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1 hour ago, Wormwoods said:


There are a few people on YouTube claiming that the detachment isn’t keyword locked. So could the abilities be given to Allied Knights as well?

3 minutes ago, VanDutch said:


There are a few people on YouTube claiming that the detachment isn’t keyword locked. So could the abilities be given to Allied Knights as well?

The way it's worded right now, yes, you can buff an allied Knight.

 

Lancer can finally get the advance and charge he should have had through its Bondsman all edition. :biggrin:

5 hours ago, Vassakov said:

 

Suspect it'll be Necrons Friday.

 

Wow, you totally called it!

38 minutes ago, Ahzek451 said:

Take it for what it's worth,  but this is floating around today:

FB_IMG_1733404251959.jpg

 

Not the C'tan Detachment that I wanted, because buffing C'tan is totally what the game needs right now (it's so not), but this is intriguing!

image.png.10265b558ec267d5d8295d898f794828.png

 

Yes, as written it could be applied to an allied unit as it's not keyword restricted in the way that other detachments are. It almost certainly should read: "... select one or more ADEPTUS MECHANICUS units from your army..." but it doesn't.

 

One suspects that this is an oversight likely to get stealth edited shortly. There's a slight argument that applying to Knights is fluffy, but if you try and claim that your Grey Knight Terminators or Deathwatch Kill Team now has +1 Toughness or Advance and Charge because of this I'm going to give you a slap. :facepalm:

Well at least Robots get a little love from a detachment that does other stuff as well... Transocular Dyad Wafers seems like oodles of fun.

 

In terms of 'goodness', it's no Hunter Cohort, but then few things are. The fact of it not being a niche thing makes me glad. Including focused defence and speed buffs on top of the already excellent Doctrinas makes me think that the ceiling on this one is probably pretty high, but it's gonna be micro-intensive at times.

 

Strats are a bit meh tbh, but you'll be doing Neural Overload most turns I'd wager, and still probably bring like 2 Manipulus (Manipulii? Manipulodes?) and maybe an Eradication Onager specifically for Targeting Override when you gotta slay something.

 

As a result this feels about similar to Nids one in terms of overall quality... a bit less niche in terms of comp, but also harder to pilot effectively once on the table given potential for analysis paralysis on who to buff.

 

I suppose the detachment rule works best on large units, so that's probably the play - Do some defence stuff for early staging, then full send advance/shoot/charge +1 WS robots / Sicarians, then probably settle back on T in late game to outlast opponent. Being able to switch from defence to movement AND shooting to melee is sure to make for some interesting play.

 

All told, I think I've talked myself into it, although feels a shame to miss out on the Transport strat... Still ain't got Duneriders (not a big fan of the models).

 

Cheers,

 

The Good Doctor.

 

 

3 hours ago, VanDutch said:


There are a few people on YouTube claiming that the detachment isn’t keyword locked. So could the abilities be given to Allied Knights as well?

For right now, but expect it be FAQd......at some point in the future. 

 

Detachment is legit SUPER good. Robots getting the army rule AND the Detachment rule (and therefore getting a total of three units selected in a 2000 game) via just an Enhancement is crazy. KatDestroyers getting essentially non dangerous Plasma and 18" Flamers is cool. I like the melee enhancement for a Dominus hanging with Breachers since it's cheap but I imagine the double Imperative is better there. 

Lots of ideas to work with here. 

 

Pattern I've noticed so far with the detachments is Death Guard was good, Dark Angels was bad, Tyranids was good, Thousand Sons was bad, and today AdMech was good. Is that a sign Necrons tomorrow are gonna be bad?

Go check the leaks for Necrons tomorrow. Probably the strongest detatchment in the game.

 

At some point they have to give the Necrons something that makes them bad, but that's probably not til 11th at this point. 

19 hours ago, DemonGSides said:

At some point they have to give the Necrons something that makes them bad, but that's probably not til 11th at this point. 

 

I got you covered, Brother, because the biggest nerf to any army is me playing it.

Just now, CL_Mission said:

Oh hey, the new index is dropping.

My 'I like it when the Inquisitor Chamber Militants are all single squads that join larger Imperial Armies' windmill tilt was never going to last. C'est la vie. 

3 minutes ago, Wormwoods said:

My 'I like it when the Inquisitor Chamber Militants are all single squads that join larger Imperial Armies' windmill tilt was never going to last. C'est la vie. 

 

I think the regular IA way is still going to be viable, and I don't think the intent is to pull Deathwatch out of IA.  They're just also giving a way for all the people who may have gone a wee bit overboard with Deathwatch collections to have a viable way to flavorfully play their army.

