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20 minutes ago, Redcomet said:

Not really. They didn’t need as much as the wolves. 

And actually, blood angels have had a lot, how liked it is is different for each person, but they still had a lot.

 

Black templars (8 things):

helbrecht, grimaldus, marshal, castellan, sword bros, emperors champion, primaris crusader squad, upgrade sprue

 

Dark Angels (8 things):

lion, azrael, belial, asmodai, inner circle companions, deathwing knights, lazarus, upgrade sprue

 

Blood angels (9 things):

Dante, Mephiston, astorath, lemartes, captain, priest, sanguinary guard, upgrade sprue, sanguinor

 

so blood angels actually have had more “things” updated. In terms of latest updates, I’ve bolded the things for dark angels and blood angels

 

space wolves currently just have Ragnar, so I’d expect 7-8 “things”, one of which will be their upgrade sprue.

Logan, Nigel, Ulrik, Iron Priest, Rune Priest, Wolfguard terminators, Wulfen and Wolf riders plus the upgrade sprue would be a pretty conservative list and still be bigger than the rumoured EC one. I could easily see Bjorn getting upgraded too (to complete the classic 2nd ed line up), even if the other newer characters are relegated to parts on various sprues for conversions.

Edited by Tastyfish

Logan Grimnar in a scenic base with lots of wolves prowling the base is actually a great way to differentiate him from a new Arjac model, who should be a big ass slab of meat and the biggest Terminator character in 40k not named Abbadon.

Edited by Wispy

My spicy wager is as follows:

 

-Logan

-Njall

-Ulric

-Wolf Priest (maybe an Ulric Dual Build)

 

-Wolfguard (Reduced to 3 man)

-Wolfguard Terminators (5 Man)

 

-Upgrade Sprue

 

This seems the most realistic based off what we have seen and I could swear I remember hearing Valrak suffer through tryinf to pronounce Njall's name a while back in a rumour vid.

 

I do not think the Canis stuff is coming yet because GW did not touch the truly weird stuff for the other two. Inner Circle and Deathwing Knights are conceptual evolutions Bladeguard and Terminators.  Sanguinary Priests, Sanguinary Guard and 'Death Company' are evolutions (and thats being generous with the last one) of familiar marine concepts. It feels like GW is revamping/introducing the less obviously weird facets of the Divergent chapters first to test the waters, with the weird stuff coming later.

 

To be clear, I mean weird in the 'not directly or easily mapping to the design language of a vanilla-marine kit' sense. 

 

I think we will see Wulfen, Thunderwolves and old man Bjorn when we see the Ravenwing stuff and BA Wizard-Zombie-Robot-Grandpas. 

 

Along with whatever unholy insanity comes up if GW decides to make something equally off the wall for the BT. Would genuinely not blink at an Impulsor-mounted ballista that fires burning stakes with screaming psyker strapped to them. If anyone would combine witch burning with a siege engine, it would be the manifestation of Dorn's anger management issues.

Edited by StrangerOrders

I like the comment about getting their dignity back!

 

I just hope they go more for the space viking approach than wolfy mcwolf-face riding on the back of a wolf nonsense that they currently have.   Ultramarines do romans in space, Black Templars the crusaders, and Dark angels the chivalric knights, they do it with dignity and menace and all without being a laughing stock....GW turned the Rout into a laughing caricature....hopefully they go back to being the Emperors Executioners they once were!

16 hours ago, Urauloth said:

I want a Kill Team of Space Wolves, so I hope they get good Kill Team support. I'm not a very big Primaris fan*, but a MkX Grey Hunter kit with full trappings would be an auto-buy.

 

*I think they're fine, I just like MkIII-VI. Personal taste.

For a Kill Team, I imagine easily a team of veteran in Phobos Armour to replace our Wolf Scouts.

(and maybe some with very few armour to add some variety)

Edited by Dried
28 minutes ago, Dried said:

For a Kill Team, I imagine easily a team of veteran in Phobos Armour to replace our Wolf Scouts.

(and maybe some with very few armour to add some variety)

didn´t we get that on piss-poor reivers with upgrade sprue box already?

2 hours ago, StrangerOrders said:

My spicy wager is as follows:

 

-Logan

-Njall

-Ulric

-Wolf Priest (maybe an Ulric Dual Build)

 

-Wolfguard (Reduced to 3 man)

-Wolfguard Terminators (5 Man)

 

-Upgrade Sprue

 

I do not think the Canis stuff is coming yet because GW did not touch the truly weird stuff for the other two. Inner Circle and Deathwing Knights are conceptual evolutions Bladeguard and Terminators.  Sanguinary Priests, Sanguinary Guard and 'Death Company' are evolutions (and thats being generous with the last one) of familiar marine concepts. It feels like GW is revamping/introducing the less obviously weird facets of the Divergent chapters first to test the waters, with the weird stuff coming later.

 

I think we will see Wulfen, Thunderwolves and old man Bjorn when we see the Ravenwing stuff and BA Wizard-Zombie-Robot-Grandpas.

