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10 hours ago, DemonGSides said:

Move Shoot Advance seems really good.

 

It certainly always worked well with shorter ranged Aspect Warriors like Dire Avengers and Fire Dragons. They could get in close, hose a target and pull back out of charge range. Longer ranged units could use it to hop out of cover, shoot and then duck out of LOS. 

On 11/24/2024 at 4:00 AM, Ayatollah_of_Rock_n_Rolla said:

Sure, but aside from Banshees, has there ever been any lore justification given for that? Has it been said that because the arnour is ritualistic in nature it's meant to represent one of many sides of Khaine, a male deity, and thus it is masculine (without deeper connection to being male, unlike Banshees)?

Plenty of 'male' deities with female aspects or vice versa in real life. Dionysus and Aphroditus/Hermaphroditus, Loki, et cetera.

6 hours ago, Karhedron said:

It certainly always worked well with shorter ranged Aspect Warriors like Dire Avengers and Fire Dragons. They could get in close, hose a target and pull back out of charge range. Longer ranged units could use it to hop out of cover, shoot and then duck out of LOS.

No argument it was effective, just that it was a little annoying to have what amounted to a second movement phase every round. It kinda just jacks up the micro on the user end and did lead to some NPE when you're shooting people and they can't shoot back. Adding the 5++ to Aspects is basically good enough that I was okay losing Battle Focus because it made movement more predictable and overall faster, so I'll be very interested to see what it turns into for the new 'dex. For whatever reason I can't imagine that we'll just get armywide move-shoot-move, but equally can't think of what else this might entail as yet. Like maybe it's still a move-shoot-move but only for a set number of units each turn...?

 

At the end of the day I also always basically felt like you could cut out most of the extra needed time and non-interaction by just giving some units higher ranges and/or movement values so they could, as you say, shoot once without guaranteeing a charge by survivors or just generally get across the board.

 

And then we look at current warp spiders and realize that the only thing keeping them even near the same ballpark as other units is that they need to see their target to shoot them... Basically if move-shoot-move like that comes back, I predict great gnashing of teeth. Spiders and Hawks have already been a bit of a meta problem for a good half of the edition, hopefully this doesn't bring those problems roaring back.

 

Cheers,

 

The Good Doctor.

Oh Man!!  Beautiful new models... It's been many years that I have sat back and Patiently waited to make a whole Army with all the phoenix lords and respective Units :wub::wub::wub:+:cool:

 

The Time is Coming... O' Wallet where art thou :laugh:...

 

M

On 11/23/2024 at 3:36 PM, Jukkiz said:

also, am i only one noticing that all phoenix lords seem to have same style of "chest icon/armor with corner straps" style going on?


That’s been the case since their 2nd edition incarnations, check out the old models and you’ll see the same design for each Phoenix Lord. GW have faithfully reproduced that detail.

My favourite aspect, in plastic. YES! I already have 12, but I'll be getting some more to fill out the ranks, as well as the PL.

 

I'm just glad they went with Lykhis over Lykhossidae, after Eldar Prophecy. 

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