Rogue Posted December 11, 2024 Share Posted December 11, 2024 (edited) So, a very new look to Clut Ambush, then. The random element is completely gone, replaced with a pool of resurgence points. What do we all think? Not that we need to be super-competitive with things, but I reckon our most point-efficient option (at 2000 points) is to use all 10 resurgence points on metamorphs - we can recycle 25 metamorphs, which means we get an extra 400 points to play with (20% of our starting force). Of course, that's superficially less than the 33-50% we might expect over time with the old rule. But Cult Ambush only applies to certain units, so we weren't getting back 33% of 2000; assuming 1000 points of eligible units, we might get 500 points back if they all died in the first two turns, or just 330 points back if they died from turn three onwards. In that context, 400 feels about right. (Alternatively, we could bring back two small aberrant units, recycling just 270 points, but that might be the right play in some games. Helpfully, we can make that decision on the fly, which gives way more tactical flexibility than relying on blind chance.) Edited Friday at 06:36 PM by Rogue Ugh, maths. brother_b 1 Back to top Link to comment https://bolterandchainsword.com/topic/384794-september-2025-updates/ Share on other sites More sharing options...
Ulfast Posted December 13, 2024 Share Posted December 13, 2024 I think it´s ok. Much easier to make a plan ahead of the game which unit you want back and build such a list. But still strange that GW now have changed our army ruke so many times. New people who want to get into GSC really struggle with all changes (and high price on models). Xenith and Zoatibix 2 Back to top Link to comment https://bolterandchainsword.com/topic/384794-september-2025-updates/#findComment-6080856 Share on other sites More sharing options...
Zoatibix Posted December 14, 2024 Share Posted December 14, 2024 I'm fine with it. The reduced randomness is better for me and the opponent - having to deal with an army that seems to be balanced around assuming we'd get back units while possibly not getting back any units...or maybe continually recycling them... didn't seem good for either player. Dr. Clock 1 Back to top Link to comment https://bolterandchainsword.com/topic/384794-september-2025-updates/#findComment-6081114 Share on other sites More sharing options...
Emperor Ming Posted February 6 Share Posted February 6 So hows this new system working out for cult players? Link to comment https://bolterandchainsword.com/topic/384794-september-2025-updates/#findComment-6093055 Share on other sites More sharing options...
brother_b Posted February 7 Share Posted February 7 Good question I’m very eager to hear what people think. I’ve played only a handful of games as 10th edition totally changed most of my armies composition. Also the edition just feels gamey and not as fun. Maybe I miss the granularity but I’m not sure. I have a yearning to roll dice though and want to get back on track with my cult so if people are enjoying it right now,and the new ambush rules, maybe I’ll give it a try. Link to comment https://bolterandchainsword.com/topic/384794-september-2025-updates/#findComment-6093204 Share on other sites More sharing options...
Rogue Posted February 8 Author Share Posted February 8 I've quite enjoyed it, so far. I was finding the random element frustrating, and generally disheartening - I usually felt that I was rolling low for returning units, and in the few games where I rolled high, I then felt bad for my opponent. With the resurgence points, I can plan my list and tactics around returning units. For example, at 1000 points and 6 resurgence points, U can bring back 10 genestealers, or ten acolytes and 5 acolytes, or three lots of five acolytes. All three options have potential uses, depending on how the game goes. I have a tournament coming up next week - it's a doubles thing at the local place. My 1000 points includes 20 genestealers and 10 acolytes, all of which are likely to pile straight into the enemy lines turn one. Knowing that I can definitely recycle one of those units (probably the genestealers) means I have a free second wave coming in, and effectively having 30 stealers feels like a handy psychological weapon too. Ulfast, Dr. Clock, Emperor Ming and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/384794-september-2025-updates/#findComment-6093415 Share on other sites More sharing options...
Dr. Clock Posted February 12 Share Posted February 12 Too distracted by Eldar, Deathwatch, fresh Outriders and Reivers, and other Grotmas randomness recently, so no games with my Cult in new paradigm as yet. I'll take them for a spin sometime this month tho as it's been a minute since they saw the table. Cheers, The Good Doctor. brother_b 1 Back to top Link to comment https://bolterandchainsword.com/topic/384794-september-2025-updates/#findComment-6094435 Share on other sites More sharing options...
Rogue Posted Friday at 06:54 PM Author Share Posted Friday at 06:54 PM (edited) The September update has arrived, and the Cults are in the firing line - more nerfs than pluses, I think. Points - Ridgerunners go up to 95/model (but stay at 170 for a pair). - Jackals go up to 85 for five (but still 150 for 10). - Abominant drops 10 to 85. - Primus drops 10 to 70 (and gets a nerf...) - Metamorphs drop 10 to 70 for fives, and drop 20 to 140 for tens. - Genestealers drop 10 to 140 for tens (but fives are unchanged). Resurgence Points Aberrants cost just 4 points to bring back small units (which makes the overall maths much easier, as almost everything is a multiple of two now). Stratagems - Various stratagems that manipulate ambush markers change to be a bit useful again. - The Host stratagem Primed and Readied goes up to 2CP. And Return to the Shadows move to the end of the enemy fight phase, only works if you're not in engagement range, but doesn't require that you're attacked. (In effect, you can no longer skip off the table as soon as the enemy shoot you - you have to stick it out for the whole shooting and fight phases). Other And the Primus loses full rerolls, replacing it with +1 to hit. That's a straight downgrade. Feels like some very targeted nerfs for the Host of Ascenion build with big blocks of Neophytes jumping in and out, and a general quality of life reduction around rhe Ridgerunners and Primus. Given my own success rate at the moment, I'm not sure I really needed things to get trickier, but it was the units I almost always take in every list, so I'm ot surprised they got a bit smushed. What do we all think about the changes? Edited Saturday at 03:27 PM by Rogue Mid-writing 'save' to avoid my toddler wiping everything... Link to comment https://bolterandchainsword.com/topic/384794-september-2025-updates/#findComment-6131805 Share on other sites More sharing options...
Ulfast Posted 8 hours ago Share Posted 8 hours ago nothing really big. I think most lists will play similiar as before. But perhaps we will see more aberrants? Link to comment https://bolterandchainsword.com/topic/384794-september-2025-updates/#findComment-6132210 Share on other sites More sharing options...
Rogue Posted 3 hours ago Author Share Posted 3 hours ago Maybe - easier to bring back, and a cheaper Abominant. I'm disappointed with the Primus change. It didn't feel like something that needed nerfing, especially as he couldn't accompany the aberrants or genestealers, or boost vehicle shooting. Just as I was about to try something other than Biosanctic, Host and Outlander both take a hit. Which is likely why I'm feeling a bit grumpy about the changes. Link to comment https://bolterandchainsword.com/topic/384794-september-2025-updates/#findComment-6132269 Share on other sites More sharing options...
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