Bjorn Firewalker Posted February 17, 2022 Share Posted February 17, 2022 Do LTs get silver trim in addition to silver hands? Do CAPTs get silver helmets in addition to the silver trim they had as LTs?Yes, that's the idea. The Higher the rank, the more metal. Actually, I think once they reach the Consensus, they cover their entire armor in Silver? Excellent idea.Maybe they display the Chapter symbol on both shoulder pads, but use the Diamond on one or both symbols to denote Company.Will they NOT use the right pauldron to declare their function in the Chapter, i.e., a skull for HQ units, four outward-pointing arrows for Assault, one upward-pointing arrow for line infantry, etc.? If so, will this be done for security and counterintelligence purposes? With the skull as immediate reference for the diamond symbol, distinguishing between different companies with similar symbols would be easier. Excellent idea. Link to comment https://bolterandchainsword.com/topic/384777-new-article-index-astartes-void-slayers/page/3/#findComment-5797621 Share on other sites More sharing options...
Codex Grey Posted March 4, 2022 Author Share Posted March 4, 2022 (edited) Thanks, Bjorn! Will they NOT use the right pauldron to declare their function in the Chapter, i.e., a skull for HQ units, four outward-pointing arrows for Assault, one upward-pointing arrow for line infantry, etc.? If so, will this be done for security and counterintelligence purposes?Squad markings are still on the kneepads. However, I think the Slayers would have no problem mixing it up a bit from time to time to confuse the enemy. I'm working on a Insignium page, similar to what I did to my Heralds, just working out the layout and what to include. For now, I've somewhat finalized the Company symbols. Edited March 4, 2022 by Codex Grey Brother Lunkhead and Felix Antipodes 2 Back to top Link to comment https://bolterandchainsword.com/topic/384777-new-article-index-astartes-void-slayers/page/3/#findComment-5801740 Share on other sites More sharing options...
Codex Grey Posted March 11, 2022 Author Share Posted March 11, 2022 (edited) And it's done! Edited January 30, 2023 by Codex Grey Gamiel, Bjorn Firewalker, Brother Lunkhead and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/384777-new-article-index-astartes-void-slayers/page/3/#findComment-5803975 Share on other sites More sharing options...
Bjorn Firewalker Posted March 14, 2022 Share Posted March 14, 2022 Great job! Codex Grey 1 Back to top Link to comment https://bolterandchainsword.com/topic/384777-new-article-index-astartes-void-slayers/page/3/#findComment-5804563 Share on other sites More sharing options...
Codex Grey Posted July 30, 2022 Author Share Posted July 30, 2022 (edited) After making some minor additions, cuts and changes here and there over the past months, I think this first version of the article is complete and I'm pretty happy with it. Still, if anything sticks out, I still want to know. Thanks to everyone who helped out with the development. --- I also made another painting attempt, this time with the Void Slayers as I wanted to see if the scheme worked on a mini. I was worried the it would be too blue, with little contrast between the eyes and armor, but I think I like the result. Like armored space ghosts. Like with my Heralds attempt, I didn't bother with symbols, but I wanted to see how it would look so cheated by photoshopping it in . A thought that struck me was that even though I personally like the simplicity, the lack of ornamentation and bionics, I'm not sure how one would make the Void Slayers more visually distinct while still staying true to their character, besides adding more skulls of course. Hmmm...  Edited January 30, 2023 by Codex Grey Gamiel, Kurgan the Lurker, Urauloth and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/384777-new-article-index-astartes-void-slayers/page/3/#findComment-5851482 Share on other sites More sharing options...
Brother Lunkhead Posted August 2, 2022 Share Posted August 2, 2022 Yours is a very clean design and along with your heraldry and marking designs, this combination makes your Void Slayer stand out quite nicely Codex Grey 1 Back to top Link to comment https://bolterandchainsword.com/topic/384777-new-article-index-astartes-void-slayers/page/3/#findComment-5852705 Share on other sites More sharing options...
Codex Grey Posted January 30, 2023 Author Share Posted January 30, 2023 Minor Update: The IA article was submitted (and approved, yay!) to the Liber Showcase, so I removed the article from this topic and added a link instead. Gamiel 1 Back to top Link to comment https://bolterandchainsword.com/topic/384777-new-article-index-astartes-void-slayers/page/3/#findComment-5905064 Share on other sites More sharing options...
