Jump to content

Recommended Posts

https://www.warhammer.com/en-US/shop/the-old-world-warhammer-hills-2024

 

So they're approximately 8x12x2.5 inches so they take up a good amount of space. You get 2 in a box so actually a decent value even for gw terrain. They'll also work for most games so they're pretty versatile. They block a lot of los, in fact pretty much units that aren't knights or titans can hug the edges and be totally out of line of sight. I'm likely gonna paint both grey stone and do some light flock or clumps of static grass so it works for urban but with just enough green to also work on a more rural setup. If you're tried of just using structures for terrain these really help break up the board.

IMG_1070.JPG

IMG_1071.JPG

IMG_1075.JPG

IMG_1078.JPG

IMG_1086.JPG

IMG_1089.JPG

IMG_1090.JPG

IMG_1091.JPG

IMG_1093.JPG

Edited by Crablezworth

That’s very nice, thanks. A curious thing with LI is that the terrain rules imply a rural-ish board with rivers, hills and so on but the only terrain they provide is entirely urban and flat. That tile set was such a missed opportunity. These are cool though. 

I really need to figure out how to make some wooded terrain.  I found some great hills and buildings, but I want more variety.  A river would be cool too.  Hmm, then I would need bridges too…

8 hours ago, vadersson said:

I really need to figure out how to make some wooded terrain.  I found some great hills and buildings, but I want more variety.  A river would be cool too.  Hmm, then I would need bridges too…

 

The way I have gone for (taken from old Epic, but the rules for Legions also encourage it) is you have some sort of 'base' to show the wooded area (anything within this counts as being in the concealing terrain) and then have some loose trees (either N gauge model railway terrain or similar) - you can then move these about on the base.

 

I've also got some modelled areas of very dense trees, which are meant to represent impenetrable forest and which are impassable terrain in the rules.

 

 

DemoBattle1.jpg

Beastmen1.jpg

I have also done some river terrain. Added a few little dioramas to make it more interesting :smile:

 

With rivers, as in most wargames, you have to be careful they don't block out too much of the table, although they can add an interesting tactical challenge. In our games we made it so anything smaller than a Titan got swept away by the river on a 1 on a D6 - in one game, predictably Gretchin and Boyz managed to pass through, while a group of Nobz were lost!

 

Rivers1.jpg

Edited by Pacific81
On 10/24/2024 at 6:23 PM, Mandragola said:

That’s very nice, thanks. A curious thing with LI is that the terrain rules imply a rural-ish board with rivers, hills and so on but the only terrain they provide is entirely urban and flat. That tile set was such a missed opportunity. These are cool though. 

 

Was genuinely happy to see rules for rivers and bridges and cliffs etc. Some of the other rules need some work, like obstructing terrain doesn't mention destructible elements like obstacles and it probably should if people use ruins/trees that are glued down. The unlimited height los blocking is a bit of a head scratcher as well. But ya, nice to see anything other than a urban hellscape for once. 

On 10/24/2024 at 8:38 PM, vadersson said:

I really need to figure out how to make some wooded terrain.  I found some great hills and buildings, but I want more variety.  A river would be cool too.  Hmm, then I would need bridges too…

 

I've got a battlefield in a box river I'll be selling soon if you're interested. Might include 3 bridges ;) 

Would love to see more non urban terrain, massive jungles in which the wildlife is also a threat, deserts in which entire Titans can sink into the sand, etc!

 

These might come in handy I guess…

 

https://www.myminifactory.com/object/3d-print-dark-oak-forest-296399

 

 

Spent about 40 minutes dry brushing them with dawnstone dry. Pretty happy with the results. I tried to get some shots sowing how much los they actually block from like a model eyes perspective. I know people rightfully scoff a bit at paying for plastic hills when some foam and a foam cutter can whip some up pretty fast, but I gotta say I really like the weight and that they don't shift around at all unlike foam, that and like with the civitas stuff, because its gw and standardized (there's no building, they're all the same dimensions etc) its sort of a unifying piece of terrain to help expand past the sea of structures which seem common to see when people post game pics. Nice way to expand away from urban. Also something easy to bring into tts. 

IMG_1120.JPG

IMG_1121.JPG

IMG_1125.JPG

IMG_1126.JPG

IMG_1127.JPG

IMG_1128.JPG

IMG_1131.JPG

IMG_1137.JPG

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.