Jump to content

Recommended Posts

39 minutes ago, Rain said:

World Eaters players watching our Slaaneshi brothers / arch enemies being flabbergasted at arbitrary unit removals:

 

I think most EC players were ready to lose a lot. WE were cut to the bone, and it was understood that Codex: EC would do likewise. This is to the soul. 

 

WE currently stand at 23 datasheets. Ignoring the five Daemons (whose equivalent WE can take as allies), EC are at 17.

 

WE players might need to brace for losing 'Preds, 'Brutes, Defilers, (Forgefiends?), and picking up Skarbrand, 'Thisters, 'Letters, 'Crushers, 'Hounds, (Skull Cannon?).

 

//

 

Also: below Rumour Engine is solved, part of a Noise Marine backpack.

 

2025-01-07.jpg

Edited by LSM

=][= Merged a few double posts =][=

 

Shame about unit losses - GW giveth with one hand and taketh away with the other. I guess they got the TS treatment by adding daemons to the list to bulk it out, like TZ got AoS models. 

 

I'm wondering what TS will lose when their dex comes round - I'm glad I'm painting things in Pre Heresy colours these days! 

1 minute ago, ZeroWolf said:

At the very, very, very least. That contents page kills the idea that Bile was somehow going to be in this book. I know there was one person clinging to that here.

 

What if the rules to include him are on page 67...? :biggrin:

1 hour ago, LSM said:

 

I think most EC players were ready to lose a lot. WE were cut to the bone, and it was understood that Codex: EC would do likewise. This is to the soul. 

 

WE currently stand at 23 datasheets. Ignoring the five Daemons (whose equivalent WE can take as allies), EC are at 17.

 

WE players might need to brace for losing 'Preds, 'Brutes, Defilers, (Forgefiends?), and picking up Skarbrand, 'Thisters, 'Letters, 'Crushers, 'Hounds, (Skull Cannon?).

 

//

 

 

Yes, but allied demons do not work with any army or detachment bonuses, and might as well not be there for that reason. No one takes them. Even people like me that take suboptimal units like Helbrutes for the fun of it don't take them. They are boring and awful without any army/detachment rules to support them. That said, it looks like Slaaneshi demons are only usable in 1 detachment, so it's kind of a wash.

 

Also, you guys get multiple units of actual Emperor's Children Astartes to choose from. The shooty guys, the slashy guys, and Noise Marines (who, granted, may not be Battleline). We get Berzerkers, and...yep that's it. We didn't even get any cool weapon options for them. Just chainaxes, big chainaxes, and up to 3 plasma pistols. We get Jackhals too, but man do I hate having to take scrawny little Mad Max dudes in my Chaos Legion army. I would much rather have a unit of explicitly gladiator themed World Eaters with flails, or big shields and gladii, or nets and spears or something. That would be so cool.

 

All of that said, the loss of Predators and Helbrutes is indeed a poor portent. The loss of Terminator Lords/Sorcs is also silly, but should not come as a surprise given that WE have lacked them since 9th. I really hope GW doesn't eventually phase out all "legacy" Chaos vehicles and replace them with silly dinobots, but that looks to be where things are heading.

Edited by Rain
5 minutes ago, Rain said:

 

 

 

All of that said, the loss of Predators and Helbrutes is indeed a poor portent. The loss of Terminator Lords/Sorcs is also silly, but should not come as a surprise given that WE have lacked them since 9th. I really hope GW doesn't eventually phase out all "legacy" Chaos vehicles and replace them with silly dinobots, but that looks to be where things are heading.

GW's 40k rules team are really bad at their job and always have been. Remember when Death Guard first got their standalone stuff and there was bizarre stuff like Death Guard Lords not getting T5, simply because there wasn't a Death Guard Lord kit?

 

Didn't matter though since everyone bought the new kits like the plastic crack they are. 

7 minutes ago, HeadlessCross said:

GW's 40k rules team are really bad at their job and always have been. Remember when Death Guard first got their standalone stuff and there was bizarre stuff like Death Guard Lords not getting T5, simply because there wasn't a Death Guard Lord kit?

 

Didn't matter though since everyone bought the new kits like the plastic crack they are. 

I find it funny you think that a set of rules writers woke up one day and just decided to cut predators because they're bad at their job.

