arnesh88 Posted December 12, 2024 Share Posted December 12, 2024 Raven Guard Praetor revealed. So sneaky! grailkeeper, Vogon, templargdt and 17 others 19 1 Back to top Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6080733 Share on other sites More sharing options...
Deus_Ex_Machina Posted December 12, 2024 Share Posted December 12, 2024 7 minutes ago, arnesh88 said: Raven Guard Praetor revealed. So sneaky! He plays hard to get. His armour is not made of ceramite but of unobtainium. FormelyKnownAsSmashyPants 1 Back to top Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6080734 Share on other sites More sharing options...
Marshal Rohr Posted December 12, 2024 Share Posted December 12, 2024 That’s a great model. Great contrast to the Iron Warrior from last week, both are the “tech” legions and both have unique aesthetics. Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6080736 Share on other sites More sharing options...
Astartes Consul Posted December 12, 2024 Share Posted December 12, 2024 Nice model. Probably a great base for a more toned down Forge Lord kitbash as well. At this rate, GW might finally have revealed a Legion specific HQ model for every legion by the end of the year! Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6080756 Share on other sites More sharing options...
Ironwrought Huw Posted December 12, 2024 Share Posted December 12, 2024 I like it, but I think I'll like it even more when we see an unpainted one and know how many parts he's built from. I'd like to see the back of the model, too - see if he actually has servo-arms or if it's just the mechadendrite tentacle things. A few random thoughts - The helmetless head makes the bionic eye look like a giant monocle. I love it. Love the grav pistol design. I think the cyberfamiliar squatting on his shoulder is a bit too cluttered - I'd prefer something like the Praevian model where the servo-skulls are floating around but tethered to him by wire. The powerfist is an... odd choice? That brutal bionic leg is a very nice contrast with the bionics on the Meduson model - Meduson's are far more subtle and blended in with his armour. Overall I'm a fan of it. I plan on picking up two - and already thinking of the conversions potential. Here's hoping that this is an indication of future re-sized techmarines and a new Forge Lord consul model... (I can dream!) Ammonius and Iron Father Ferrum 2 Back to top Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6080757 Share on other sites More sharing options...
StrangerOrders Posted December 12, 2024 Share Posted December 12, 2024 Absolutely marvelous model. They called him a Praetor but his aura and the article make alot of mention of Iron Fathers, I do wonder if them and the IWs are going to have their Praetors default to the specialist variant that can be reasonably made into something more mundane? That would make the IHs fairly complete given their terminator Iron Father already being a thing. Its hard to say but I would be happy either way. So what's the current absent roster look like for Praetors? If we count specialist Praetors that should have us at: IW PA WE PA/Termi TS PA (Depending on whether we accept the Libi as a substitute, which the Stormseer and Rune Caster makes me think not) Sally PA/Termi RG PA/Termi I miss anything? And that's before going into Consuls. skylerboodie and sitnam 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6080765 Share on other sites More sharing options...
Son of Rawl Posted December 12, 2024 Share Posted December 12, 2024 Wasn't a fan on first look, but it's growing on me with repeated viewings. Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6080777 Share on other sites More sharing options...
Mmmmm Napalm Posted December 14, 2024 Share Posted December 14, 2024 I like it a lot, but i'm not a fan of the servo-skull familiar being sculpted as part of the backpack. He's already got a lot of detail going on to begin with, the servoskull crab kinda puts it over the edge in my opinion. It looks like it would be pretty tricky to remove it without getting rid of the cog-shaped iron halo, which is a detail i'd lament losing. Ironwrought Huw 1 Back to top Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6081021 Share on other sites More sharing options...
Jukkiz Posted December 14, 2024 Share Posted December 14, 2024 1 hour ago, Mmmmm Napalm said: I like it a lot, but i'm not a fan of the servo-skull familiar being sculpted as part of the backpack. He's already got a lot of detail going on to begin with, the servoskull crab kinda puts it over the edge in my opinion. It looks like it would be pretty tricky to remove it without getting rid of the cog-shaped iron halo, which is a detail i'd lament losing. It could be also in two/three piece situation, seeing how detailed it is. So you might be in luck of just scraping the legs and abit detail off. skylerboodie 1 Back to top Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6081034 Share on other sites More sharing options...
Cadmus Tyro Posted December 14, 2024 Share Posted December 14, 2024 Great model, my only concern is that it sits somewhere between a praetor and an iron father. There are no current rules to allow praetors to utilise mechadendrites . It also doesn’t represent the Iron Father in game, unless there’s a melta gun and flamer hiding behind the model. It’s an odd decision in some ways, but a fairly easy conversion to give the model a machinator array…if you have the bits! Cadmus Ironwrought Huw 1 Back to top Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6081053 Share on other sites More sharing options...
