OverchargeThis! Posted Monday at 03:41 PM Share Posted Monday at 03:41 PM I just bought a box of Tartaros Terminators. I was going to give them two Heavy Flamers for their special weapon loadout. How would you recommend I equip the melee weapons in a 10-man squad? Link to comment Share on other sites More sharing options...
Agramar_The_Luna_Wolf Posted Monday at 07:31 PM Share Posted Monday at 07:31 PM Well, I don't play BA, but if the squad is mostly oriented to close combat, i think a pair of Thunder hammers, at least(one for the sarge) are a must have. From there, maybe 3 or even 4 pairs of lighting claws, a pair or chain fist or at least power fist, and the rest power weapons(power lances or power mauls) and combis. Always a Vexila,anyway Link to comment Share on other sites More sharing options...
OverchargeThis! Posted yesterday at 05:31 AM Author Share Posted yesterday at 05:31 AM Thanks for the tip. Agramar_The_Luna_Wolf 1 Back to top Link to comment Share on other sites More sharing options...
SlickSamos Posted yesterday at 10:39 AM Share Posted yesterday at 10:39 AM I kinda disagree with how many points you're putting into CCWs on a WS4 unit, as the glorious thing about Tartaros (auto correct wanted to put Tartans XD) is how cheap they are! As BA, both Power Axes and Power Lances wound on a 2+ on the charge anyway so I'd run 2-4 with TH (one on Sarge as per Agramar) then just leave the rest with Lances and Axes. That said both LCs and PFs are cost effective upgrades so Agramar's upgrades are worth it, just it all adds up on an adequate CC unit. Tbh I'm adding LCs & PFs to my ones just because they look cool even though I'm not sure they are 'optimal', so feel free to ignore me XD Link to comment Share on other sites More sharing options...
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