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As a bit of a pivot from all of the roster and detachment FUD, seeing more model shots, I really love what they did with the models. I give GW a lot of crap, and boy do they often deserve it, but these models are absolutely amazing. I really wish I had the time to build and paint another army. Funny how back in high school and college when I had plenty of time to build, paint, and play, I had very little money, so building a full army would take a year or more, constrained by my ability to buy kits. Now that I have plenty of money (at least by 40k buying standards) I have very little free time to build and paint, so the same year+ for anything resembling a full force applies.

15 minutes ago, Borbarad said:

Wonder if the WE, TS and DG will be treated to this many detachments for what is a relatively small army - roster wise :ermm:

 

If all receive 6, one will be the Daemon ally one, so one only will need to think about 5.

 

DG would be the easiest; All-rounder, Terminator focus/terminus est, poxwalker focus, daemon engine focus, mechanized.

 

TS we know they'll be getting robots so it will presumably be; All-rounder, Tzaangor focus, Rubric focus, Robot focus, mechanized.

 

WE is any ones guess for now. They might get a unit, they might get a single character, but one will certainly be an all-rounder, one mechanized is also easy, and one with an eightbound focus also seems easy.

Absolutely love the theme and rationale behind Thrill Seekers. Units of Emperor's Children flitting from target to target as they seek to keep themselves entertained really works for me and I think does a better job of representing the legion trait than recent attempts in past 40k editions.

 

Won't get worked up over rules given modern 40k's lack of permanency, but the absence of a Noise Marine focused detachment is a genuine surprise (and not a good one). I'm sure some of these detachments will work well for them but given they're indisputably the most iconic part of the legion, I would have liked to see at least one detachment built around them from the ground up. There's a lot of rich material to draw on. To be charitable, maybe their rules are so good and ubiquitous that you'll want them around all the time anyway (noting the apparent lack of fire support options/general choices in the book, this may happen by default), and the team probably didn't want to built around a single shooting unit in a largely melee legion. Still, I'm very disappointed.

 

The others look neat. I'll hold judgement on the daemon one until they tell us exactly how we work with daemonic allies, but Coterie of the Conceited (what a fantastic name) and Mercurial Host sound up my alley, and Slaanesh's Chosen with a large bunch of characters competing against each other sounds really cool. A more interesting version of Brotherhood of the Phoenix from the recent (and badly written) late heresy EC rules in 30k.

 

And on a final positive note, the art looks sick. The Slaanesh's Chosen piece depicts them as the monsters I've always imagined them to be.

 



image.png.2081c7e457a839581645d1a308ff2179.png

7 minutes ago, Nephaston said:

TS we know they'll be getting robots so it will presumably be; All-rounder, Tzaangor focus, Rubric focus, Robot focus, mechanized.

 

WE is any ones guess for now. They might get a unit, they might get a single character, but one will certainly be an all-rounder, one mechanized is also easy, and one with an eightbound focus also seems easy.

 

All TS detachments will be Tzaangor focused. It's the Tzaangor faction.

 

World Eaters already have Berzerker Warband (all-rounder) and Vessels of Wrath which has you designate certain units as "vessels of wrath" for each turn, and they can get a chosen Blessing of Khorne without having to roll for it, and a lot of the strats and enhancements have extra effects if the unit using them is a vessel for that turn. It's a lot of fun. It's kind of an infantry focused detachment in practice.

 

I'm guessing the other detachments will be vehicle focused, demon engine focused (rumor is there will be an Axes of the Forge kill team, and AotF are the demon engine warband), and the demon soup.

3 hours ago, LSM said:

It's the hat-on-a-hat problem - you're getting a bunch of bonuses to help you kill your enemy after you've killed your enemy.

 

Champions of Russ is a good comp here I think. 

Another way to look at is: It’s rewarding you for what you want to do anyway. Plan around getting the first 2-3 points and everything after that is a bonus. Might be tough sledding against an elite army but anything like AM or GSC, Slaanesh will be a happy daemon-god.

3 hours ago, LSM said:
Edited by TheNicronomicon
Doubled up
11 minutes ago, Marshal Loss said:

Absolutely love the theme and rationale behind Thrill Seekers. Units of Emperor's Children flitting from target to target as they seek to keep themselves entertained really works for me and I think does a better job of representing the legion trait than recent attempts in past 40k editions.

 

Won't get worked up over rules given modern 40k's lack of permanency, but the absence of a Noise Marine focused detachment is a genuine surprise (and not a good one). I'm sure some of these detachments will work well for them but given they're indisputably the most iconic part of the legion, I would have liked to see at least one detachment built around them from the ground up. There's a lot of rich material to draw on. To be charitable, maybe their rules are so good and ubiquitous that you'll want them around all the time anyway (noting the apparent lack of fire support options/general choices in the book, this may happen by default), and the team probably didn't want to built around a single shooting unit in a largely melee legion. Still, I'm very disappointed.

 

The others look neat. I'll hold judgement on the daemon one until they tell us exactly how we work with daemonic allies, but Coterie of the Conceited (what a fantastic name) and Mercurial Host sound up my alley, and Slaanesh's Chosen with a large bunch of characters competing against each other sounds really cool. A more interesting version of Brotherhood of the Phoenix from the recent (and badly written) late heresy EC rules in 30k.

 

And on a final positive note, the art looks sick. The Slaanesh's Chosen piece depicts them as the monsters I've always imagined them to be.

 

 

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image.png.2081c7e457a839581645d1a308ff2179.png
 

 

 

That art work alone has made me go….. hmmmm do I actually want to do purple and gold instead lol 

39 minutes ago, Macidious said:

That art work alone has made me go….. hmmmm do I actually want to do purple and gold instead lol 

I'm going for a mix. In Saturnine there was a comment of purple/ gold AND purple/ gold. There's room for anything and indeed everything.