Xenith Posted December 16, 2024 Share Posted December 16, 2024 FINALLY! And he look great. Very...Praevian-esque? Could definitely be used as one. Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6081314 Share on other sites More sharing options...
Xanthous Posted December 17, 2024 Share Posted December 17, 2024 On 12/14/2024 at 1:28 PM, Cadmus Tyro said: Great model, my only concern is that it sits somewhere between a praetor and an iron father. There are no current rules to allow praetors to utilise mechadendrites . It also doesn’t represent the Iron Father in game, unless there’s a melta gun and flamer hiding behind the model. It’s an odd decision in some ways, but a fairly easy conversion to give the model a machinator array…if you have the bits! Cadmus Weirdly, I don't think the Forge World Iron Father has a visible flamer or meltagun either. WarCom labelled the mechadendrites as servo arms, and at that point I think we're too deep into semantics, so it wouldn't be unfair to call his set of tendrils a Machinator Array, and I think that's probably the intention. Maybe the flamer and meltagun are supposed to be implicit, like compact in-built tools that also have combat applications? The 40k chaos Warpsmith has something like that. LSM 1 Back to top Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6081459 Share on other sites More sharing options...
Morovir Posted December 17, 2024 Share Posted December 17, 2024 That's mainly because in the last edition, an Iron Father came with a servo arm rather than a machinator array - I'm assuming it changed to make it more of a difference from the Warsmith. Anvilarium 1 Back to top Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6081478 Share on other sites More sharing options...
Evil Eye Posted December 18, 2024 Share Posted December 18, 2024 That is a really nice model and with minimal work could be made into a 40K-era Techmarine. Just remove a few IH icons (if you're not playing IH) and he already works as a generic Techmarine IMO. sitnam 1 Back to top Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6081612 Share on other sites More sharing options...
Cenobite Terminator Posted December 26, 2024 Share Posted December 26, 2024 When will this model release for sale? Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6083272 Share on other sites More sharing options...
Lord Marshal Posted December 26, 2024 Share Posted December 26, 2024 (edited) 58 minutes ago, Cenobite Terminator said: When will this model release for sale? With these resin characters it could be next week, could be months from now. I think the Stormseer has been the longest at about three months between reveal and pre-order? Then again there was the Titan/Knight Battle Groups being over a year from reveal to release, but I imagine that happened because they decided to delay them until the Mechanicum faction was out rather than being indicative of how long wholly new kits might take. Edited December 26, 2024 by Lord Marshal Cenobite Terminator 1 Back to top Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6083277 Share on other sites More sharing options...
Inquisitor lorr Posted December 29, 2024 Share Posted December 29, 2024 Fantastic model. I’m a big fan! Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6083550 Share on other sites More sharing options...
Ironwrought Huw Posted March 11 Share Posted March 11 Just in case anyone was interested in what he looks like unassembled, as (currently) the webstore doesn't have any unpainted images or the 360 degree view: There's also a comparison shot with a new mk3 plastic (slightly kitbashed). Due to his bolt-upright pose the Praetor is one of the taller power-armour characters. He's over a head taller than the new plastic mk3 & 6 armour, about 3/4s of a head taller than the Seige Breaker and Meduson, and he's slightly taller than the new resin apothecaries. However he's not Primaris sized. He comes in 15 parts. His torso, legs and cloak are separate pieces. Due to the decision to give him a cloak the rear of his torso is missing - so anyone planning on converting him or giving him a new backpack will have to get creative with the greenstuff. His backpack comes in two parts - the upper half (inc. Iron Halo and exhaust vents) is an individual part, the lower half is moulded into the cloak. Good points: From a technical point this has to be one of the best resin minis I've ever had from GW/FW. Really crisp, with lots of very nice and clear detail. The overlapping armour plates are a nice tie-in with the Gorgon terminators. The cyber-familiar is not completely moulded on to his shoulder / back pack... but bits of it are. You can bin it with minimal surgery. Almost completely customisable. All the 'key' components are individual meaning you can arm him however you like, you can give him whatever head/helmet you want. The bionic leg is fantastic, it has a real weighty and purposeful look to it. More of this please GW, less of the spindly "I've come dressed as a necron for Halloween" bionic limbs. The helmet and the head. The photos do not do these sculpts justice. The bionic right arm. It gives the impression that it could be a functional limb, rather than being just a lump of resin on a toy space man The bits I'm not so happy with (personal preference, YMMV, etc...): The height/bulk. I don't mind characters being slightly bigger than the rank and file, but this guy is pushing it a bit. He absolutely towers over the older resin infantry. The pose. Built as intended I think he looks too cluttered and bundled up. Not a fan of the 'pointing gun up in the air' pose either. The cyber-familiar, it very much feels like an after thought that was thrown on at the last second. The previously mentioned cloak and backpack design. I had hoped to give one of these the backpack from a MK3 techmarine - it won't be the easy swap I'd hoped for. The cloak. Personal preference, but I've always preferred my IH characters to be cloakless (or, if they have one, to have a cloak made from mechadendrites and cables) The cloak (again). The way it's not-quite-hanging-down, but not-quite-blowing-in-the-breeze just looks odd to me. The mechadendrites will break, and you will end up losing parts. Mechadendrite 1 and it's claw attachment are two different pieces, because of course they are. More of a rules issue, but the fact he has mechadendrites / a machinator array rather than a servo arm like in 1st edition. (I know, I know it's been over 2 years but it's a rules change that still annoys me. Give me back my servo arms!) I think that this is one of those models where I like it more due to the potential it provides for kitbashing, rather than the original intended design. darkhorse0607, Matcap86, Fire Golem and 7 others 1 9 Back to top Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6099437 Share on other sites More sharing options...