19 minutes ago, Rain said:

Also, you guys get multiple units of actual Emperor's Children Astartes to choose from. The shooty guys, the slashy guys, and Noise Marines (who, granted, may not be Battleline). We get Berzerkers, and...yep that's it. We didn't even get any cool weapon options for them. Just chainaxes, big chainaxes, and up to 3 plasma pistols. We get Jackhals too, but man do I hate having to take scrawny little Mad Max dudes in my Chaos Legion army. I would much rather have a unit of explicitly gladiator themed World Eaters with flails, or big shields and gladii, or nets and spears or something. That would be so cool.

 

 

 

Yup, I'm thankful that we get three power armoured units to work with. Having a cultist box over the infractors/ tormentors would have been a big loss and cultists are something they can chuck in later.

 

I hope the world eaters get some extra power armoured stuff in time. 

10 minutes ago, 01RTB01 said:

 

Yup, I'm thankful that we get three power armoured units to work with. Having a cultist box over the infractors/ tormentors would have been a big loss and cultists are something they can chuck in later.

 

I hope the world eaters get some extra power armoured stuff in time. 

Funny thing but I consider our dual-build kit to be an enormous win even aside from not being cultists.

 

Consider the Eightbound, you get to pick between angry dudes and marginally angrier dudes that more or less serve the same purpose.

 

Having a dual-build that interacts with the game in two very different ways and honestly looks at least somewhat distinct in a fluffy way is pretty awesome.

 

And an amusing reminder of how silly it is that Intercessors and Assault Intercessors are seperate boxes but thats a different topic.

Edited by StrangerOrders

Apparently there's an EC subreddit. Not all units are given but there's a thread with all the detachments. 

As I suspected, the one to reroll advances is likely the best one. Mobility wins games after all. 

Additional (Fuller) leaks.

 

  • Flawless Blades: M8, T5, 2+/5++, W3. Ability is 3+ crit wounds, if fail to kill an enemy model destroy one Blade. Blissblades 3A, 2+, S6, -3, 2. No second loadout.
  • Noise Marines: M6, T5, 3+, W2. (Going to get shot off the board.) Disharmonists can take a Sonic Blaster, but with the 18" range they might as well take the Power Sword and Screamer Pistol (which has the same profile as a Sonic Blaster, but at 12"). Noise Marine ability is still Battleshock related (-1 to Tests for a turn). 18" range, etc confirmed. Locked to 6-man units; not Battleline.
  • Kakophonists: M6, T5, 2+/4++, W6. Can lead Termies (and Noise Marines). Doom Siren is an ability: roll three d6 after shooting if enemy has been wounded, any 4+s are a MW and Battleshock Test. Gives lead unit [Sustained Hits 1] on shooting.
  • Lucius: M8, T5, 2+/4++, W6. FNP 5+. Rumours were wrong, he gains Fights First when not leading a unit. Has an ability that targets Vehicles and Monsters for some reason (alongside Characters). Lash of Torment does not have [Extra Attacks], so effectively acts as a ~Sweep profile in comparison to the Blade of the Laer's ~Strike. His armour has officially been silenced - no rules at all associated with it, let alone his Sonic Attack.
  • Fulgrim per leaks.
Edited by LSM
19 minutes ago, LSM said:

Holy cats do Flawless Blades hurt! No mortals but it seems that they can hack apart most peers to my eye. I'd actually appreciate a second opinion because it looks like 6 of these guys can kill ALOT of things!

 

I kind of hate that NMs fell victim to the curse of GW trying to make Battle Shock matter though.

 

At least Fulgrim hits like a truck on speed. Unless I am misreading he can probably rip a knight in half...

 

I am hardly a paragon of meta and we still dont have the troops or Lord but judging from what we have it seems that the melee side of the army is great and deadly (if a bit light on mortals) but the range side is a bit depressing. I'd trust Fulgrim to kill a tank before a trio of blastmasters with their cheerleaders.

Edited by StrangerOrders
10 minutes ago, StrangerOrders said:

Funny thing but I consider our dual-build kit to be an enormous win even aside from not being cultists.

 

 

10 minutes ago, StrangerOrders said:

Having a dual-build that interacts with the game in two very different ways and honestly looks at least somewhat distinct in a fluffy way is pretty awesome.

 

And an amusing reminder of how silly it is that Intercessors and Assault Intercessors are seperate boxes but thats a different topic.

