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One of my HUGE complaints with GW terrain is that the don't make "whole" buildings. Everything is a ruin, always.

 

But the new terrain kit for LotR has three nice looking Gondor mansions that could be made suitable for 40k... But I'm not sure if the scale matches up. Does anyone know if these would work in 40k?

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https://bolterandchainsword.com/topic/384669-lotr-to-scale-for-40k/
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11 hours ago, Evil Eye said:

Within the fuzzy boundaries of 40K scale, it should look just fine. I seem to recall LOTR minis are a fraction smaller and less heroically-proportioned than 40K, but for buildings/terrain it should be fine.

Agreed. And 40K minis are a bit less "heroically proportioned" now than they used to be. Compare a modern Cadian to an old metal 2e Cadian - the head and hands are much smaller proportionally on the modern one. 

 

LOTR minis are also bigger than they used to be - compare the first version of the Fellowship to the Rohan minis currently being previewed. IMO there's now enough of an overlap that some LOTR minis could pass for 40K minis from a feral or medieval world.

 

The buildings should work alright I think. Here's a gondor tower with a space marine for scale, as well as one of the mansion with one of the new foot-knights from Old World Bretonnia

 

osgiliath7-768x1024.jpg

1191693-Games Workshop, Gondor, Kitbash, Lord Of The Rings, Mansion, Mesbg, Middle Earth.jpeg

Edited by AutumnEffect

Brother I just got home to take this photo for you:

 

IMG_20241125_194843.thumb.jpg.6bf465daf8ff48f006afe8ddd16da653.jpg

 

That's the Dead Men of Dunharrow between a Primaris and Blackreach Marine.

 

The Oathbreakers are definitely a bit taller than the Blackreach Marine, like with their helmets they're half-a-head taller.

 

You know how 40k minis are becoming taller and taller?  The LotR shouldn't be out of scale, but they'll feel like civilian-sized while all your minis look like tall army dudes.  Oh, we actually use LotR minis at our Warhammer Store for 40k games.  They don't feel small, they just don't feel like they're made for genetically engineered transhumans or athletic girls in power armour, but they're fine.  They feel like they're for normal people that don't wear power armour.

Worth noting that functionally every LOTRSBG / MESBG since 2016ish has been closer in scale (both in terms of height and proportions) to mortals in 40,000 than they have been to previous models from their own range. All of the resin characters, and now the newer plastics, are of comparable scale to humans in the Necromunda and Imperial Guard ranges.

2 hours ago, No Foes Remain said:

You've brought up a point that's been nagging me for a while, GW's actual buildings are always ruins. I miss the old sector stuff where you could build them wall by wall and make a intact building should you wish.

The buildings are still (mostly) modular and you can build them intact, the build instructions just only show you one build. They're just more complicated.

3 hours ago, Tyriks said:

The buildings are still (mostly) modular and you can build them intact, the build instructions just only show you one build. They're just more complicated.

Not really, in the case of the ryza buildings and whatever the name of the ones that came with the starter set that's no longer on the site. The new kill-team stuff seems better but I've not got that or delved into it to find out, mainly due to my disapointment with the previous lot and GW's need to remove the terrain and make new ones every couple of years.

13 minutes ago, No Foes Remain said:

Not really, in the case of the ryza buildings and whatever the name of the ones that came with the starter set that's no longer on the site. The new kill-team stuff seems better but I've not got that or delved into it to find out, mainly due to my disapointment with the previous lot and GW's need to remove the terrain and make new ones every couple of years.

The Sector Imperialis stuff was every bit as flexible as the old buildings. I don't know which sets you are talking about with the starter and kill team stuff. The Sector Mechanicus stuff is less flexible but still pretty easy to rearrange. Since I don't know which ones you're referencing I will take your word that they aren't flexible, but not all recent terrain is lacking in that area.

 

Edit: I never built any of the Fronteris stuff but that all looks to be entirely intact buildings (just smaller ones).

Edited by Tyriks
33 minutes ago, Tyriks said:

The Sector Imperialis stuff was every bit as flexible as the old buildings. I don't know which sets you are talking about with the starter and kill team stuff. The Sector Mechanicus stuff is less flexible but still pretty easy to rearrange. Since I don't know which ones you're referencing I will take your word that they aren't flexible, but not all recent terrain is lacking in that area.

 

Edit: I never built any of the Fronteris stuff but that all looks to be entirely intact buildings (just smaller ones).

I can't remember what it was called and google is failing me, mainly because GW doesn't do it anymore which is helpful, but the ones I have are the ones that came with the conquest and imperium magazines.

 

Regards to the Imperialis all I can see on GW's site are the ruins and not the buildings, which is a shame if it was as flexible as the old ones.

It's Manufactorum buildings which are the ruined buildings with bits of floor from Imperium/Conquest. I also have a load of that and ryza ruins - but then there is the Landing Pad and Hab Bunker now - together with all the manufactorum stuff like the plasma generators and the furnace and all the walk ways. Having big buildings you can't really entre is understandably not great for the table top

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