already and this would be like £155 or something. So good news either way!

Nah, as pointed out, 40k boxsets since the Blood Angels one (pretty sure Kroot was £135) have been £145 but I think the price rise was in may last year which checks out for the increase.

19 hours ago, Nephaston said:

That sounds too reasonable. GW will obviously kill off daemons and send assassins out to anyone still owning any daemons outside of the officially sanctioned ones found in the cult legion codices.

They can try:

https://ibb.co/album/TDbCTW

3 hours ago, Fire Golem said:

There was a time over the last year or so where the 40k ones were more than the AoS ones too (iirc) so with the last AoS one going up to £145 I wasn’t entirely sure if it wasn’t one of their price rises already and this would be like £155 or something. So good news either way!

 

Kinda, the AoS Darkoath one *was* a tenner cheaper than the Kroot box which came out at a similar time, although Darkoath was also an anomaly in that it was the only army box released in the last ~2 years that didn't come with a full Battletome/Codex and Card set, it was just a softback supplement with about 4 unit profiles in. 

 

But yeah, every army set box over both systems since the last round of March price increases has been £145, and actually in raw discount terms (41.6%, see my reasoning below) it's very much in the same ballpark as Krieg (~40%), Blood Angels (~43%) and even the earlier £135 ones like Kroot (~42%) and Deathwing (~41%). Gitmob not included because we don't know the standalone prices for those kits yet. 

 



Value Guess
  • Lord Exultant = £26 (Based on price of Chaos Lord)
  • Infractors/Tormentors = £42.50 per 10 (based on price of Chaos Space Marines)
  • Noise Marines = £40 per 6 (based on price of Havocs/Chosen/Possessed)
  • Codex = £37
  • Datasheet Cards = £20.50
  • Total RRP Value = £248.50

 

And the rules previews have begun, starting with the Detachments.

 

40k_ecdetachments-feb24-boxout1-7atr5txl

 

Looks like that rumour about Daemons being restricted to the one Detachment might be right...?:
 

Quote

Slaaneshi forces that enlist the aid of daemonic forces whip up a Carnival of Excess, bringing screeching Daemonettes and supercilious Keepers of Secrets into the material world to fight alongside mortal warriors. Look out for a future article about how daemonic allies for the Emperor’s Children work.

 

Edited by Lord Marshal

Doot doot doot!

 

In the back, five man Tormentor Squad with a Champion wielding a Phoenix Power Spear!? (Maybe... over excited. Could just be a sword... still, I guess it confirms 5-man units, if that was in doubt...)

 

40k_ecdetachments-feb24-image1_wide-untc

 

//

 

Seekers in this photo, so that's the ballgame. We know our 22.

 

40k_ecdetachments-feb24-image3-nknpaiqea

Edited by LSM

Not a CSM player (so far…) but if they’re killing off the Rhinos and Predators then it might make sense to start doing it here with EC, no? It would truly suck to start doing that mid-edition IMO
Does the CSM Codex work like the SM Codex? As a Space Wolves player I need both because ($GW$) and can use units from both books. If it doesn’t work that way already maybe they’re going to shift it that way starting with EC?

15 minutes ago, TheNicronomicon said:

Does the CSM Codex work like the SM Codex? As a Space Wolves player I need both because ($GW$) and can use units from both books. If it doesn’t work that way already maybe they’re going to shift it that way starting with EC?

 

For a little while now, no.

 

Whereas the Divergent Chapter codex supplements have additional units (and note some restrictions) for the Codex, the Cult Legion codexes will have all their own datasheets. (ie. a World Eaters Master of Executions, instead of saying that you can use a Master of Executions.)

 

This could change, though in general they've been pushing the Cult Legions' Warbands further away from the Codex: CSM Warbands. (As opposed to the Divergent Chapters, who have been moved closer to Codex SMs.)

 

//

 

Funny note about the new article: all the art continues to be in purple and gold. I hope one day we hear what happened with that. Was it a mistake, or was there a behind the scenes battle over how the Emperor's Children should look? (ie. continue with the 2002 pink+black, or update to the popular 30k colour scheme.)

Edited by LSM

They say we'll hear later how daemons and ECs work together, I wouldn't be surprised if it was regular summoning rules (25%, battle line required, can't be warlord) for most detachments and then full 50% with fewer restrictions for the Carnival.

28 minutes ago, Tastyfish said:

They say we'll hear later how daemons and ECs work together, I wouldn't be surprised if it was regular summoning rules (25%, battle line required, can't be warlord) for most detachments and then full 50% with fewer restrictions for the Carnival.

 

That's what I'm assuming, which is kiiiind of weird. (ie. the five Slaanesh Daemons units in the codex are just straight EC units, with all the regular army rules applying, etc. And then the Index: Chaos Daemons daemons can still be allied in separately. Like having an Imperial Agents' Immolator allied into a SoB army - a little odd, but you do you.)

 

On the other hand, it appears that the leak was correct, and the leak said no daemons at all outside of one detachment (Carnival of Excess)...

 

//

 

Detachments laid out:

  1. Coterie of the Conceited - collecting pledge points
  2. Slaanesh's Chosen - stealing the spotlight
  3. Mercurial Host - Assault Move re-rolls
  4. Rapid Evisceration - "...use a vast motor pool..." (aka Rhinos and Land Raiders)
  5. Peerless Bladesmen - seems to be the leaked bonuses on the Charge
  6. Carnival of Excess - daemons

 

So... no Noise Marine focus at all... for the Emperor's Children...

