Jump to content

Recommended Posts

2 hours ago, Comandante Alexos said:

They look huge! The Champion looks slightly taller than the Berserker and almost Primaris height.:ohmy:

 

Yep. Excellent! I made some comparisons earlier based on pictures, and it seemed to me they were taller than the other chaos marines, but nice to see it confirmed. Too bad they didn't do the earlier chaos and HH marines in this scale too, but nice to have some CSM that are not dwarfed by the primaris.

2 hours ago, Tokugawa said:

Leftover bits + cheap mk6 bodies = extra squads.

 

One of the reasons I'm (probably) not picking up the launch box, is that I had already bought a box of twenty MkVI Tactical Marines to "get the most" out of a new Noise Marine kit. 

 

//

 

Thanks for passing along those build photos. Nice to see that they squeezed a Slaanesh icon into the box, and there are quite a few more belt doodads than I was expecting.

 

(Rules wise, they've put the Icon on the Obsessionist, which you can't do. Understandable, as Legionaries and Berzerkers don't work like that - stating one "mode" rather than one Infractor.)

 

Have they shown off what the back of the backpacks look like? I think that's one thing we haven't seen yet.

GW Painting video with various different schemes, names some "sub-factions" (ie warbands):

 

  • Purple + Lilac: Konstrictus
  • White + Gold: Glittering Myriad
  • Gold + Silver: Threnodic Choir

 

Edited by LSM
14 minutes ago, LSM said:

GW Painting video with various different schemes, names some "sub-factions" (ie warbands):

 

  • Purple + Lilac: Konstrictus
  • White + Gold: Glittering Myriad
  • Gold + Silver: Threnodic Choir

 

I really hope the repackage the special edition noise marine and resell them again , really want him rocking on top of my noise marine rhinos 

16 minutes ago, LSM said:

GW Painting video with various different schemes, names some "sub-factions" (ie warbands):

 

  • Purple + Lilac: Konstrictus
  • White + Gold: Glittering Myriad
  • Gold + Silver: Threnodic Choir

 

I like the fact they did retro scheme on the noise marine.

 

I didn't like the fact he called the blastmaster a doom siren...

WarCom looks at the launch box sprues.

 

"Each lot of 10 [Tormentors/Infractors] can pick from 12 helmeted and eight unhelmeted heads, and you even get to add topknots** to six for a real splash of Slaaneshi flavour."

 

Odd way to describe it, rather than saying each of 5 can take 6 helmeted, 4 unhelmeted, and three topknots. Interesting that the heads count was lower than I had thought, as you can add optional topknot bits to some. Well designed - bravo.

 

There also looks to be a third shoulder pad with stitched leathers and Slaanesh icon (that looks super cool) that they hadn't shown off before. (All in all, there are six pads with the EC icon, three leathers - one studded, one plain, one stiched - and seven boring pads. Still disappointed that they couldn't have dropped one of the EC icons, two of the plain ones, and thrown in a trio of classic speaker pads.)

 

Three icons (two classic EC facing opposite directions, one Slaanesh). A little weird - almost seems designed more with the vehicles in mind. (The one backpack can either have nothing, the Icon mount, or an aesthetics-only Combat Drug Dispenser.) 

 

The arm holding the grenade* can alternatively be holding a syringe. (Very cool.) 

 

*Also disappointed that the models have seen the return of Hallucinogen Grenades... which the rules writers also did nothing with.

 

//

 

Wonder what happened to the Lord Exultant's "four different power packs" (Sunday's preview) and optional icons (said in the LVO preview).

 

Edited by LSM
15 minutes ago, LSM said:

WarCom looks at the launch box sprues.

 

"Each lot of 10 [Tormentors/Infractors] can pick from 12 helmeted and eight unhelmeted heads, and you even get to add topknots** to six for a real splash of Slaaneshi flavour."

 

Interesting that the heads count was lower than I had thought, as you can add optional topknot bits to some. Well designed - bravo.

 

There also looks to be a third shoulder pad with leathers (that looks super cool) that they hadn't shown off before.

 

//

 

Wonder what happened to the Lord Exultant's "four different power packs" (Sunday's preview) and optional icons (said in the LVO preview).

Pretty sure whoever's writing the WarCom articles lately is either being fed misinformation or is high on Slaanesh juice. Example:

 

Quote

a total of nine helmeted and five unhelmeted heads make each miniature distinct.

I know my eyes ain't what they used to be and that math has never been my strong suit, but I'm pretty sure these are more than fourteen.

 

image.thumb.png.0d860e0119c298f433d78eb551a32af4.png

Edited by DeadFingers
2 minutes ago, DeadFingers said:

Pretty sure whoever's writing the WarCom articles lately is either being fed misinformation or is high as a kite. Example:

 

I know my eyes ain't what they used to be and that math has never been my strong suit, but I'm pretty sure these are more than fourteen.

