Jump to content

Recommended Posts

26 minutes ago, Macidious said:

Yeah I mean I’m guessing they move 6 , and can advance and shoot so their max threat range is 30 inches , average distance is 27 and minimum is 24 so I guess it’s ok , I just hope they have more support of movement and defence 

well one of the detachments is reroll advance.

24 minutes ago, Hathor42 said:

well one of the detachments is reroll advance.

That does feel like a weak detachment 

IMG_1894.thumb.jpeg.cc17cc77eddda9c2be3a47bf7b2cf893.jpegthis feels so strange, no hellbrutes, no vindicators not predators , no forgefiends (but we get maulerfiends? , no terminator lord to lead terminators? 

I think the idea is supposed to be that you use your army's mobility to quickly get in your opponents face and unleash all your assault weapons to soften the enemy before charging in for the pleasure of combat.

Longest ranged weapons you have now are on the land raider...which is realisticly your only anti-tank now (at range anyway).

 

Of course, it was only while typing the above I realised how close that is to World Eaters approach minus the shooting of course, as WE are apparently only smart enough to figure out how to shoot pistols.

 

Guess that leaves the other two cult legions to be the shooty ones.

2 minutes ago, ZeroWolf said:

I think the idea is supposed to be that you use your army's mobility to quickly get in your opponents face and unleash all your assault weapons to soften the enemy before charging in for the pleasure of combat.

Longest ranged weapons you have now are on the land raider...which is realisticly your only anti-tank now (at range anyway).

 

Of course, it was only while typing the above I realised how close that is to World Eaters approach minus the shooting of course, as WE are apparently only smart enough to figure out how to shoot pistols.

 

Guess that leaves the other two cult legions to be the shooty ones.

Well the infantry we have better pack a big punch or this army will just be running round like headless chickens.

 

cause from what I’ve seen I don’t see this army beating a tank heavy guard army, or tau mech army 

Would it have killed them to let us at least have a Helbrute? Sonic dreads are very cool, yes they'd have to make a kit for it. Maybe this will just be the stop-gap until 11th ed and a second wave like the WE are waiting for to get the options you'd expect. It make no sense that you can use the Rhino chassis but not Predators... 

I'm starting to suspect the Maulerfiend snuck in on style points for having the big waving lashes/mecha tendrils.

 

I wonder if the Helstrider/Helscourge/Helknight are in the works for wave 2, if Thousand Sons are getting the robots.

Edited by Tastyfish

Baffling that Predators are gone, bizarre that Helbrutes are being kicked out and Maulerfiend but not Forgefiend is just perplexing.

 

As a couple of friends have pointed out elsewhere, there's always Chaos Knights for competitive but that's not really what EC players wanted I suspect...

Good god they have been absolutely gutted with no access to basically any csm vehicles 

No helbrutes, predators etc is absolutely pathetic 

They better not remove those from the others like DG, TS or WE

5 minutes ago, Tastyfish said:

I'm starting to suspect the Maulerfiend snuck in on style points for having the big waving lashes/mecha tendrils.

 

I wonder if the Helstrider/Helscourge/Helknight are in the works for wave 2, if Thousand Sons are getting the robots.

My only hope is that their plan is to do a wave 2 of the back line of ec, sonic dreads , those epic scale titans turned into knights and wardogs exclusively for us, and some other heavy hitters cause if not chaos is about to be gutted and ruined while space marines get their 500000th Primaris kit 

Rhinos... but no Predators.

 

Maulerfiend... but no Forgefiend.

 

Terminators... but no Terminator Lord.

 

CSM Sorcerer... but no Terminator Sorcerer.

 

Normally I can try and theorise some flimsy esoteric reason for how GW might have come to a bizarre decision, but this time I've got nothing.

 

Edited by Lord Marshal

Whelp I guess I play creations of bile then?

This really reduces the synergies between my collection and what's needed for EC lists. I DO NOT feel like bying a completely new army. I wanted to use 90% of my collection and then maaaaaybe by a couple of new things. But this means all I can use are my 6 squads of noise marines (maybe 3 now as they might not become battlelline) and terminators. Then in addition i could use CSM to proxy the CC and shooty battle line units maybe?. Possesed could be a good stand in for the flawlwss blades. But so happy i can use my spawns at least. -.-

11 minutes ago, Lord Marshal said:

Rhinos... but no Predators.

 

Maulerfiend... but no Forgefiend.

 

Terminators... but no Terminator Lord.

 

CSM Sorcerer... but no Terminator Sorcerer.

 

Normally I can try and theorise some flimsy esoteric reason for how GW might have come to a bizarre decision, but this time I've got nothing.

I can think of the esoteric reasoning for Terminator HQs being cut from the Cult Legions being that they want to keep them confined to the main Codex until they update the sculpt. Whenever that may be. No idea about the others though.

 

On a different note, tiny little sneak peek of the Noise Marine sprues courtesy of the newest painting video.

image.thumb.png.a16cb6889f134caabf58e465898537bc.png

image.thumb.png.cf6c89648ef22b36e3d9104d4c00eef0.png

 

 

I see 6 sonic blasters and 2 blastmasters, with separate "heads" (just 2 for the blastmasters that I can see though) and dials, 18 shoulder pads, and unless my eyes deceive me, around 17 heads. Some of them might be combat drug vials or something and I'm confusing them, but I'm still pretty sure it's over 12 heads.

I'm actually more interested than before now. I've been following it as my brother was looking at the army. The unit selection put him off and will run as bile. These guys being abit of a weird melee army and likely unpopular  might suit me a bit better.

 

Plus my chaos knights are pink.