Codex Grey Posted December 9 Author Share Posted December 9 INDEX ASTARTES: VOID SLAYERS'Weak minds beget weak deeds'      With strength of will valued above all else, the Void Slayers have become machines in all but flesh, constantly seeking to steel their minds. Their hatred for the weak willed and distaste for personal glory makes the Void Slayers a highly unforgiving Chapter, executing their duties as elite Imperial warriors with ruthless efficiency. For millennia, they have tirelessly protected the Desolus Stars from all manner of foes and continue to do so even in the Dark Imperium.    ORIGINS   ‘Forget their names - remember their weakness.’ - First Chapter Master Bash Tchelik.   In the aftermath of the Horus Heresy and the death of their Primarch, Ferrus Manus, the Iron Hands were a fractured Legion. Heated arguments over their future raged for years and continued long after the second founding. While the Iron Council had decreed that the Iron Hands would forever strive to purge themselves of all weakness, philosophical disagreements on exactly how to achieve this goal endured, both between and within the Clan Companies. Iron Captain Bash Tchelik was an outspoken veteran who fought against the Chapter’s growing hatred of flesh and obsession with bionics. He argued that in their pursuit of strength, the Iron Hands had fallen to the weakness of the mind. He was always opposed, and over time, pressures from other Clan Companies and within his own made it clear to Bash that his views would never win through.  When the historical third founding was initiated, the Iron Hands were requested to oversee the formation of an entirely new Chapter created from their geneseed, in honor of Ferrus Manus. Bash Tchelik quickly nominated himself, seeing an opportunity to bring his vision of true strength to life. The Iron Council did not object, as the exodus of Bash and his followers’ beliefs would help unify the Iron Hands in theirs. Wasting little time, Bash left Medusa with his most trusted brothers and set out to forge a new generation of warriors with minds of pure steel. The new Chapter took the name Void Slayers and made the Desolus Stars their home, ordered to protect its systems, patrol its trading lanes and to seek out all its enemies.  For millennia, the Void Slayers have fought with machine-like discipline against countless xenos and heretics, in the Desolus Stars and beyond. Early on, they spearheaded the White Fire Crusade to cleanse the entire sector of Orks. During the Age of Apostasy, the Slayers kept order with an iron fist and constantly pursued Drukhari pirates taking advantage of the galactic turmoil. Through great victories or major losses, their single-minded focus has never wavered. Whether celebrated or feared by the ones they protect, their ruthless methods only change when forced to by other Imperial authorities. To the inhabitants of Desolus, the Chapter may not be their guardians of choice, but in the dark days of Imperium Nihilus, the Void Slayers might just be who they need.    HOMEWORLD   ‘Your mind shall be diamond. Hard. Clear. Flawless.’  – Teachings of Bash Tchelik.  The Void Slayers homeworld, Naraka, is within the Desolus Stars, not too far north of the Great Rift in the Ultima Segmentum. These systems are home to a variety of worlds and institutions key to the Imperial machine, all in need of the extra security that comes with the presence of an Astartes Chapter. Bash Tchelik spent many of his early years as Chapter Master securing alliances with Imperial commanders in the systems. Forming connections with a more pragmatic wing of the Adeptus Mechanicus, he was able to come to a mutually beneficial agreement with the local Forge World. In addition, he claimed recruitment rights from several planets as payment for their protection. The strength of these alliances have waxed and waned dramatically over the years, but in the times of the Dark Imperium, several worlds in the Desolus Stars have ceded their authority to the Void Slayers.  The Slayers built their home on the small, dead terrestrial world of Naraka, the only planet in its system. Aside from long depleted deposits of metals, Naraka has no inherent value beyond its strategic position in the sub-sector, its landmasses empty but for the vast training grounds and defenses of the Chapter’s Fortress-Monastery. Named Steeldome after the largest visible structure above ground, the Fortress-Monastery is an immense and formidable structure if unremarkable in its design, housing all the vital facilities of the Chapter deep below the surface. The only facility not within the defenses of the Steeldome is in a small base built on Naraka’s moon, Yama. While the base also works as an additional layer in their orbital defense systems, Yama serves a different and far more important purpose to the Slayers. In fact, many of the closest defense systems are by default pointed at this base. It is here the many recruits come to prove their worth to the Chapter, in the ritual known as ‘The Clearing’.  