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5 hours ago, TheTrans said:

Absolutely love how dynamic the new Krieg Steeds are, but god damn... do the riders suck... they've lost the cool 'elite' vibe they had, with the single piece chest armour and the back mounted, grenadier styled respirator. The new masks just suck though I feel they are really showing the limitation of plastic by comparison to resin. 

Outside the horses, all of the non-vehicle/weapon models just have a very cartoony vibe to them (probably exemplified by how sort of gritty and realistic feeling the originals where). 

 

This is a thing that happens in transition from resin to plastic for most stuff. I had the same feeling with the Solar Auxilia sets (though very happy all the vehicles are plastic now). 

15 hours ago, Orange Knight said:

I've looked over these, and overall I think they are an improvement over the Forgeworld resin selection.

 

The Forgeworld kits were good, but they were also safe in their world war 1 aesthetic inspiration. These kits hold on to that, but they are also more strange and overall more '40k"

 

Big hit in my opinion, and I'm glad these exist. If I do a Guard army, these will be the kits I'll be using.

 

Think you've hit the nail on the head with regards to my own opinion. I've never been the biggest fan of Krieg due to the WW1 style alongside the more realistic style. The new stuff feels more 40k to me so I'm more interested this time. I'll be shying away from the infantry still, but the deathriders and artillery will look great painted to match the Vostroyan infantry I've got tucked away.

 

I really enjoy the new deathriders and how weird the mounts looks. Think I'll paint them the same way I painted the flesh of a recent batch of Leviathan Termagants  to highlight the unnaturalness of them. The fact they are set up for prolonged combat gives me ideas of a sacrificial first wave of Attilans followed by these guys while reciting the 'Charge of the Light Brigade'

 

Big guns are big guns so I'm sold. I'll need to magnetise them I think since various options look interesting, but fielding three of the big howitzers is too tempting.

 

If the new heavy flamer team can be included in infantry squads like the normal ones I'll be adding quite a few.

 

 

If GW legends all the FW stuff I definitely won’t be playing at a LGS again (which wasn’t likely anyway.)  I would like to think there would be some type of foot Marshall/commander but I’m not deluding myself.

 

I like the new Death Riders better.  I have 10 of the resin ones and 90% of all those little resin bits got thrown in a drawer.  To be fair, I just don’t like resin.  I’ll give the new stuff the thumbs up.

My gripes are a lack of a quartermaster, grenadiers, a proper marshal on foot, the weird selection of heavy weapon teams (BRING ME MY MORTARS, AUTOCANNONS, AND HEAVY BOLTERS, DAMN IT!). I hadn't spotted the armour changes to the death riders until now, which admittedly are not great.
Among those, only one is a criticism of the actual models we've got (okay, the field telephone with the gas mask is a LITTLE ridiculous.), the rest are "I WANT MORE", which pretty much sums it up. I think they've done a REALLY good job of making the Krieg plastic and bringing them back into 40k as a proper plastic release. I wonder if we'll get a tank commander piece or two, just to help unify the army cosmetically?

My sentiments would be more positive if not for the fact that the new Combat Engineers kit replaces two very distinct units. From a practical/financial perspective i get why they consolidated grenadiers and engineers, but i'm sad that the classic engineer design is now gone, with the grenadiers being the dominant visual inspiration. I'd honestly prefer it if they were just plastic grenadiers; my thoughts would be "oh its a shame that engineers didnt get updated too" instead of "the engineers as a distinctive design are gone". I liked that engineers didnt have a full greatcoat; it fit their whole tunnelfighters schtick and it added variety to krieg infantry.

Also, I'm puzzled by wholesale removal of the back-mounted respirator assembly that many of the krieg miniatures (engineers, grenadiers, commissars, etc) had. The commissar (not the Lord) in particular suffers from the standard hose configuration, with the filtration assembly awkwardly tacked on to his fancy cuirass. Also his cap needs a more pronounced peak; it looks oddly flat as it is.

