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So, a very new look to Clut Ambush, then. The random element is completely gone, replaced with a pool of resurgence points. What do we all think?

 

Not that we need to be super-competitive with things, but I reckon our most point-efficient option (at 2000 points) is to use all 10 resurgence points on metamorphs - we can recycle 25 metamorphs, which means we get an extra 400 points to play with (20% of our starting force).

 

Of course, that's superficially less than the 33-50% we might expect over time with the old rule. But Cult Ambush only applies to certain units, so we weren't getting back 33% of 2000; assuming 1000 points of eligible units, we might get 500 points back if they all died in the first two turns, or just 330 points back if they died from turn three onwards. In that context, 400 feels about right.

 

(Alternatively, we could bring back two small aberrant units, recycling just 270 points, but that might be the right play in some games. Helpfully, we can make that decision on the fly, which gives way more tactical flexibility than relying on blind chance.)

Edited by Rogue
Ugh, maths.
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I think it´s ok. Much easier to make a plan ahead of the game which unit you want back and build such a list. But still strange that GW now have changed our army ruke so many times. New people who want to get into GSC really struggle with all changes (and high price on models).

I'm fine with it.  The reduced randomness is better for me and the opponent - having to deal with an army that seems to be balanced around assuming we'd get back units while possibly not getting back any units...or maybe continually recycling them...  didn't seem good for either player.

  • 1 month later...

Good question I’m very eager to hear what people think. I’ve played only a handful of games as 10th edition totally changed most of my armies composition. Also the edition just feels gamey and not as fun. Maybe I miss the granularity but I’m not sure.

 

I have a yearning to roll dice though and want to get back on track with my cult so if people are enjoying it right now,and the new ambush rules, maybe I’ll give it a try.

I've quite enjoyed it, so far. I was finding the random element frustrating, and generally disheartening - I usually felt that I was rolling low for returning units, and in the few games where I rolled high, I then felt bad for my opponent.

 

With the resurgence points, I can plan my list and tactics around returning units. For example, at 1000 points and 6 resurgence points, U can bring back 10 genestealers, or ten acolytes and 5 acolytes, or three lots of five acolytes. All three options have potential uses, depending on how the game goes.

 

I have a tournament coming up next week - it's a doubles thing at the local place. My 1000 points includes 20 genestealers and 10 acolytes, all of which are likely to pile straight into the enemy lines turn one. Knowing that I can definitely recycle one of those units (probably the genestealers) means I have a free second wave coming in, and effectively having 30 stealers feels like a handy psychological weapon too.

Too distracted by Eldar, Deathwatch, fresh Outriders and Reivers, and other Grotmas randomness recently, so no games with my Cult in new paradigm as yet. I'll take them for a spin sometime this month tho as it's been a minute since they saw the table.

 

Cheers,

 

The Good Doctor.

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