During 'The Clearing', a Neophyte is escorted by the Master of Sanctity into a chamber devoid of light and sound save for the soft glow of a candle and the rasping chants of focus, carried and recited by the Chaplain. As they move to the middle of the chamber, the Chief Librarian stands waiting in the darkness. The Neophyte kneels before the psyker, who lays his hand on the young warrior’s head and pierces deep into his mind. Any lingering longings or fears are exposed and exploited. Memories of days long gone come rushing back to the neophyte, but twisted and terrible, as the smell of brimstone assails his nostrils. Friends or family he knew and lost come back, only to die again in gruesome ways. For what seems an eternity, the Neophyte’s mind is tortured. He must do what he can to retain his sanity, focusing on the increasingly louder words of the Chaplain, until only the chant remains.  Many fail the ritual, either by simply dying or by developing severe brain damage, the latter of which are repurposed into servitors, if possible. Those who harbor psychic potential are even more at risk, as their version of the ritual is even more demanding and dangerous, which is why the base itself is kept under watch. Those who survive are allowed to start their training, though the ritual may happen several times over a Slayer’s career as they climb through the ranks or as penance. Whether or not the ritual has any positive effect on the Chapter's capabilities is hard to quantify, but the Slayers have sworn by their methods for millennia.    BELIEFS   ‘Weak minds beget weak deeds.’ – Teachings of Bash Tchelik.  The Void Slayers hate weakness, but believe the source of all weakness is the mind. They have made it their unending quest to steel their minds and to rid themselves of fear, emotion or any corrupting thought that might interfere with their effectiveness as Astartes. While no doubt similar in their beliefs to other gene-cousins, they view the Iron Hands’ hatred of the flesh as a heretical distraction, an obsession born out of mental weakness. Replacing lost limbs with bionics is tolerated by the Chapter, but any sign of mechanical fixation is not. On the other hand, if a battle-brother openly shames another for using bionics, a Chaplain will in turn reprimand the brother for manifesting weakness through shaming.  To ensure that all Void Slayers follow the same mental doctrine, a strict code of conduct was created by Bash Tchelik and his cohort in the early days of the Chapter. This code is enforced and upheld by both Chaplains and Librarians who constantly screen the minds of their fellow Slayers. All emotion except for hate is to be suppressed, but even hate is tightly controlled, only to be used within certain parameters. This code is embedded into the litanies of hate that the Chaplains chant and every Slayer knows by heart, constantly repeated both on and off the battlefield. The Slayers’ disdain for weakness also extends to their allies. While they don’t expect them to adhere to their code to the same degree, they have no problem expressing their displeasure and have on occasion gone to extreme lengths to punish what they see as treasonous weakness.  To the Void Slayers, there is no such thing as personal glory or honor, as only the glory of the Emperor matters, who they view as nothing more or less than the greatest man who ever lived. They wear few ornamentations, except for those that are justified with battlefield utility, like rank markings and fear inducing imagery. They care little for history and less for revering it, focusing more on the cold facts of campaign reports, battle analysis and weapon telemetries. They acknowledge Ferrus Manus as their gene-father and a great warrior, but no more. Instead, Ferrus serves as another example of how even the strongest and most capable of the Emperor's sons can lose their head.    ORGANISATION   ‘Trust the Consensus and act without question.’ – Teachings of Bash Tchelik.   The Void Slayers are mostly organized along the lines set out by the Codex Astartes, with a few key exceptions. Partly due to their distaste for personal glory, the Void Slayers have no dedicated Veteran Company. Instead, they employ five highly independent Battle Companies that are constantly on the move. As in most Chapters, a Slayer will join the Scout Company then progress through the Reserve Companies as they receive their training, but once they join one of the Battle Companies they usually stay there for life, imparting their wisdom and expertise to every new generation.  Similar to the Iron Council of their progenitors, the Chapter’s ruling body is called the Consensus, consisting mainly of ten mighty warriors, usually former Captains. There is no Chapter Master, instead one member of the Consensus holds the position Voice of the Chapter, which rotates every ten years. The Voice acts as the Chapter’s face outwards and has the deciding vote in Consensus stalemates, but for the most part the Consensus act as one. Librarians and Chaplains share a heightened importance in the Chapter, due to their roles in the Clearing and ensuring the mental strength of all Void Slayers. The Chief Librarian and Master of Sanctity, alongside the Chief Apothecary, are part of the Consensus, keeping their fellow members in line should old company loyalties linger or any other sign of weakness manifest. Like Chaplains and Apothecaries, a Librarian is permanently attached to each company, serving alongside the Captain as one of his most important advisors.  