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7 minutes ago, BitsHammer said:

Conspiracy theory: the reason we get 2x of the options per Noise Marine kit is because it's a unit of 3 and will be sold that way like other elite Marine units.

 

I know GW hasn't done it for every unit but they keep doing it so I am betting we got doubled up sprues.

 

At least Slaanesh's favored number is six so it works better here.

.......have you not looked at the thread at all? Noise Marine datasheets were leaked already. 

15 minutes ago, LSM said:

 

I think that the apparent lack of communication between the model designers and the rules team is really apparent when it comes to the Noise Marine kit.

  • It has six Sonic Blasters, two Blastmasters, two Power Swords, and two Screamer Pistols. 
  • Two Noise Marines can take Blastmasters - which are flatly superior to Sonic Blasters. Much like Bolt Pistols vs Plasma Pistols, you are "wrong" if you take all Sonic Blasters. Thus, the kit only needed four Sonic Blasters or the rules team actually needed to make it a meaningful choice. (ie. up a Sonic Blaster's AP to -2, make the Varied Frequency's AP -1 and S4, and make the Single Frequency 2 shots and BS 4+ [Heavy]. Or something with other keywords, so that there is some world in which you might choose a Sonic Blaster over a Blastmaster.)
  • One member of the squad can take a Power Sword or Screamer Pistol - why give us two, with barely any visual distinction? Why not a Power Spear, or Power Claw, or make them actually look distinctly different? Or get rid of the "Disharmonist" altogether (why do they have a special name? They don't do anything), and just let up to two Noise Marines take sword and pistol.
  • All of the models have what seem to be intended to be Doom Sirens. (They have the little "sonic juice" canisters attached to them, the art has a psychosonic effect, etc.) This has absolutely zero rules presence. How about: for every Noise Marine within Engagement Range at the end of the Fight Phase, on a 4+ deal 1 MW to a selected enemy unit. Or a Fights First Aura. Or just make Doom Sirens a weapon again, as they have been since 1996.

 

Is it possible that the second sword was from the sprues for the second squad? They're not always set in these boxes on a squad by squad basis. 

 

Their datasheet says 5 plus disharmonist so they're being sold as a box of 6.

21 minutes ago, HeadlessCross said:

.......have you not looked at the thread at all? Noise Marine datasheets were leaked already. 

I saw them on Reddit but it'd been almost eight hours.

 

Well I'm wrong with how they're boxing them, but I'm willing to bet that's how the sprue is designed.

19 minutes ago, BitsHammer said:

I saw them on Reddit but it'd been almost eight hours.

 

Well I'm wrong with how they're boxing them, but I'm willing to bet that's how the sprue is designed.

It's a single sprue with 3 sections though. The 6 across. Definitely no intent to sell them as 3s. No double pistol, no double swords as they're only set for a single disharmonist. This will become more clear with full unboxing.

14 minutes ago, 01RTB01 said:

It's a single sprue with 3 sections though. The 6 across. Definitely no intent to sell them as 3s. No double pistol, no double swords as they're only set for a single disharmonist. This will become more clear with full unboxing.

Really? Because on the previous page LSM said:

Quote
  • It has six Sonic Blasters, two Blastmasters, two Power Swords, and two Screamer Pistols. 

That tells be doubled sprues. 

59 minutes ago, 01RTB01 said:

Is it possible that the second sword was from the sprues for the second squad? They're not always set in these boxes on a squad by squad basis. 

 

Nah - the two swords are slightly different. (One of my problems - if the sculptors want to provided aesthetic options, sure. But... make them proper different.)

 

//

 

3 minutes ago, BitsHammer said:

Really? Because on the previous page LSM said:

That tells be doubled sprues. 

 

Nah, they're six models on three sprues. All the weapons are (slightly) different from each other, aesthetically. 

