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My guess is some kind of Baal defence force Detachment that's Anti-Horde with a side focus on Tanks (Baal Predator included) and Dreadnaughts.

 

Either that or a Blood Angels variant of First Company focusing on Assault Terminators and Van-Vets.

1 hour ago, Kryczek said:

Something to do with terminators.  Archangel strike force.

I was thinking a space hull/terminator theme, but also I would just love something that boosted our transports and Baal pred in some way.

 

maybe give them each an extra 2” of movement, and all transports get the assault ramp special rule?

are we totally sure we'll get one? I mean, i guess its probable, but not necessarily guaranteed right.

Plus lets face it, chances are that if we do get one, it wont be as good as LAG anyway.

A flesh tearer one might be interesting, but honestly I think LAG does them justice anyway. The only obvious classic theme we lack is a rhino rush one. I dont think a terminator one makes sense, thats covered by the core codex.

4 minutes ago, Blindhamster said:

are we totally sure we'll get one? I mean, i guess its probable, but not necessarily guaranteed right.

Plus lets face it, chances are that if we do get one, it wont be as good as LAG anyway.

A flesh tearer one might be interesting, but honestly I think LAG does them justice anyway. The only obvious classic theme we lack is a rhino rush one. I dont think a terminator one makes sense, thats covered by the core codex.

 

You are guaranteed to get one.

Dark Angels already getting one shows that Divergents are being counted as separate from base LSM for Grotmas.

1 hour ago, Blindhamster said:

On the other hand, we already have arguably the best detachment, imo rule wise we shouldn’t really be feeling negative at all… maybe the jump priest I guess - if you were invested in it already. 

 

I can think of quite a few things that were rules negatives for us.

 

Loss of dreads, loss of named characters, loss of lore, loss of personality, weird loadout for the even weirder data sheets specific BA Captain; hell, multiple BA characters released without the option of jump packs.  The BA refresh was tough for a lot of reasons.

 

LAG being one of three good SM detatchments doesn't make up for having one unusable (The Lost Brotherhood) and one meh detatchment in a three detatchment book.

 

It'd be nice to have a good detatchment with fluffy backings instead of :cuss: detatchments with fluffy backings. I want Lost Bretheren to work, I have the ability to field battle line death company with my models. I just never will because the detatchment is straight lousy, and GWs Secondary Team literally only knows how to drop the ball. 

Edited by DemonGSides

Losing the units has nothing to do with the Detachment rules and is more about GW phasing out Firstborn units from the model range. In 8th and 9th edition we just had one set of BA rules so we are still not doing badly. We have one of the best Deatchments in the game and units to leverage it well. We also have 2 fluffy detachments for people who want to play a DC army or a Golden Host.

 

Are they as good? Maybe not but if you want a competitive DC company, you can still fit 9 DC units, 3 DC Captains, 3 DC Captains with Jump Packs, 3 DC Dreads, Astorath and Lemartes in an LAG. The Detachment may not actively be themed around their rules but you can still run well over 2000 points of pure DC using good rules if we want. That is probably better than in any other edition.

Edited by Karhedron
18 minutes ago, Karhedron said:

Losing the units has nothing to do with the Detachment rules and is more about GW phasing out Firstborn units from the model range. In 8th and 9th edition we just had one set of BA rules so we are still not doing badly. We have one of the best Deatchments in the game and units to leverage it well. We also have 2 fluffy detachments for people who want to play a DC army or a Golden Host.

 

Are they as good? Maybe not but if you want a competitive DC company, you can still fit 9 DC units, 3 DC Captains, 3 DC Captains with Jump Packs, 3 DC Dreads, Astorath and Lemartes in an LAG. The Detachment may not actively be themed around their rules but you can still run well over 2000 points of pure DC using good rules if we want. That is probably better than in any other edition.


Sure, but my points is that all of that can be true, and it's also true that we 'deserve' (In the sense that EVERYONE is getting one) a new detatchment too, which was the original supposition; LAG was so good, we won't get a new detatchment (And if we did, we should expect it to be bad; why!?)


A) LAG Is good, it's not that good, and B) Why want even more poor treatment of our faction?  A faction is more than just detatchment rules.

Edited by DemonGSides
3 hours ago, DemonGSides said:

Let us Ally in Necrons, harken back to the Anti Tyranid days!

 

image.png.bd5666309fc780f5ae6d6b8a2a7b170b.png

 

The tricky thing is that there has been no real pattern to the new Detachments. Some have focussed on new ways to play, others on synergies and others on bringing under-used units to the forefront. A Lucifer Armoured Company would be a cool idea. Something along the lines of all Vehicles gain the Assault Rule on their guns and all Transports gain the Assault Ramp rule. That would bring back the Rhino-rush from days of yore but probably wouldn't be too overpowered.

Funnily enough, the new Eldar Armoured Warhost gives all its vehicles Assault and can reroll Advance rolls. Ironically this is a lot less useful on Eldar who are already pretty fast and lose access to various useful Enhancements and Stratagems in the Index list. So far we haven't really seen any duplication between the Advent detachments so I am going to guess that ours will not be a Lucifer armoured company. Anyone else got any other ideas?

Maybe something about our 1st company. Archangel strikeforce giving veterans and dreads a boost, but I can't come up with a rule representing this. In general I don't like detachments limiting your unit choices. With limiting I mean only giving bonuses to a few units. That's the reason I didn't play anything beside LAG yet. Whilst for example devastators don't synergize that much with +S and +A they are at least getting it anyways. 

New idea, how about a <fly> focused detachment?

maybe giving non-aircraft <fly> units +1M and +1 to charge, or a move shoot move ability.

 

for the move shoot move rule id word it so the post shoot move is only applicable if the unit doesn’t use its entire move before shooting.

so a 12”M unit moves 8” shoots, and then can move 4”.

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