 

4 hours ago, StrangerOrders said:

Quick note on this point that has been bugging me.

 

GW has specifically observed that the Noise Marines are kind of like Havocs in terms of size and role.

 

So I guess that puts me in the mind of asking if they will get to be as tough as Havocs.

 

Most of their more modern lore has Noise Marines as ungodly difficult to kill, to the point of rapid regeneration in some cases. 

 

What worries me is that their kit seems to be a base of six, bigger than the Havocs and the EC in general look very 'light'.

 

In my mind Noise Marines should have defensive profiles similar to possessed (as they fundamentally kind of are) and if that were the case and their guns are killy, then no one would complain if they were expensive points wise and a priority target.

 

My fear is that they will be as if not more fragile than Havocs and still be pricier than Havocs.

 

I am not sure where GW will land with the initial rules but I do hope that Havocs at least have an inbuilt FNP.

I wouldn't be surprised if Noise Marines get a feel no pain rule. They are supposed to be inured to pretty much every sensation right? Presumably including pain.

So I expect they are gonna be tough.

8 hours ago, LSM said:

40k_ecdetachments-feb24-image3-nknpaiqea

 

Well then.
If it's 5 Daemon units per 'dex that solves the Daemon number issues:
Nurgle can have both Poxwalkers and Nurglings, Tzeentch can have both Horrors (I'm leaning Screamers for the Monster/Beast simply because the Infernal Master is spawning Screamers) and Khorne gets an extra one (I still don't think it's Bloodcrushers, so maybe it's the Khorne Cannons instead).

World Eaters better get Bloodcrushers or a native juggernaut cavalry unit. I doubt that we will get native juggercav, the Lord Invocatus art notwithstanding, so we better get Bloodcrushers as a consolation prize, and I hope that the Juggerlord/Lord Avocado can lead them.

 

Obviously a native unit would be even better. The omission of juggercav and Red Butchers is an affront to the Blood God.

9 hours ago, Hathor42 said:

From discord 

The demonprince gets lone op when within 3 inches of infantry. 

He also gives a 6 inch aura of +1ap in combat on charge. 

Pretty cool , might be an option for the pledges to the dark prince detachment , lone op , high wounds , 4++ and then the enchantment to bring him back to life.

 

also if he gets into a fight can hold his own 

9 hours ago, Hathor42 said:

From discord 

The demonprince on foot gets lone op when within 3 inches of infantry. 

He also gives a 6 inch aura of +1ap in combat on charge. 

Anything on noise marines weapon stats?

 

9 hours ago, Hathor42 said:

From discord 

The demonprince on foot gets lone op when within 3 inches of infantry. 

He also gives a 6 inch aura of +1ap in combat on charge. 

If it’s +1 ap if we charge I think that’s kind of counter intuitive  with our army rule that restricts us from falling back and charging the same unit , should’ve just been +1 about in combat no matter what

21 minutes ago, Macidious said:

 

Anything on noise marines weapon stats?

Sonic blaster

3 shots str5 ap1 d2 ignore cover 

Blastmaster

6 shots str6 ap2 d1 ignore cover or

3 shots str10 ap2 d3 ignore cover

All ranges are 18" 

19 minutes ago, Macidious said:

If it’s +1 ap if we charge I think that’s kind of counter intuitive  with our army rule that restricts us from falling back and charging the same unit , should’ve just been +1 about in combat no matter what

6" bubble just don't run with him or the unit he's following. 

2 minutes ago, Hathor42 said:

Sonic blaster

3 shots str5 ap1 d2 ignore cover 

Blastmaster

6 shots str6 ap2 d1 ignore cover or

3 shots str10 ap2 d3 ignore cover

All ranges are 18" 

6" bubble just don't run with him or the unit he's following. 

What abilities come with the noise marines cause they currently don’t sound great , not really giving “havoc equivalent” energy

9 hours ago, Macidious said:

If it’s +1 ap if we charge I think that’s kind of counter intuitive  with our army rule that restricts us from falling back and charging the same unit , should’ve just been +1 about in combat no matter what

6" bubble just don't run with him or the unit he's following. 

 

8 hours ago, Macidious said:

What abilities come with the noise marines cause they currently don’t sound great , not really giving “havoc equivalent” energy

Don't know the special rules yet. They look like a good run and gun squad or put them in a rhino for more speedy two blastmasters. 

8 hours ago, Hathor42 said:

6" bubble just don't run with him or the unit he's following. 

Yeah it will be a measuring game I guess especially with keeping something 3 inches away too

 

8 hours ago, Hathor42 said:

Don't know the special rules yet. They look like a good run and gun squad or put them in a rhino for more speedy two blastmasters. 

Hmm yeah I think I’ll need to see the full picture.


but 18 inches range seems cruel when they were 24+ , I was hoping they’d get more range 


 

tbf the lord kakophonist gives them sustained hits so that’s solid 

That's a wild amount of rules for the DP on foot if true. Thanks for sharing Hathor.

 

Sonic weapons being 18" is a bit of a bummer. Not that it means they're bad necessarily with how mobile we are, but it's certainly a hefty reduction.

5 minutes ago, Marshal Loss said:

That's a wild amount of rules for the DP on foot if true. Thanks for sharing Hathor.

 

Sonic weapons being 18" is a bit of a bummer. Not that it means they're bad necessarily with how mobile we are, but it's certainly a hefty reduction.

Yeah I mean I’m guessing they move 6 , and can advance and shoot so their max threat range is 30 inches , average distance is 27 and minimum is 24 so I guess it’s ok , I just hope they have more support of movement and defence 

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