 

//

 

Also, Being a Brief History of The Armour of Shrieking Souls:

  • 3rd: provided a Doom Siren (template, S4, AP5, Assault 1, No Cover + in melee enemies lose benefits of cover) and a 4++ (when that was rare).
  • 4th: provided a Doom Siren (template, S5, AP3, Assault 1); a 5++; and for each successful Armour/Invulnerable Save in melee, the enemy unit suffers a S4 hit that ignores armour.
  • 6th: provided a Doom Siren (template, S5, AP3, Assault 1); a 5++; and for each successful Armour/Invulnerable Save in melee, the enemy unit suffers a S4 AP2 hit that ignores cover.
  • 8th: provided a Doom Siren (Auto-Hit, Ignores Cover, 8", Assault d6, S5, AP-2, D1); a 5++; and for each successful Armour/Invulnerable Save in melee, on a 4+ the enemy suffers a MW.
  • 9th: provided a Doom Siren (Auto-Hit, +1D at half range, 12", Assault d6, S5, AP-2, D1); a 4++; when this model is destroyed, his killer must take a Leadership test - if passed, d3 MWs, if failed, d6 MWs.
  • 10th Index: provides a Doom Siren (Torrent, Ad6, S6, AP-1, D1); maybe the 4++; when this model is destroyed, his killer must take a Leadership test - if passed, d3 MWs, if failed, d6 MWs - if those MWs kill that model, set Lucius back up in their place with d3 Wounds remaining.
  • 10th Codex: maybe the 4++, maybe the FNP 5+.

(Originally Lucius had the psychic power 'Fuelled By Pain' - which allowed an additional attack for every successful save - which was then folded into The Armour.)

 

Edited by LSM
19 minutes ago, Macidious said:

im hoping today we can see:

 

-Lord Exultant 

-Tormentors 

-Infractors 

-Generic csm 

-Demons 

 

datasheets and the temporary points in the back of the book 

I'd settle for the GW article on Daemons to see what they have to say.

Small thought: with the apparent inclusion of blank shoulder pads for at least noise marines, I don't have to change my approach of painting my cult legions in Word Bearers colours with the right shoulder pad in the respective cult legions colour.  Now to hope the other kits have the same approach.

15 hours ago, Tastyfish said:

No dreads kind of makes sense, it's being cut of from sensation entirely. The odd one or two being there as more of a punishment.

 

 

All Chaos Hellbrutes/Dreadnoughts are/were used for punishment, sometimes rivals interred in one by a warlord etc, or stolen from other warbands (thousand sons). Being interred is not the same honour for Chaos that it is for Loyalists. 

 

5 hours ago, LSM said:

I think that the apparent lack of communication between the model designers and the rules team is really apparent when it comes to the Noise Marine kit.

  • It has six Sonic Blasters, two Blastmasters, two Power Swords, and two Screamer Pistols. 
  • Two Noise Marines can take Blastmasters - which are flatly superior to Sonic Blasters. Much like Bolt Pistols vs Plasma Pistols, you are "wrong" if you take all Sonic Blasters. Thus, the kit only needed four Sonic Blasters or the rules team actually needed to make it a meaningful choice. (ie. up a Sonic Blaster's AP to -2, make the Varied Frequency's AP -1 and S4, and make the Single Frequency 2 shots and BS 4+ [Heavy]. Or something with other keywords, so that there is some world in which you might choose a Sonic Blaster over a Blastmaster.)

 

From what you say, these models were probably completed before long the 10th edition about turn to make things simpler (read: one 'best' loadout for units) and remove points cost for weapons, that we know happened. 10th was originally an iteration of 9th, but something happened halfway through development. We know they would have started on 10th in 2020/1, they would have flip flopped in late 21/2022, before release of 10th in 2023. A Slaanesh codex plan and model CAD renders would probably have been made before 2022. 

The most maddening thing for me (not that I really want to field the model) is that we only get the Maulerfiend and not the Forgefiend. I don't know how they've managed to justify selling a kit to an army that can only use one build from it, I don't think that exists anywhere else in the entirety of Warhammer (at least off the top of my head). Yes, they can cut all the vehicles they want, but only being able to use half a kit (at least with other dual kits you're making the choice about what you're building) I find really baffling. 

50 minutes ago, Progenitor said:

The most maddening thing for me (not that I really want to field the model) is that we only get the Maulerfiend and not the Forgefiend. I don't know how they've managed to justify selling a kit to an army that can only use one build from it, I don't think that exists anywhere else in the entirety of Warhammer (at least off the top of my head). Yes, they can cut all the vehicles they want, but only being able to use half a kit (at least with other dual kits you're making the choice about what you're building) I find really baffling. 

Vortex beast in TS.

13 hours ago, The Praetorian of Inwit said:

The attitude of 'do nothing because the whales' is stupidity.

