Brother Tyler Posted October 27 Share Posted October 27 The Core Book for the 2024 edition of the Warhammer 40,000: Kill Team game provides players with six different non-player operatives for the Joint Ops Mission Pack. These are relatively generic, giving 3 varieties each for brawlers (melee specialists) and marksmen (shooting specialists). Each of those types has a basic variety (trooper), an "elite" variety (tough for the brawlers, warrior for the marksmen), and a heavy variety. Those generic NPOs are sufficient as generic options. However, the Core Book also provides the following: Quote Alternatively [to using the stock NPOs], you can create your own datacards to accurately reflect their stats using existing kill teams as a guide - just ignore rules that wouldn't be appropriate for standard soldiers. This provides us with an interesting opportunity as a community - developing each of the existing factions into NPOs. We could use the datacard templates to create cards that members of the community might download. This is facilitated by the fact that the rules for all of the existing teams are freely available for download from the Warhammer Community website, giving us a basic starting point. I think, though, that I need to modify the datacards a little so that the team can be clearly identified. That is my project for today. I'm not sure if anyone is interested in helping out with this, or if it will be a solo effort on my part, but just in case, here's a list of the existing teams. If anyone commits to working on any of these teams, I'll list their name next to the team name. Angels of Death Blades of Khaine Blooded Brood Brothers Chaos Cult Corsair Voidscarred Death Korps Elucidian Starstriders Exaction Squad Farstalker Kinband Fellgor Ravagers Gellerpox Infected Hand of the Archon Hearthkyn Salvagers Hernkyn Yaegirs Hierotek Circle Hunter Clade Imperial Navy Breachers Inquisitorial Agents Kasrkin Kommandos Legionaries Mandrakes Nemesis Claw Novitiates Pathfinders Phobos Strike Team Scout Squad Tempestus Aquilons Vespid Stingwings Void-Dancer Troupe Wyrmblade Warpcoven If you want to spearhead developing any of these factions, please reply here with the name(s) of the faction(s) you wish to cover and I'll add you to the list. You can then post your initial recommendations in a separate topic that has the tag "NPO Project" used as the prefix, along with the name of the team/faction as the topic title. We can then debate and refine until we have a finished set of NPOs, at which point we can upload the finished version to the Downloads section under the Kill Team category. Link to comment https://bolterandchainsword.com/topic/384365-faction-specific-npos/ Share on other sites More sharing options...
Brother Tyler Posted October 27 Author Share Posted October 27 Just some quick thoughts after looking through all of the official team rules... I don't see the NPOs as always being directly comparable to the regular kill teams. After all, they're supposed to be "standard soldiers for their army." For example, the Blades of Khaine kill team may include Dire Avengers, Howling Banshees, and Striking Scorpions, all of which are elite units. The NPOs would be for regular Asuryani, most likely featuring Guardians (Storm and Defender) and possibly with some of the Aspect Warriors. Similarly, the Hand of the Archon includes elite Kabalites, whereas the NPOs would probably be mostly regular Kabalites. Some of the official kill teams may include "regular" models, such as the [Space Marine] Scouts, so converting those might not be as big of a challenge. Similarly, there are some factions that don't really have "standard" operatives, or whose "standard" operatives are elite, such as the Void-Dancer Troupe. Link to comment https://bolterandchainsword.com/topic/384365-faction-specific-npos/#findComment-6073193 Share on other sites More sharing options...
apologist Posted October 28 Share Posted October 28 Fun idea! I'm, not familiar with the game mode, but from what I gather these are essentially game-controlled 'grunts' that operate as watchmen, sentries etc. Is that right? I agree with your note that some factions seem far more easy to draw out basic grunts from, while others are by their nature less easy to 'de-elite'. As a first sweep, I'd suggest the following are the easy options, with a fairly obvious basic NPO: Blooded Brood Brothers Chaos Cult Corsair Voidscarred Death Korps Elucidian Starstriders Exaction Squad Farstalker Kinband Fellgor Ravagers Gellerpox Infected Hand of the Archon Hearthkyn Salvagers Hernkyn Yaegirs Hunter Clade Imperial Navy Breachers Kommandos Novitiates Pathfinders Vespid Stingwings Wyrmblade Warpcoven** These would benefit from a little more thought and creativity, as they're either inherently unsuited to being NPOs (by virtue of being super-rare and precious in lore terms), or don't have an obvious 'normal' archetype. Angels of Death* Blades of Khaine Hierotek Circle Inquisitorial Agents* Kasrkin Legionaries** Mandrakes Nemesis Claw** Phobos Strike Team Scout Squad* Tempestus Aquilons Void-Dancer Troupe For all those marked with a * – in short, all the Imperial Space Marines plus the Inquisition – I'd suggest that lore-wise they don't make for a great set of antagonist mooks. The same arguably applies for all those marked with a ** – the Renegade Space Marines. I'd suggest using a combination of reskinned gun-servitors (from the Inquisitorial Agent list) or the Armsman (from Imperial Navy Breachers) as the standard for all * teams, representing the sort of Chapter serfs/requisitioned troops that accompany these forces to guard ships, man defences and patrol temporary bases etc. With the exception of the Warpcoven, whose Tzaangor's are a great fit for worthless thralls, tje ** could likewise use the Armsman or perhaps Blooded as appropriate slaves, depending on your own interpretation. Link to comment https://bolterandchainsword.com/topic/384365-faction-specific-npos/#findComment-6073242 Share on other sites More sharing options...