 

For some reason, they then go on to say that the Disharmonist has three head options. (I don't know why they'd consider them different from the Noise Marines'.)

2 minutes ago, LSM said:

For some reason, they then go on to say that the Disharmonist has three head options. (I don't know why they'd consider them different from the Noise Marines'.)

Well that does indeed make 17, but good grief that's some nonsense.

Bit of a thin offering.  Seems like GW went out of it s way to keep this release as low effort as possible.  Either that or the fun stuff was held back for a second wave? Very strange the throttling of basics like predators , forge fiends, hellbrutes, bikes, full terminator squads, any sort of dedicated anti vehicle.  Rules seem kinda wordy and lame. Not underpowered, just full of caveat and exceptions. Lots of wasted potential here. Was hoping for a delicious sumptuous feast of a codex. Oh well

16 minutes ago, Macidious said:

What detachment looks like it’s the most beneficial to run noise marines in do you think? 

You're good with most of them, frankly. Carnival gives an easy Sustained bonus (and with the Kakophonist that's on 5+), Mercurial keeps them on the move, and Rapid gives easy rerolls. Coterie is good but the bonuses aren't immediate. Bladesmen is fine assuming you like to charge with your range squads and be aggressive about using ALL their stats, but that's pretty much the worst one. 

 

I left out Chosen because that Detachment just sucks and is pointless. 

1 hour ago, tychobi said:

Bit of a thin offering.  Seems like GW went out of it s way to keep this release as low effort as possible.  Either that or the fun stuff was held back for a second wave? Very strange the throttling of basics like predators , forge fiends, hellbrutes, bikes, full terminator squads, any sort of dedicated anti vehicle.  Rules seem kinda wordy and lame. Not underpowered, just full of caveat and exceptions. Lots of wasted potential here. Was hoping for a delicious sumptuous feast of a codex. Oh well

Yes and no.

 

Ultimately it's a solid foundation for future releases and developments. There aren't many ranges that essentially start from scratch and they'd never give everything in one go. 

 

Rules wise in many respects is neither here nor there due to the fleeting nature of editions. However, the miniature range is fantastic and despite so "few" kits that's going to set us back a decent amount to even get one of every kit.

 

Honestly, I can't wait to get hold of the kits and get started.

The problem with holdin things back is how slow GW is releasing things that aren't Space Marines.

 

Take Thousand Sons. In nine years they've had one character and the upcoming automata. If they lose all the stuff EC lose then it's taken nine years for the TS to end up with less than they started with.

 

It would be a solid foundation if we knew in three years there would be a substantial second wave offering Daemon Engines and vehicles. This being GW it is entirely realistic that the next 9 years could see EC get nothing more than one or two characters.  

8 minutes ago, The Praetorian of Inwit said:

The problem with holdin things back is how slow GW is releasing things that aren't Space Marines.

 

Take Thousand Sons. In nine years they've had one character and the upcoming automata. If they lose all the stuff EC lose then it's taken nine years for the TS to end up with less than they started with.

 

It would be a solid foundation if we knew in three years there would be a substantial second wave offering Daemon Engines and vehicles. This being GW it is entirely realistic that the next 9 years could see EC get nothing more than one or two characters.  

 

Regardless of what does/ doesn't get released over the next chunk of time it's still a solid foundation.

 

Ultimately GW has a ton of games, a ton of factions. Despite the weekly releases, they can't do everything all at once. There's always the argument that if they release non marine stuff it'll sell but marines are the top seller. The tactical squad at one point outsold the entire WFB range. It is what it is. 

 

I've waited 30 years for an EC specific codex and range. I'm very content with what I have for now. If little releases in the next 9 years then so be it. 

1 hour ago, 01RTB01 said:

 

Regardless of what does/ doesn't get released over the next chunk of time it's still a solid foundation.

 

Ultimately GW has a ton of games, a ton of factions. Despite the weekly releases, they can't do everything all at once. There's always the argument that if they release non marine stuff it'll sell but marines are the top seller. The tactical squad at one point outsold the entire WFB range. It is what it is. 

 

I've waited 30 years for an EC specific codex and range. I'm very content with what I have for now. If little releases in the next 9 years then so be it. 

You're content with people losing the ability to use their collections in game because you got a new Lucius model?

1 hour ago, Nephaston said:

And at least Kill Team is now established as a second release valve for 40k, if only once a quarter on average.

Fingers crossed for some 40k hedonites to come out for us that way.

12 minutes ago, HeadlessCross said:

You're content with people losing the ability to use their collections in game because you got a new Lucius model?

You can still play the models, you just can't use the new codex. If anything Bile would arguably a great way to run them as generic CSM if only because he seems to collect Legion members in his books.

35 minutes ago, HeadlessCross said:

You're content with people losing the ability to use their collections in game because you got a new Lucius model?

I never said that did I. You're being deliberately off at this point.

 

You've totally ignored what I've said and the points raised prior. 

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.