On the Daemon Prince: my Helbrute is going to have to be run as one (he's got them long dancing legs anyway), so... nice to see that he sounds solid.

 

On the Noise Marine rules: well, there goes the thought that they'd be our anti-vehicle/monster answer. I was interested in what changes they could make to Sonic Weapons - giving them back Ignores Cover, a wee bit more AP, and then knifing their range wasn't entirely what I had in mind. (I wonder if we get to measure from the end of the Blastmaster, since it overhangs the base by a couple inches. ;p) No mention of their Doom Sirens providing an ability or special melee attack?

 

I suppose Knights become a vital part of our army.

 

On the Noise Marine kit: 18 Shoulder Pads! Yay... wait. Each guy has 1 EC Icon pad, 1 Speaker pad, and then... 1 Blank pad... siiiiiigh... A bunch of unseen heads - that's great, considering the quality of the ones that we've seen. 2 Swords and 2 Pistols... why? (Unless squad sizes are 3/6, and so they let you built two Disharmonists in a box.) You couldn't bin those and include literally anything else? 6 Sonic Blasters... why? The Blastmaster is a straight upgrade - you'd be building them "wrong" not to take the Blastmasters. (At least this hopefully means that Disharmonists can either take a Blastmaster or a squad of Noise Marines doesn't need a Disharmonist).

 

At least that means folks will have plenty of left over Sonic Blasters for converting Sonic Pred... Sonic Helb...

Edited by LSM
3 hours ago, Macidious said:

That does feel like a weak detachment 

IMG_1894.thumb.jpeg.cc17cc77eddda9c2be3a47bf7b2cf893.jpegthis feels so strange, no hellbrutes, no vindicators not predators , no forgefiends (but we get maulerfiends? , no terminator lord to lead terminators? 

Well you see, it's confusing for new players that there isn't a Emperor's Children Lord In Terminator Armor, so best just to remove it altogether!

2 hours ago, Macidious said:

My only hope is that their plan is to do a wave 2 of the back line of ec, sonic dreads , those epic scale titans turned into knights and wardogs exclusively for us, and some other heavy hitters cause if not chaos is about to be gutted and ruined while space marines get their 500000th Primaris kit 

A second wave doesn't do anything NOW though. Everyone beat email GW we won't buy the boxes unless they fix the issue. 

 

Nah that won't work, y'all can't stop buying the plastic crack. 

The reason ranges are being half-held back (and why some updates seem to come so slowly now) is the design and technology side has plateaud. There isn't much room for improvement on some kits anymore, meaning what little you can release to replace them has to be spread more evenly; that or you're required to push into entirely new kit territories, which isn't always practical in large quantities. I wouldn't be surprised if the long-term goal is to continue to replace the CSM units in the Cult Legions codices with equivalents or new creations that roughly fit the bill.

 

There are some unusual absences here however; Cultists and the lack of a HQ to lead the Terminators, notably. That said, we're in odd times overall. 40,000 in particular is heading into territory it's not really touched upon in an eon; where every faction has their core roster with modern, up-to-date models, so the capacity to open up and explore new areas is rapidly approaching.

30 minutes ago, LSM said:

On the Daemon Prince: my Helbrute is going to have to be run as one (he's got them long dancing legs anyway), so... nice to see that he sounds solid.

 

On the Noise Marine rules: well, there goes the thought that they'd be our anti-vehicle/monster answer. I was interested in what changes they could make to Sonic Weapons - giving them back Ignores Cover, a wee bit more AP, and then knifing their range wasn't entirely what I had in mind. (I wonder if we get to measure from the end of the Blastmaster, since it overhangs the base by a couple inches. ;p) No mention of their Doom Sirens providing an ability or special melee attack?

 

I suppose Knights become a vital part of our army, because Noise Marine are not our answer to enemy armour.

 

On the Noise Marine kit: 18 Shoulder Pads! Yay... wait. Each guy has 1 EC Icon pad, 1 Speaker pad, and then... 1 Blank pad... siiiiiigh... A bunch of unseen heads - that's great, considering the quality of the ones that we've seen. 2 Swords and 2 Pistols... why? (Unless squad sizes are 3/6, and so they let you built two Disharmonists in a box.) You couldn't bin those and include literally anything else? 6 Sonic Blasters... why? The Blastmaster is a straight upgrade - you'd be building them "wrong" not to take the Blastmasters. (At least this hopefully means that Disharmonists can either take a Blastmaster or a squad of Noise Marines doesn't need a Disharmonist).

 

At least that means folks will have plenty of left over Sonic Blasters for converting Sonic Pred... Sonic Helb...

I mean... we could be delusional enough to hope Sonic Marines can come in squads of 12...

 

The funniest thing is that, if Faultless Blades function anyway like their 30k predecessors, they will not actually be able to handle near-peer units.

 

And relying on a single guy in a Noise Marine squad to kill a tank is kind of whacky to say the least unless that gun somehow does D6+6 given their range. It speaks to a disalignment in the squad when their sergeant does a role so at cross-purposes with the rest of the unit, especially given their range...

 

I don't think the codex is necessarily going to be AS bad as this might indicate though, I feel like we are missing something. Otherwise the supplement would be running in a direction of only really functioning against unsupported horde armies.

3 hours ago, Tastyfish said:

I'm starting to suspect the Maulerfiend snuck in on style points for having the big waving lashes/mecha tendrils.

 

I wonder if the Helstrider/Helscourge/Helknight are in the works for wave 2, if Thousand Sons are getting the robots.

 

I will note that the "Robots" TSons are apparently getting a Psy-Automa.

Basically these Ad-Mech guys but Psychic:

image.jpeg.932ef3e40d9b3158138ac24593be53e8.jpeg

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.