Indy Techwisp Posted October 28 Share Posted October 28 3 hours ago, apologist said: With the exception of the Warpcoven, whose Tzaangor's are a great fit for worthless thralls. It'd take a little work, but there's a Faction Specifc NPO I've been thinking about for Thousand Sons: An Aspiring Sorcerer. The Sorcs in the Warpcovern Killteam are supposed to be Character Sorcerers (Exalted Sorcs or Normal Sorcs), so there's a gap that's been left for the weaker and more disposable Aspiring Sorcerers that every unit of Rubrics have shepherding around. It'd essentially just be a lower powered version of the Sorcerer, possibly taking some cues from whatever the Death Guard Sorc ends up looking like, but with no Boon of Tzeentch or extra Powers on top of the Spell=Gun one. Link to comment https://bolterandchainsword.com/topic/384365-faction-specific-npos/#findComment-6073271 Share on other sites More sharing options...
Ace Debonair Posted October 31 Share Posted October 31 (edited) Ok, so: The circumstances in which I play Kill Team are as follows. The game is house-ruled like crazy and simplifiied down to the lowest possible amount of stuff to remember for the benefit of one of my nephews, who has learning difficulties and just likes to roll dice so his dwarves can be awesome. This effects my viewpoint on how this should work by a lot, so I feel it's important to state that context up front. That said, I feel like a key thing to determine early on is just how different you want these all to be from each other. For example, what level of difference would you want between a basic Blooded trooper, a Veteran Death Korps Guardsman, a Brood Brother, and the existing profile for basic Marksman Trooper NPOs? Giving them all their own special rules seems redundant, (after all, at that point why not just use the existing Kill Team's rules as they are), but making them all function identically might not be what you want either. There's also the question of granularity, for the lack of a more appropriate term. Presumably the point of making NPO datasheets will be to have less profiles than the existing Kill-teams have, but how far would you want them pared down? To use the Blooded for the example again, you could theoretically trim the contents back to Blooded (Marksman), Blooded (Melee), Blooded Leader, Enforcer and Ogryn. Heck, you could just count the Enforcer as another Blooded Leader, if minimum number of profiles is the goal. Better still, in that regard, would be to use the existing Trooper NPO stuff (both brawler and marksman, as appropriate) for the majority of the Blooded, and the Heavy melee profile for the Ogryn, leaving you with just needing a profile(s) for the Blooded Leader(s). I'm of the mindset that there is no shame in leaning on (or outright using) the existing NPO profiles, and the goal should be adding the absolute minimum of additional datasheets and special rules, but I'm aware that that doesn't mean everyone else would want the same thing. People who mainly play the Blooded might want something slightly more potent to represent their guys with, for example, even as NPOs. So I think it's important to first work out what level of complexity you'd want before tackling a project like this, and whether the goal is maximum amount of customised datasheets or maximum integration with existing stuff. EDIT: oops, left out a few words EDIT: Left out a lot of words, actually Edited November 1 by Ace Debonair zulu.tango and Dr_Ruminahui 2 Back to top Link to comment https://bolterandchainsword.com/topic/384365-faction-specific-npos/#findComment-6073903 Share on other sites More sharing options...
Indy Techwisp Posted Wednesday at 04:40 PM Share Posted Wednesday at 04:40 PM Chiming back in here to say that with the November FAQ update they have added a new NPO: The Sniper. I'm somewhat hopeful this means that we'll get more NPOs in downloads like this throughout the edition. That aside, any faction that has a Dedicated Marksman (or has a Squad Sniper) now has an NPO for that model. Link to comment https://bolterandchainsword.com/topic/384365-faction-specific-npos/#findComment-6076577 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now