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Welcome to part one of the Blood Angels Unit of the Week series!

 
Following the release of the 10th edition Codex Supplement, there is no better time to discuss all the units we have access to. Each week a different unit will appear, with the idea being that we discuss how best to use that model on the battlefield. Where part one will discuss the units from the units found within Codex Supplement: Blood Angels, parts two to four will discuss Codex: Space Marines, part five will be Imperial Armour, and part six will be Legends.
 
Note, this isn't to lament any nerfs, etc, from previous editions; the rules are as they are so try to unlock its potential for those who wish to use them all the same. Similarly, this thread is only for using the option being discussed; it matters not if you feel something is a better choice as such comments aren't constructive to the topic and shall be removed.
 
Without further ado, here's this week's entry:

 

sml_gallery_62972_10568_1098.jpg Death Company Captain with Jump Pack


What are you thoughts here folks? How best would you use an Death Company Captain with Jump Pack?

  • To compliment a list, or to build a list around? 
  • Which Detachment are you using?
  • What unit is he leading, if any?
  • What delivery options are you using? 
  • What deployment options are you using?
  • Are you using an Enhancements here?
  • Stratagem synergy of note?

 

Over to you.

 

Please note the Death Company Captain will be discussed elsewhere.

Should you want your model on display here (or on another thread), then submit a photo here please.

 

(Once I work out how best to float it!)

 

***

 

As an aside, the thread setup may change over the coming weeks until I'm happy with them. This includes the photos.

I like that this is a featured article and yet no-one's said anything about the DC Jump Captain in it yet.

 

This guy was a surprise in the codex tho, right?

It'd be nice to know how people have ended up using them.

I like the idea of a Death Company Captain, but think both versions are quite limited. I think them having a mechanic where they could take a battleshock test to try and regain their OC each turn while leading a squad could have been interesting. As they are currently I don't see much space for them outside of the Death Company detachment.

 

One thing I would like to try is running a solo Jump DC Captain with the Blood Shard. Could potential turn him into a wee cruise missile that is just dangerous enough that he can't be ignored.

 

I would maybe consider one in place of Lemartes for a DC jump squad that is intended to be a huge distraction carnifex. But that will likely be when points inevitably go up two days before the tournament at Warhammer World I'm going to in February (It happened to my UM last September, and no I'm not still annoyed). But in that situation it would have to mean Astorath or a Jump Chaplain wasn't an option.

 

I'm still going to kitbash one as I've got the Jump Pack from my second Lemartes I can use and a classic piece of art to base it around.

Edited by Casual Heresy
21 hours ago, Indy Techwisp said:

I like that this is a featured article and yet no-one's said anything about the DC Jump Captain in it yet.

 

This guy was a surprise in the codex tho, right?

It'd be nice to know how people have ended up using them.

 

They aren't, because he sucks. I'd love to just 1:1 him with the Smash Captain I already have built up, but since they have decided to keep his load out specifically what's in the BA Cap box, he has meh load out options and a lack of synergy with the units you'd want to attach him to.

 

You want to build big bricks of DC as they are damage dealers, not point holders or backfield baby sitters. But the cap doesn't bring enough to the table compared to any of the other options we have.

 

If DC allowed a Chap and a Cap, that'd be spicy. Probably too strong. 

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