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I´m very new to Imperial agents and I know most people thinks it´s a dead army with lot of problems ( it has some problems, like missing a army rule) but I just love the army and specially the diffrent units. Several of them are so cool and you can really mix and match after taste. Myself love the breachers and arbites. But the army lack in anti-tank. so what is you idea for anti-tank?

 

I´have been thinking about Deathwatch with Thunder hammers, Immolaters or Armigers. But what would you chose and why? And have I missed something?

Depends which Ordo you are leaning into. 

 

Xenos- Deathwatch. Hereticus- Sisters with meltaguns/ multi meltas and  Immolators, General Purpose- Armigers. 

 

IMHO I'd go Sisters and Immolators. Cool newer models, gives you a different Imperial look, possibly different colors to paint, and  Sisters are just awesome.

Yes, I agree that Immolates and sisters of Batttle is very good and cool units too! One of the appell with Imperial agents is that you can mix diffrent armies and units that makes it less boring as you can paint and change colour from units to units.  

 

I´m leaning into two Immolaters but also two Armiges warglavies to get that anti-tank fixed. what do you think?

Immolators are pretty good but as a Dedicated Transport, you have to buy a Sisters squad to go in it so the package comes to 200 points. For that you 2 get 2 units, one of which has Objective Secured and a total of 4 multimelta shots, 2 of which are twin-linked.

 

An Armiger Warglaive is 150 points and is tougher than an Immolator and pretty good in melee too. It has a better main weapon but only 2 shots. I think the two options are pretty well balanced so I guess it depends on what the rest of your army looks like. You could make a pretty good case for 1 of each I think.

Edited by Karhedron
  • 2 months later...

I asked myself the question and in the end, looking at the stats, I came up with a few entries.

It doesn't work a miracle on big endurance, but on rhino type chassis it does the job (the stats combine the shooting and melee phase):

-12 agents + multi-melta + priest, 9 hp on one rhino, 4hp on a land raider.

-5 GK terminators in charge, 8 hp on a rhino, 4 hp on a land raider (we must be able to take out the rhino by putting an inquisitor in it).

-Draxus + breacher with an enemy on an objective: 9 hp on a rhino, 5 hp on a land raider.

-5 death watch kill team (with hammers) + watch master, it takes out a rhino, 6 hp on a land raider.

-5 death wtach kill team (hammers) + artemis, it takes out a rhino, 8 hp on a land raider.

 

The anti-vehicle among the agents revolves around the death watch in melee.

Imperial agents remain affordable for their point cost and Draxus in a breacher squad does a lot of damage when it comes to attacking objectives (tanks are not their favorite target, however).

Terminators are only interesting for their resilience and if they manage to have two melee phases. Otherwise they are expensive for their impact and must be able to charge to be effective.

 

In comparison, a Moirax IK for 160 points gives 4 hp to a land raider and 9 hp to a rhino.
Which places it below these inputs, but above terminators (provided they only type once).

 

These stats do not take into account possible stratagems, detachment buffs and optimizations, which can completely modify the balance of power.

Edited by Darwhine

I've been allying in my Knight Castellan for the primary anti-tank role. 

If you're open to using Legneds models, Inquisitor Karamazov has some decent Anti-Tank, I use him a lot. 
The Immolator with Multi-Meltas is decent too. 
The Inquisitorial Henchmen servitors can get Multi-Meltas too, but they are not terribly consistent. 

Beyond that, Thunder Hammers from your kills teams are your other big source. 

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