Totally agree dude. Honestly, when they did the reveals I was most excited for the mk vi dual build kit and still am. The usefulness for 40k is great but it's a wealth of conversion material for 30k. Genuinely can't wait to get home of them.

 

Honestly, I'd have been sad to get cultists if it meant not getting the dual kit.

20 minutes ago, LSM said:

Additional (Fuller) leaks.

 

  • Flawless Blades: Ability is 3+ crit wounds, if fail to kill an enemy model destroy one Blade. Blissblades 3A, 2+, S6, -3, 2. No second loadout.
  • Noise Marines M6, T5, 3+, 2W. (Going to get shot off the board.) Disharmonists can take a Sonic Blaster, but with the 18" range they might as well take the Power Sword and Screamer Pistol (which has the same profile as a Sonic Blaster, but at 12"). Noise Marine ability is still Battleshock related (-1 to Tests for a turn). 18" range, etc confirmed. Locked to 6-man units, not Battleline.
  • Kakophonists can lead Termies (and Noise Marines). Doom Siren is an ability: roll three d6 after shooting if enemy has been wounded, any 4+s are a MW and Battleshock Test. Gives lead unit [Sustained Hits 1] on shooting.
  • Rumours were wrong on Lucius: he gains Fights First when not leading a unit. Has Anti-Vehicle and Anti-Monster for some reason. Lash of Torment does not have [Extra Attacks], so effectively acts as a Sweep profile. His armour has officially been silenced.
  • Fulgrim per leaks.

Yeah just saw the Kakophonist stuff. Terminator shooting frickin sucks, and Sustained Hits will do zero to change that. Dude don't even get a D2 Power Sword. Suppose they're fine for Noise Marines, but they're laughably bad for Terminators unless they get a super broken Enhancment. Not that it'll help since apparently Terminators are capped at 5. 

Saw a funny comment on the EC subreddit about the Blades being so reliable and their rule so seemingly easy that they will trick properly Slaaneshi players into ramming them into something they can't kill like a Knight.

 

They are correct to, I will likely be trying to do that.

Edited by StrangerOrders

Man GW really know how to turn something that should be exiting like a new army and models into such a dreaded event.

Though I guess my reluctance to buy into any chaos vehicles (or vehicles in general) pays off for me.

 

No Helbrutes is baffling though. Guess Rylanor soured Fulgrim on them.

No dreads kind of makes sense, it's being cut of from sensation entirely. The odd one or two being there as more of a punishment.

 

No Predator "Reach for the lasers!" Annihilator Disco Boxes is trickier to explain. 

 

Though I suppose old style Emperor's Children with all that still exists as Slaanesh CSM with allied noise marines.

Edited by Tastyfish
1 minute ago, Tastyfish said:

No dreads kind of makes sense, it's being cut of from sensation entirely.

It really doesn't make sense considering that the SONIC DREADNOUGHT was a thing for years, on top of the fact being in a Helbrute is supposed to be agonizing. 

29 minutes ago, StrangerOrders said:

Saw a funny comment on the EC subreddit about the Blades being so reliable and their rule so seemingly easy that they will trick properly Slaaneshi players into ramming them into something they can't kill like a Knight.

 

They are correct to, I will likely be trying to do that.

Of course if there were just a little reliable shooting maybe Blades can do work. Allied Armiger class Knights are likely mandatory for list building, and I'm actually not sure how good they are since I don't run into Knights where I'm at for some reason. 

22 minutes ago, Tastyfish said:

No dreads kind of makes sense, it's being cut of from sensation entirely. The odd one or two being there as more of a punishment.

 

All Chaos dreadnaughts are punishment, that's the point. Chaos Lords will stick their would-be rivals and usurpers into dreads, and keep them perpetually awake but chained up with their weapons removed as a form of eternal torture. Then, they'd be dropped onto the battlefield as a shock line breaker/ distraction. This has always been at the core of Chaos dreadnaught lore, and is why they've always had madness rules, including often having rules that involve them shooting their own side.

1 hour ago, LSM said:

Additional (Fuller) leaks.

 

  •  
  • Noise Marines: M6, T5, 3+, W2. (Going to get shot off the board.) 

 

I think they may be more concerned with Fulgrim and other blenders incoming!

 

Also through strategic reserves makes it less likely. Orks have been running tankbustas in top level tournament lists and they're less survivable than noise marines. I think noise marines are going to be ok.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.