 

Edited by LSM
15 minutes ago, LSM said:

 

That's what I'm assuming, which is kiiiind of weird. (ie. the five Slaanesh Daemons units in the codex are just straight EC units, with all the regular army rules applying, etc. And then the Index: Chaos Daemons daemons can still be allied in separately. Like having an Imperial Agents' Immolator allied into a SoB army - a little odd, but you do you.)

 

On the other hand, it appears that the leak was correct, and the leak said no daemons at all outside of one detachment (Carnival of Excess)...

 

//

 

Detachments laid out:

  1. Coterie of the Conceited - collecting pledge points
  2. Slaanesh Chosen - stealing the spotlight
  3. Mercurial Host - Assault Move re-rolls
  4. Rapid Evisceration - "...use a vast motor pool..." (aka Rhinos and Land Raiders)
  5. Peerless Bladesmen - seems to be the leaked bonuses on the Charge
  6. Carnival of Excess - daemons

 

So... no Noise Marine focus at all... for the Emperor's Children...

 

No specific focus on them, but Coterie of the Conceited looks like it will work pretty well with noise marines, aside the 5+ bonus every buff works for shooting too and the Kakophinst hands out sustained hits anyway, if i am not mistaken

21 minutes ago, LSM said:

So... no Noise Marine focus at all... for the Emperor's Children...

I can’t say for certain until full strats are known; however, it looks like Coterie and Chosen will work well with them. Perhaps Rapid Evisceration too. I think a full detachment rule for one unit is hard to pull off. Champions of Russ is an example.

20 minutes ago, HeinzD said:

No specific focus on them, but Coterie of the Conceited looks like it will work pretty well with noise marines, aside the 5+ bonus every buff works for shooting too and the Kakophinst hands out sustained hits anyway, if i am not mistaken

 

I'm suspicious of the extent of its usefulness. It requires you to kill units to a number that you set. Bonuses build, but by the time you've wiped out seven of your opponent's units (assuming you perfectly called your numbers) you've probably won the game already. 

 

(Not that re-rolling 1's to hit and wound are bad, but... you switch that on by turn two or three, which if Noise Marines have the survivability of Havocs...)

 

(And if Noise Marines turn out to be our primary means of taking out enemy armour, they'll be much prioritised targets.)

 

It's the hat-on-a-hat problem - you're getting a bunch of bonuses to help you kill your enemy after you've killed your enemy.

 

Edited by LSM
3 minutes ago, Mogger351 said:

The reddit community is very high on the Copium at present  and assuming the daemons aren't in the 22 units

We’ll currently it’s because there’s only 1 detachment implying that demons ally with them and not every detachment so it’s a fair opinion as of right now , we’ll have to wait and see

13 minutes ago, Macidious said:

We’ll currently it’s because there’s only 1 detachment implying that demons ally with them and not every detachment so it’s a fair opinion as of right now , we’ll have to wait and see

 

The leak got detachments right, which likely means that the leak got the culling of units right.

The army rule having both shooting and charging is a life saver to helping the shooting units a bit. 

 

Not a big fan of the detachments so far though. One is pure gambling and the other relies on rules that don't happen much and basically just gives one unit rerolling wounds. Meh. At least the former has potential to snowball. 

58 minutes ago, LSM said:

(And if Noise Marines turn out to be our primary means of taking out enemy armour, they'll be much prioritised targets.)

 

Quick note on this point that has been bugging me.

 

GW has specifically observed that the Noise Marines are kind of like Havocs in terms of size and role.

 

So I guess that puts me in the mind of asking if they will get to be as tough as Havocs.

 

Most of their more modern lore has Noise Marines as ungodly difficult to kill, to the point of rapid regeneration in some cases. 

 

What worries me is that their kit seems to be a base of six, bigger than the Havocs and the EC in general look very 'light'.

 

In my mind Noise Marines should have defensive profiles similar to possessed (as they fundamentally kind of are) and if that were the case and their guns are killy, then no one would complain if they were expensive points wise and a priority target.

 

My fear is that they will be as if not more fragile than Havocs and still be pricier than Havocs.

 

I am not sure where GW will land with the initial rules but I do hope that Havocs at least have an inbuilt FNP.

1 hour ago, StrangerOrders said:

Quick note on this point that has been bugging me.

 

GW has specifically observed that the Noise Marines are kind of like Havocs in terms of size and role.

 

So I guess that puts me in the mind of asking if they will get to be as tough as Havocs.

 

Most of their more modern lore has Noise Marines as ungodly difficult to kill, to the point of rapid regeneration in some cases. 

 

What worries me is that their kit seems to be a base of six, bigger than the Havocs and the EC in general look very 'light'.

 

In my mind Noise Marines should have defensive profiles similar to possessed (as they fundamentally kind of are) and if that were the case and their guns are killy, then no one would complain if they were expensive points wise and a priority target.

 

My fear is that they will be as if not more fragile than Havocs and still be pricier than Havocs.

 

I am not sure where GW will land with the initial rules but I do hope that Havocs at least have an inbuilt FNP.

They look pretty up armored. At minimum they'll have the same stats. Points are gonna be a different thing entirely. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.