And yeah, Necron detatchment, strong as hell.

I like how the article emphasis the +1 to hit on the relentless onslaught, as in, by just reading the article the reader would think this rule only applies to shooting, but it looks to apply in combat too. 

This detachment works on so many units and has very little limitations. Very strong. Destroyers and the silent king will benefit bigly from this(and c'tan...and frankly so many other things). 

Only 6 so far, but I do get the impression these detachment creations are like last-minute homework assignments handed out to different people. 

Edited by Ahzek451
1 hour ago, Ahzek451 said:

I do get the impression these detachment creations are like last-minute homework assignments handed out to different people.

So... par for the course then. Wasn't the rumour that 10th as a system was scrapped and rewritten pretty much last minute? Don't get me wrong - I like the game in its current state, but parts of it always seem rushed or undercooked.

 

I'm more stoked for tomorrow than I probably oughtta be, but definitely looking forward to fielding 'Deathwatch with allied Agents' like the God-Emperor intended.

 

Cheers,

 

The Good Doctor.

1 hour ago, Dr. Clock said:

So... par for the course then. Wasn't the rumour that 10th as a system was scrapped and rewritten pretty much last minute? Don't get me wrong - I like the game in its current state, but parts of it always seem rushed or undercooked.

 

I'm more stoked for tomorrow than I probably oughtta be, but definitely looking forward to fielding 'Deathwatch with allied Agents' like the God-Emperor intended.

 

Cheers,

 

The Good Doctor.

Can never remember if it was an actual rumour or just implied by us when looking at the actual state of 10th at launch (looking at the stats in the Leviathan instructions, lack of playtesting etc) i definitely believe it though.

1 hour ago, Dr. Clock said:

So... par for the course then. Wasn't the rumour that 10th as a system was scrapped and rewritten pretty much last minute? Don't get me wrong - I like the game in its current state, but parts of it always seem rushed or undercooked.

 

I'm more stoked for tomorrow than I probably oughtta be, but definitely looking forward to fielding 'Deathwatch with allied Agents' like the God-Emperor intended.

 

Cheers,

 

The Good Doctor.

Heh, well yes par for the course indeed. To be fair GW has been putting in the same amount of resources in this kind of thing(with slight variations) since forever.

Edited by Ahzek451
2 hours ago, Borbarad said:

I’m surprised they are publishing the DW index tomorrow; expected that to be the big xmas present. 

The "Big Xmas Present" seems to be a proper Emperor's Children reveal, judging by that "Find Da Red Gobbo" thing very much hinting at something EC with the images you need to find for it.

Oh yeah, just paraphrasing this over from the Hexwarp Thrallband discussion in the TSons board, but there's an interesting thought going around about the Detachment's assumption of TSons having more Psychic weapons than they currently do.

 

These Detachments are meant to be compatible with and building off the Codexes, right?

If we assume the rumour that Daemons are getting rolled into the Cult Marines is true, this removes the issue with lacking Psychic weapons as nearly all Tzeentch Daemon shooting has the Psychic tag.

21 minutes ago, Indy Techwisp said:

Oh yeah, just paraphrasing this over from the Hexwarp Thrallband discussion in the TSons board, but there's an interesting thought going around about the Detachment's assumption of TSons having more Psychic weapons than they currently do.

 

These Detachments are meant to be compatible with and building off the Codexes, right?

If we assume the rumour that Daemons are getting rolled into the Cult Marines is true, this removes the issue with lacking Psychic weapons as nearly all Tzeentch Daemon shooting has the Psychic tag.

 

That's a good shout; not immediately obvious.  In the Death Guard side of things, that'd also give some good benefits to Plaguebearers, though not Nurglings.

https://www.warhammer-community.com/en-us/articles/pt27vdqe/grotmas-calendar-day-7-whether-youve-been-naughty-or-nice-the-deathwatch-are-coming/

 

Deathwatch Index is out! New Talonstrike Jump Pack Kill Team looks fun, all the older Kill Teams are back with new compositions. Weirdly, minimum squad sizes go down to 3, but points are only listed for the 10-man squads.

Just now, Brother_Doom said:

Weirdly, minimum squad sizes go down to 3, but points are only listed for the 10-man squads.

Just a quirk of the weird way you build Killteams, the intent is clear enough. Minimum of the basic marine which prevents you from just taking 9 Plasma gunners and calling it a day. 

 

Seems cool, though. I'm glad they minimised the weird mixed toughness stuff. 

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