Edited by Mmmmm Napalm

I'd hasten to add that they absolutely need to trim the fat on the unit entries, otherwise assuming a catachan release next edition you end up with what is basically 3 full ranges masquerading in 1 army list with lots and lots of overlap. Maybe the supplement method could be on the books?

51 minutes ago, Mogger351 said:

I'd hasten to add that they absolutely need to trim the fat on the unit entries, otherwise assuming a catachan release next edition you end up with what is basically 3 full ranges masquerading in 1 army list with lots and lots of overlap. Maybe the supplement method could be on the books?

 

No thanks.  I'd rather they go down to just non-model attributed entries; "Infantry Squad" is infinitely more appealing to me than "Cadian Squad" or "Death korp of Krieg" squad.

Let me have either a full thematic army of one type of regiment if I want it that way, or let me have a hodge podge regiment that looks how I want if I want it that way.  The way the rules are currently coded, it pushes the idea of the hodge podge because the datacards are name.  I am not one who's a stickler for the sort that would require DKK to be used with a DKK datacard, but those people do exist and it would be nice for GW to embrace "Your models, your force".

Like, the IG codex could/should be pretty light, even if their model range isn't

 

4-5 types of leaders, with like 3-4 named guys

2 Battle Line Types;


Conscript/Militia

Regular (Currently Infantry Squad)

 

3-4 "Better" infantry

Close quarter/Scouting leaning (Currently Catachans)

Dig in and Survive (Current DKOK)

Assault/Point Capture (Currently Cadians (kinda))

 

Then Elite infantry

Stormtrooper Specialist (Kasrkin)

Rapid Insertion Specialists (Scions)

Ogryns of various stripes


Then vehicles can be upgraded with various upgrade kits for the various regiments people like.

 

 

All of the above can be made with whatever regiment you like, just have specific loadouts/specialists attached to them.  That'd be my ideal.  Very much a pipe dream cuz of Chapterhouse stuff.

 

16 minutes ago, Robbienw said:

The lack of an officer and a marshal is just really really weird.  One of the many strange creative  decisions the 40k studio likes to make these days.

Or there will be a second wave like there was with the Cadians. But it couldn’t possibly be that. 

12 minutes ago, Redcomet said:

Or there will be a second wave like there was with the Cadians. But it couldn’t possibly be that. 

Maybe that will be the case for a Marshall, but that still leaves no regular line officer in the command squad.  Which is bizarre.

26 minutes ago, Robbienw said:

Maybe that will be the case for a Marshall, but that still leaves no regular line officer in the command squad.  Which is bizarre.

Totally Agree and making the Lord commissar a separate kit with a head swap option would have been better right?:yes:

 

So unknown atm if the lord commissar is back or not:ermm:

On 11/24/2024 at 1:16 PM, Orange Knight said:

The Forgeworld kits were good, but they were also safe in their world war 1 aesthetic inspiration. These kits hold on to that, but they are also more strange and overall more '40k"


I dunno. To me, anyway, the visual homogenization of 40K has been a real bummer. Having everything look "strange" in, typically, the exact same way, all fighting in the exact same set of GW-produced terrain, written up in fiction with the exact same tone has not been kind to the place. I miss when you had whole branches of GW kind of doing their own thing and using the setting in completely different ways. It felt like a big place. Now it feels like a market-tested product line. Which it is, I guess, but it doesn't feel like anything more, and it used to.

Edited by Lexington

I hope they are going to release the Macharius as a "surprise" unit, now that they did almost the entire range of Krieg infantry units.

 

Also hope that Krieg gets to use Solar Auxilia tanks which used to be for them in the Vraks books, but i guess with the internal 40k/Specialist Games feud, it ain't going to happen of course.

15 minutes ago, siegfriedfr said:

I hope they are going to release the Macharius as a "surprise" unit, now that they did almost the entire range of Krieg infantry units.