Wulfen were already Primaris scaled though. Theyre awful to assemble so Id love new models but would be pleasantly surprised if they were redone

 

Wolfguard/our unique unit is an interesting one; theyre more like generic veterans than say Sanguinary Guard or Deathwing Knights. My guess would be we dont get new conventional Wolf Guard BUT we get "returned" 13th Company unit/Wolf Guard that were in the warp with Russ for 10k years. If not them then TWC

 

Wulfen character or letting Wolf Priests attach to Wulfen would be amazing

I think wolves release will be more like the templar one.

What I mean by that, is I think you'll get a battleline sort of kit (like crusader squad) and I think you'll get an elite type of kit (like sword bros) plus characters.

 

My guess is 7 things total (bringing it up to 8 same as DA and Templars, I think 8 rather than 9 because wolves will probably get two full unit kits, where BA have 9 total, but only 1 full unit kit):

 

- grey hunter/blood claw multi kit (like crusader kit, it'll come with both a form of auto bolt rifle, as well as bolt pistols + chainswords)

- upgrade sprue (like DA and BA, it'll have some terminator bits on it)

- wolf guard (more blinged up tacticus armoured space wolves along the lines of sword brethren, with more diverse weapon options like them too)

- logan

- njall

- ulric

- wolf priest or generic wolf lord

My guess is there will be a generic Wolf Lord kit, mirroring the Generic Master that DA got last edition and the BA Captain this edition. Unlike the BA captain it'll probably also come with some weapons that are reasonably faction exclusive, like a frost weapon or a helfrost pistol or something.

 

For Logan I wouldn't be surprised if the new datasheet is a bit of a mix of him on foot and him with sled; two wolves allows to keep the extra attacks, get rid of deadly demise and mounted keyword, movement to either 8" or keep it at 10" because Logan famously *runs* in terminator armour, maybe 10 wounds to account for the wolves and any upgrades Logan might or might not have.

10 minutes ago, Blindhamster said:

I think wolves release will be more like the templar one.

What I mean by that, is I think you'll get a battleline sort of kit (like crusader squad) and I think you'll get an elite type of kit (like sword bros) plus characters.

 

Yeah this is broadly what I'd expect too:

  1. Logan
  2. Njal
  3. Wolf Priest (with option to build Ulrik, a bit like the DA Master kit builds Lazarus as an option)
  4. Wolf Lord
  5. Grey Hunters
  6. *Something*
  7. Upgrade Sprue

The *something* is harder to predict though. Wolf Guard are tricky because historically they were so flexible in terms of how you could kit them out that they didn't really have a clear identity in the way that units like Sword Brethren or Sanguinary Guard do. They were just Veterans, but Wolfier, and that's reflected in how they're treated in 10th Edition (i.e. they're gone, and you just run them as Bladeguard / Sternguard / Vanguard / Terminators).

 

I do think Wolf Guard probably is still the most likely answer, but GW need to decide what they're going to be, instead of letting them be anything, and putting them into the choppy-footsloggers niche (alongside Sword Brethren and Inner Circle Companions) is probably how you do that. 

What about an upgraded dreadnought kit to bring the unique wolf ones onto the redemptor frame? This would probably double as a Bjorn upgrade as well although that seems like heresy to me lol

 

BA got a kit for death company dreads after all

23 minutes ago, Marshall Bretton said:

BA got a kit for death company dreads after all

 

They painted a Brutalis black and provided a small skull to stick on the hull, I wouldn't exactly call that a "kit". :laugh: Then again, Bjorn's original incarnation was pretty plain with just a few pelts and skulls so who knows?

 

Bjorn - Warhammer 40k - Lexicanum

41 minutes ago, Karhedron said:

 

They painted a Brutalis black and provided a small skull to stick on the hull, I wouldn't exactly call that a "kit". :laugh: Then again, Bjorn's original incarnation was pretty plain with just a few pelts and skulls so who knows?

 

Bjorn - Warhammer 40k - Lexicanum

Shows how much attention I paid to the BA release lol, but yeah that definitely doesn't count

On the subject of Dreadnoughts, I'm surprised we haven't seen upgrade frames for them to be honest. A character-sized sprue with a custom sarcophagus cover, a couple of detail plates for the hull, a few wolf tails/pelts and some claw bits for the hand is all it'd take to turn a Redemptor into Bjorn without the big investment in making a whole new kit.

 

Also, expect Wulfen dreadnoughts to get the Death Company treatment (i.e. they're now just Brutalis Dreads with a single Space Wolf component on the hull)

Edited by Halandaar
2 hours ago, Nephaston said:

My guess is there will be a generic Wolf Lord kit, mirroring the Generic Master that DA got last edition and the BA Captain this edition. Unlike the BA captain it'll probably also come with some weapons that are reasonably faction exclusive, like a frost weapon or a helfrost pistol or something.

