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Okay so this isn't perfect, the combat res stuff could probably be worded better or more explicitly, the hope is common sense prevails in terms of combat res. 

 

 

This core change is designed to shift the meta back from infantry being king. This big change means that those cool expensive units players pay a lot of points for finally get their resilience in combat and not just from shooting. It's meant to adjust incentives because now charging isn't a guarantee of likely causing some wounds. 

 

I left rend out of it, so veletarii and ogryns will still hit hard but they don't cause an ap, so the hope is they'll focus more on lighter targets like other infantry and leave the heavy tanks and knights and titans alone as they'd get their saves. 

 

Inv saves work, as do ion saves. Ion works like with shooting, so ap -1 won't shift the integer, but ap -2/3 shifts it 1, ap -4 shifts it 2. Also still only works in front arc. 

 

I get ion saves don't work in cc in 30k/40k, its more just to flesh out the ap sytem than any fluff reason. 

 

I still don't think this "fixes" infantry by a long shot, they're still great, still run 3x and charge 2x and so on, would love to address those things as well. This also doesn't fix rhinos arvuses and other cheap vehicles charging. But it's a start. 

Armoured WIP.jpg

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