 

I think you're misunderstanding my stance. I'm not saying to just keep buying, I'm saying that "vote with your wallet" is going to be an ineffective strategy for actual change. If you want GW to stop doing this crap then more drastic action would be needed, whatever that would be. If the most proactive thing you're willing to do is just not buy their stuff, then you might as well just go whole hog and stop being a GW customer altogether (a perfectly acceptable solution, IMO, given how extreme the Hobby Trumpet has become).

15 hours ago, Evil Eye said:

Alright, what do you propose we do to make GW stop their no-model-no-rules policy? Buy less stuff? We're already doing that. It's not working.

 

To EC fans who are disappointed by missing options in this book, I would like to offer my humble apologies.

 

I stopped buying new rulebooks, I own a 3D printer and everything, and GW still has not changed completely. Don't they understand the rules? Anyway, I will do better.

 

Spoiler

674b1568ff5ccabda9daa43901eb38d7.jpg

 

 

Edited by phandaal
33 minutes ago, phandaal said:

 

To the EC fans who are disappointed by the missing options in this book, I would like to offer my humble apologies.

 

I stopped buying new rulebooks, I own a 3D printer and everything, and GW still has not changed completely. Don't they understand the rules? Anyway, I will do better. :confused:

One day they'll get it. One day...

1 minute ago, HeinzD said:

Kind of an 40k noob here, for the Tormentors, this means a 10 man squad can have 2 plasma and 2 melta?

 

image.png.43ddec8b364aad720e40ec11ab2e564b.png

I'd say that's correct. Be interesting to see what's on the sprues as the shown pics have a squad of 10 with just 1 of each. Having 2 of each for a 10 man squad would be interesting as they have precision.

6 minutes ago, 01RTB01 said:

I'd say that's correct. Be interesting to see what's on the sprues as the shown pics have a squad of 10 with just 1 of each. Having 2 of each for a 10 man squad would be interesting as they have precision.

I mean, thats why i asked, it just seems unusual, 4 special weapons in a squad of 10, gives them a suprising amount of firepower

 

51 minutes ago, Lord Marshal said:

More datasheets were uploaded, as well as points. Won't dump them all here or else it'll take up too much space.

 

expanded-datasheet-links-and-points-v0-b

I find it so weird they only included half the Slannesh Deamon units.

Would a couple of extra pages have rule have made any difference?

Unless all those units are retiring from 40k. It makes no sense.

17 minutes ago, HeinzD said:

I mean, thats why i asked, it just seems unusual, 4 special weapons in a squad of 10, gives them a suprising amount of firepower

 

 

25 minutes ago, 01RTB01 said:

I'd say that's correct. Be interesting to see what's on the sprues as the shown pics have a squad of 10 with just 1 of each. Having 2 of each for a 10 man squad would be interesting as they have precision.

 

@HeinzD The Strom Guardians are similar, although they are a unit of 10, up to two can have flamers and up to two can also have fusion guns.

 

@01RTB01 As far as I can tell, looking at the LVO infractor images they look like a double 5 marine sprue so each special weapon should also be doubled.

Edited by Vardus
3 minutes ago, marspeople said:

I find it so weird they only included half the Slannesh Deamon units.

Would a couple of extra pages have rule have made any difference?

Unless all those units are retiring from 40k. It makes no sense.

 

The content and rules are more remniscent of Ynnari drukhari units in the Eldar codex, SoB/GK units in imperial agents and even more the (equally limited) summoned daemons inclusion in 8th edition DG and TS codexes while still having Daemons as a seperate faction with the full selection as well.

 

There is no reason this has to replace the chaos daemons army, and it cant be counted as evidence for it, as there is plenty of evidence of similar coexistence.

 

Doesnt necessarily mean the chaos daemons wont be squatted ofcourse, but Im getting doubtful.

6 minutes ago, TheMawr said:

 

The content and rules are more remniscent of Ynnari drukhari units in the Eldar codex, SoB/GK units in imperial agents and even more the (equally limited) summoned daemons inclusion in 8th edition DG and TS codexes while still having Daemons as a seperate faction with the full selection as well.

 

There is no reason this has to replace the chaos daemons army, and it cant be counted as evidence for it, as there is plenty of evidence of similar coexistence.

 

Doesnt necessarily mean the chaos daemons wont be squatted ofcourse, but Im getting doubtful.

They are however not on the roadmap for the "year of chaos".

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