Cenobite Terminator Posted March 12 Share Posted March 12 Mine is on order. Can’t wait to get it! Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6099450 Share on other sites More sharing options...
darkhorse0607 Posted March 12 Share Posted March 12 4 hours ago, Ironwrought Huw said: Just in case anyone was interested in what he looks like unassembled, as (currently) the webstore doesn't have any unpainted images or the 360 degree view: There's also a comparison shot with a new mk3 plastic (slightly kitbashed). Due to his bolt-upright pose the Praetor is one of the taller power-armour characters. He's over a head taller than the new plastic mk3 & 6 armour, about 3/4s of a head taller than the Seige Breaker and Meduson, and he's slightly taller than the new resin apothecaries. However he's not Primaris sized. He comes in 15 parts. His torso, legs and cloak are separate pieces. Due to the decision to give him a cloak the rear of his torso is missing - so anyone planning on converting him or giving him a new backpack will have to get creative with the greenstuff. His backpack comes in two parts - the upper half (inc. Iron Halo and exhaust vents) is an individual part, the lower half is moulded into the cloak. Good points: From a technical point this has to be one of the best resin minis I've ever had from GW/FW. Really crisp, with lots of very nice and clear detail. The overlapping armour plates are a nice tie-in with the Gorgon terminators. The cyber-familiar is not completely moulded on to his shoulder / back pack... but bits of it are. You can bin it with minimal surgery. Almost completely customisable. All the 'key' components are individual meaning you can arm him however you like, you can give him whatever head/helmet you want. The bionic leg is fantastic, it has a real weighty and purposeful look to it. More of this please GW, less of the spindly "I've come dressed as a necron for Halloween" bionic limbs. The helmet and the head. The photos do not do these sculpts justice. The bionic right arm. It gives the impression that it could be a functional limb, rather than being just a lump of resin on a toy space man The bits I'm not so happy with (personal preference, YMMV, etc...): The height/bulk. I don't mind characters being slightly bigger than the rank and file, but this guy is pushing it a bit. He absolutely towers over the older resin infantry. The pose. Built as intended I think he looks too cluttered and bundled up. Not a fan of the 'pointing gun up in the air' pose either. The cyber-familiar, it very much feels like an after thought that was thrown on at the last second. The previously mentioned cloak and backpack design. I had hoped to give one of these the backpack from a MK3 techmarine - it won't be the easy swap I'd hoped for. The cloak. Personal preference, but I've always preferred my IH characters to be cloakless (or, if they have one, to have a cloak made from mechadendrites and cables) The cloak (again). The way it's not-quite-hanging-down, but not-quite-blowing-in-the-breeze just looks odd to me. The mechadendrites will break, and you will end up losing parts. Mechadendrite 1 and it's claw attachment are two different pieces, because of course they are. More of a rules issue, but the fact he has mechadendrites / a machinator array rather than a servo arm like in 1st edition. (I know, I know it's been over 2 years but it's a rules change that still annoys me. Give me back my servo arms!) I think that this is one of those models where I like it more due to the potential it provides for kitbashing, rather than the original intended design. Bless you I wish there was a database with breakdowns exactly like this Matcap86 and Ironwrought Huw 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6099452 Share on other sites More sharing options...
Fire Golem Posted March 12 Author Share Posted March 12 Really great breakdown, but just wanted to point out that the 360s are up now for these characters (and I love the IW guys tentacles reloading his gun). Matcap86, Ironwrought Huw and skylerboodie 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/384806-iron-hands-praetor/page/2/#findComment-6099475 Share on other sites More sharing options...
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