Master Antaeus Posted October 19 Share Posted October 19 Hi, all! I've played four games against two different opponents and on GW's tournament pack or set terrain, WE seem to have an almost insurmountable advantage. With reliable +2 movement or advance and charge, they can advance effortlessly across the table and never worry about taking fire until they're ready to pounce from a range that would be very difficult to match, even when I have advance and charge units. The last game: His Army Angron 2 Lords of Skulls 2x3 eightbound (mostly to get re-roll wounds, I think) 1x2 chaos spawn 3x10 jackhals 1 Lord on juggernaut My army (Renegade Raiders) 2x10 chosen master of sexecutions dark apostle 2 forgefiends land raider 1x10 cultists 1x2 obliterators Daemon Prince with wings 1x5 raptors Warpsmith It was super frustrating trying to maneuver around terrain to keep up with my chosen which were the only units that could get the drop on his guys as they were setting up. He screened his Lord of Skulls with jackhals hidden behind terrain and it took 2 cp just to get line of sight on those jackhals with chosen to clear them before charging the LoS. Bad rolls ensured I left the lead lord of skulls at one wound while the other one and Angron came up behind and wiped out everyone. It seems like no army unless they are entirely fast movers has any chance against an all assault army on the GW terrain setups. Am I crazy? N1SB 1 Back to top Link to comment https://bolterandchainsword.com/topic/384299-tangling-with-world-eaters/ Share on other sites More sharing options...
tychobi Posted October 19 Share Posted October 19 This is a very mech take on eaters that would be really hard to beat with your low damage army. Closest thing you have to a dedicated anti tank unit is your transport. Lethal can only carry so far. Breaking the back of that list requires more than 4 lascannons. Link to comment https://bolterandchainsword.com/topic/384299-tangling-with-world-eaters/#findComment-6071776 Share on other sites More sharing options...
Master Antaeus Posted October 19 Author Share Posted October 19 Are you sure? I have obliterators, a helbrute and 2 forgefiends. Vs t13 on a LoS those are all wounding on 5s, same as lascannons, often with better damage or rules. Link to comment https://bolterandchainsword.com/topic/384299-tangling-with-world-eaters/#findComment-6071862 Share on other sites More sharing options...
Dr. Clock Posted November 11 Share Posted November 11 A bit more anti-tank would certainly give you a better chance... I think basically my suggestion is that the Chosen and 3 characters are too concentrated, and thus vulnerable to being focused out or hitting something they don't really answer (like a Lord of Skulls). The Dark Apostle and Warpsmith are both likely surplus to requirements, and breaking 2x10 chosen into 3x5 + 1x5 havocs gets you both a stronger trading game and another dedicated ranged blaster. You're going to win this match by being in more places, not necessarily by killing all 3 hammers. If you can kill one Lord and contain the others you've got a chance, but you'll do that by feeding them units slowly and in such a way that they don't just walk off with primary, and this probably means low OC, expensive infantry blocks are off the table. At the point of breaking up the Chosen blocks for sheer trading pieces, I'll further suggest that 2x5 Legionaries should be almost mandatory for CSM, based purely on their OC in comparison to Chosen... plus the fact that for the same points pretty much you can get a rhino for the Legionaries which makes them tougher in comparison... I definitely take both, but I'll always give up Chosen before Legionaries! Looked at another way, those 2 characters + chosen are 22 OC, but they COULD be 70 OC. So yeah - I don't think you massively lack for anti-tank, but you probably do lack for OC and pure activations. Cheers, The Good Doctor. Link to comment https://bolterandchainsword.com/topic/384299-tangling-with-world-eaters/#findComment-6075257 Share on other sites More sharing options...
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