 

Also hope that Krieg gets to use Solar Auxilia tanks which used to be for them in the Vraks books, but i guess with the internal 40k/Specialist Games feud, it ain't going to happen of course.

That depends on if the SA tanks get 40k rules at all, which I hope so.

3 hours ago, DemonGSides said:

 

No thanks.  I'd rather they go down to just non-model attributed entries; "Infantry Squad" is infinitely more appealing to me than "Cadian Squad" or "Death korp of Krieg" squad.

Let me have either a full thematic army of one type of regiment if I want it that way, or let me have a hodge podge regiment that looks how I want if I want it that way.  The way the rules are currently coded, it pushes the idea of the hodge podge because the datacards are name.  I am not one who's a stickler for the sort that would require DKK to be used with a DKK datacard, but those people do exist and it would be nice for GW to embrace "Your models, your force".

Like, the IG codex could/should be pretty light, even if their model range isn't

 

4-5 types of leaders, with like 3-4 named guys

2 Battle Line Types;


Conscript/Militia

Regular (Currently Infantry Squad)

 

3-4 "Better" infantry

Close quarter/Scouting leaning (Currently Catachans)

Dig in and Survive (Current DKOK)

Assault/Point Capture (Currently Cadians (kinda))

 

Then Elite infantry

Stormtrooper Specialist (Kasrkin)

Rapid Insertion Specialists (Scions)

Ogryns of various stripes


Then vehicles can be upgraded with various upgrade kits for the various regiments people like.

 

 

All of the above can be made with whatever regiment you like, just have specific loadouts/specialists attached to them.  That'd be my ideal.  Very much a pipe dream cuz of Chapterhouse stuff.

 

I understand what you're saying but I don't think the appetite is there to make kits to represent all of that for more than half a dozen regiments. That's asking for more kits that are purely aesthetic upgrades than most armies have in their entirety. The fact that some weapon options and the like are regiment/kit specifc pushes it the other way - they're bloating the book massively.

I'm not really liking these models.  The Death Rider mounts look too un natural due to the lines.  Digital sculpt failure in my opinion. Soulless. 
I don't like the uniform change for the engineers either. The short coats were better.  Over all meh. GW should go back to using sculptors who sculpt physical models. Or some kind of hybrid between the two. Swing and a miss. 

I think they look great. I've always liked the krieg stuff but was put off by them being in resin. Pretty sure I'm up for adding a platoon of these to my Cadian army. I'm thinking a command squad, two infantry squads, 1 or 2 big guns, maybe a heavy weapons squad (I agree the options are weirdly narrow here) and then either an engineer squad or some death riders. 

4 hours ago, Mogger351 said:

I understand what you're saying but I don't think the appetite is there to make kits to represent all of that for more than half a dozen regiments. That's asking for more kits that are purely aesthetic upgrades than most armies have in their entirety. The fact that some weapon options and the like are regiment/kit specifc pushes it the other way - they're bloating the book massively.

 

Sure, that's why I said it's a pipe dream, but also, I disagree.  It would be about the same amount of kits now, you'd just buy kits by the body and then buy the weapons separately.

So you'd buy "Vostroyans" which is a kit of Vostroyans with Vostroyan like Las rifles, and then somewhere else there'd be a "Imperial Guard Weapons Upgrade Pack" That's just a bunch of generalized weapons with generic gloved hands that can fit into the conveniently included arms on Vostroyan sprues.

Same thing with like a "heavy weapons team", and maybe even "Rough Rider Horses" so you can have whatever themed horsemen you want to, etc etc.

It wouldn't end up with THAT many more kits than other forces, and it's OK for different forces to be sold different ways; this way wouldn't work for Space Marines or Votaan, or most other factions.  But Guard could be unique and not get that much more support (Certainly less support than the current paradigm, where they seem to want individual datasheets AND boxes for Krieg and Cadian and then also a general "infantry" squad sheet),  and make most if not all of their players happy.

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