 

For Logan I wouldn't be surprised if the new datasheet is a bit of a mix of him on foot and him with sled; two wolves allows to keep the extra attacks, get rid of deadly demise and mounted keyword, movement to either 8" or keep it at 10" because Logan famously *runs* in terminator armour, maybe 10 wounds to account for the wolves and any upgrades Logan might or might not have.

 

BA captain has the inferno pistol, which has traditionally been a BA exclusive weapon, I know codex marines has it on vanguard and the jump chaplain, but thats really just because it was options for the BA. The BA one has a chainsword, which is weird to make that unique to BA, but whatever. Totally agree that that a wolf one will get some unique things, probably bang on the moeny with the two suggested.

 

I can't see Logan being movement 8 or 10 without the sled. He MIGHT get to keep movement 6 unlike most terminators. Will be interesting to see how he shapes up though.

 

1 hour ago, Halandaar said:

The *something* is harder to predict though. Wolf Guard are tricky because historically they were so flexible in terms of how you could kit them out that they didn't really have a clear identity in the way that units like Sword Brethren or Sanguinary Guard do. They were just Veterans, but Wolfier, and that's reflected in how they're treated in 10th Edition (i.e. they're gone, and you just run them as Bladeguard / Sternguard / Vanguard / Terminators).

 

I do think Wolf Guard probably is still the most likely answer, but GW need to decide what they're going to be, instead of letting them be anything, and putting them into the choppy-footsloggers niche (alongside Sword Brethren and Inner Circle Companions) is probably how you do that. 

 

Yeah my thought is that making them a sword brethren equivlanent is potentially likely (so 5 man squads, with a decent amount of melee and shooting options and a funky rule). They MIGHT go the bodguard route I guess and make them a proper bodyguard unit that is 3 man like ICC and Sanguinary guard. Lore wise the issue with wolfguard is they serve both roles. So it could go either way, regardless, I think they're an obvious shoe-in.

 

9 minutes ago, Marshall Bretton said:

Shows how much attention I paid to the BA release lol, but yeah that definitely doesn't count


Yeah, no new dreadnoughts, if you scroll up I listed what each divergent chapter has had since the dawn of primaris.

1 minute ago, Halandaar said:

On the subject of Dreadnoughts, I'm surprised we haven't seen upgrade frames for them to be honest. A character-sized sprue with a custom sarcophagus cover, a couple of detail plates for the hull, a few wolf tails/pelts and some claw bits for the hand is all it'd take to turn a Redemptor into Bjorn without the big investment in making a whole new kit.


Yeah it seems like such an obvious thing, I think chapter specific dreads will come, but not this edition.

21 minutes ago, Blindhamster said:

BA captain has the inferno pistol, which has traditionally been a BA exclusive weapon,

I get that, but that one, like the terminator plasma cannon for DA have, always been weird to me, since they do not differ from other examples of inferno pistol like the ones Sororitas carry or the plasma cannons of regular devastators. SW weapons imo do a much better job differentiating themselves in fluff and crunch in equal measure by having clear bonuses, mechanics, and logistical reasons for their exclusivity. Either way, I'm just nitpicking.

Logan, Njall and Ulrik (hopefully as a double kit with Wolf Priests, instead of getting nuked like Corbulo) would be my guess for named characters this round.

 

Also, probably and unpopular opinion, but I'm in full support of trimming some of their characters, they are just bloated in that regard, like, what's the point of having both Canis and Harald? Or Krom when we already have Ragnar? IMO, the only characters unique/interesting enough to be kept around are Logan, Ragnar, Njall, Ulrik, Bjorn, Harald and Lukas, that's more than some entire Factions have.

 

Units wise, I don't really see the old Grey Hunter, Blood Claws, Sky Claws and such units still being a thing, since you can just use generic primaris units to represent them, the only thing you would need is a proper chonky upgrade sprue.

 

Wolf Guard is interesting, technically you can run them with generic primaris units like Vanguard Vets and Terminators, but I would personally like if GW finally decided to use Hellfrost and Frost weapons more extensively, non terminator Wolfguard having access to Hellfrost rifles, pistols and Cannons + Frost melee weapons would swell, with the Terminator version having Hellfrost Cannons, Frost melee weapons and even combi bolter/Hellfrost weapons.

Wolf Guard in power armour are a bit of an oddball sitting somewhere between Sternguard and Vanguard veterans. They are one of the few surviving units who can have a flexible melee loadout. If they survive into the new Codex, I would expect them to be something more like BT Sword Brethren and a mixed but more restricted loadout.

 

AIs and JAIs are already a decent replacement for Blood Claws and Skyclaws respectively. Grey Hunters are a bit more challenging due to their combo of bolters and Chainswords. I would quite like Intercessor equivalents with both bolt rifles and chainswords but that might be too much to hope for.

Everything that happened to the DC could pretty easily be done to the Space Wolves without too much effort. Most of their units were just the same space marine basic unit just with special names and a slightly modified loadout, and we know most of that is going away.

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