Only the Master of the Forge does not have a vote in the Consensus. Bash Tchelik did not continue the tradition of Iron Fathers when he left Medusa and the Slayers have harbored a heightened sense of distrust towards their Tech Priests ever since. Immediately upon returning to the Chapter from training, a Tech Adept is again subjected to the Clearing - to ensure both his loyalty and resolve remains. The Chapter also has no Dreadnoughts. While the Slayers now believe that death is the final rest and holding on to the past is for the weak-minded, this was no doubt originally an attempt to further distance themselves from their progenitor’s obsession with the mechanical.  To support the Chapter’s modus operandi, the Void Slayers maintain a strong fleet of twelve Strike Cruisers and numerous support vessels. Preferring the speed of the Strike Cruisers, their single ancient Battle Barge, the Warrior Eternal, has rarely left the Narakan system since their arrival, acting as an additional layer in their orbital defense systems. However, in the days of the Dark Imperium, the Warrior Eternal is more active than ever, operating as a mighty forward base. In lieu of better alternatives, scores of refugees fleeing the ravages of war regularly plead the Void Slayers for sanctuary aboard the Battle Barge. If there is room, the Void Slayers in turn put all but the frailest to work, so that they may serve the war effort. The refugees have few options other than accept and can only look on in horror when the Void Slayers occasionally execute those whose mental states are deemed detrimental to the cause.    COMBAT DOCTRINE   ‘Know no fear, but for your enemy’s.’ – Teachings of Bash Tchelik.  Since establishing themselves in the Desolus Stars, duties have required the Void Slayers to frequently participate in ship-to-ship engagements to protect the many trade routes in the systems. They often fight alongside the Imperial Navy and have earned a fearsome reputation among Battlefleet commanders. While certainly more reliable as allies than most of their gene-brethren, they can still be unpredictable once they have committed their forces. They have in principle no problem submitting to the leadership of other Imperial Commanders. However, they will go against the overall plan if they deem their own approach superior - or doubt the mental fortitude of their allies.  In conventional warfare, the Slayers maintain a slight preference for ranged combat, exploiting the psychological effects of overwhelming suppressive fire and orbital bombardments. This is further enhanced by their fearsome Librarians, who are experts at piercing the minds of their enemies and destroying them from within. Still, the Slayers strive to not overspecialize in one area of combat, and their disregard for glory and honor means the Slayers have few notions of shameful tactics on the battlefield. A common maneuver is a tactical withdrawal to lure the enemy into a charge, followed by exploding traps, volleys of fire and a cold-blooded counter assault.  Unyielding and uncaring in battle, the Void Slayers’ methods have come under scrutiny several times over their long history, often due to their general disregard for history and collateral damage. Their only real punishment came in the early years of M.34, when the Slayers embarked on a penitent crusade following the successful eradication of Orks from a Cardinal World, which also resulted in the destruction of sacred structures and many human lives. Since that time, complaints have continued to be raised against the Slayers, but their loyalty has become near undeniable, and Imperial High Command prefer to find ways to harness their unyielding nature against the enemies of the Imperium.    GENESEED   ‘From iron to steel!’ – Chapter mantra.  Through the ever diligent and disciplined work of the Apothecarion, the Void Slayers’ geneseed has remained pure and stable throughout the millennia. Now, with the integration of Primaris technology, their genetic integrity has become stronger still. When the Torchbearer taskforce first reached the Void Slayers, the Consensus quickly assembled to determine what the Chapter’s official stance was on the new technology and influx of Primaris battle-brothers. The reinforcements were accepted, but it was determined that all Primaris warriors must pass the Clearing or be deemed unworthy of the Chapter. Most survived as the Primaris themselves embraced the challenge, though they never had a real choice.  Even if most Void Slayers display none of their progenitors’ obsession with the mechanical, they do share a deep hatred for weakness and it is still unknown if this is genetic. Perhaps the Slayers’ absolute focus on mental strength has led to them merely suppressing an underlying body dysphoria present in all Iron Hands successors. Whatever the case, the Void Slayers do not care. To them, such speculations are nothing but a distraction for the weak willed and has no impact on their effectiveness as Imperial warriors.   INSIGNIUM ASTARTES: VOID SLAYERS      ---  Original Discussion Topic View full article Viking Slade and Brother Cambrius 2 Back to top Link to comment https://bolterandchainsword.com/topic/384777-new-article-index-astartes-void-slayers/page/3/#findComment-6079967 Share on other sites More sharing options...
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