Jump to content

Recommended Posts

So, a very new look to Clut Ambush, then. The random element is completely gone, replaced with a pool of resurgence points. What do we all think?

 

Not that we need to be super-competitive with things, but I reckon our most point-efficient option (at 2000 points) is to use all 10 resurgence points on metamorphs - we can recycle 25 metamorphs, which means we get an extra 400 points to play with (20% of our starting force).

 

Of course, that's superficially less than the 33-50% we might expect over time with the old rule. But Cult Ambush only applies to certain units, so we weren't getting back 33% of 2000; assuming 1000 points of eligible units, we might get 500 points back if they all died in the first two turns, or just 330 points back if they died from turn three onwards. In that context, 400 feels about right.

 

(Alternatively, we could bring back two small aberrant units, recycling just 270 points, but that might be the right play in some games. Helpfully, we can make that decision on the fly, which gives way more tactical flexibility than relying on blind chance.)

Edited by Rogue
Ugh, maths.
Link to comment
https://bolterandchainsword.com/topic/384794-december-updates-new-cult-ambush/
Share on other sites

I think it´s ok. Much easier to make a plan ahead of the game which unit you want back and build such a list. But still strange that GW now have changed our army ruke so many times. New people who want to get into GSC really struggle with all changes (and high price on models).

I'm fine with it.  The reduced randomness is better for me and the opponent - having to deal with an army that seems to be balanced around assuming we'd get back units while possibly not getting back any units...or maybe continually recycling them...  didn't seem good for either player.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.