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Bye, bye, Wolf Jail, but that was expected. I will wait for more hawk-eyed others to post any insights before I give analysis. 

EDIT: Hellblasters nerf is unfortunate, but it happens. It was always a bit much. I doubt the sky is falling. 

Edited by SvenIronhand
7 hours ago, lonewolf81 said:

They should have nerfed stormlance rules and not make thunderwolves overcosted

 

I take umbridge at nerfing the White Scars detachment for everyone else just because Space Wolves use it too much.

On 10/16/2024 at 7:06 AM, lonewolf81 said:

They should have nerfed stormlance rules and not make thunderwolves overcosted

I read CoR was the detachment having success with TWC...its the critical mass of TWC + attached characters that needed a tweak

Wasn't stormlance specific 

35 minutes ago, TiguriusX said:

I read CoR was the detachment having success with TWC...its the critical mass of TWC + attached characters that needed a tweak

Wasn't stormlance specific 



That was my thinking, too, as someone who shirks tourneys but plays to win within reason. The way Wolf Jail worked is that you took the maximum amount of TWC + a few characters + Wulfen. It was a good build and doubtlessly fun to drive, but it was packing too much into a single army. It needed the bat in all its permutations. 

Do I feel particularly bad that it's been forced to adapt? No. I know how the playing fanbase interacts with the game. 

Do I feel sympathy for those who spent money under the assumption it would persist longer? Yes. It sucks to have things taken away.

There are good combos in the SM codex still and we have good tricks regardless of how fast it's going. Ragnar + AI stands to mind, as does the Warrior Born Advance + Shoot combo (it's not melee all the time, y'know), Patient, prepared hunter catches the prey. 

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