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I like it, but I think I'll like it even more when we see an unpainted one and know how many parts he's built from. I'd like to see the back of the model, too - see if he actually has servo-arms or if it's just the mechadendrite tentacle things.

 

A few random thoughts  - 

  • The helmetless head makes the bionic eye look like a giant monocle. I love it. 
  • Love the grav pistol design. 
  • I think the cyberfamiliar squatting on his shoulder is a bit too cluttered - I'd prefer something like the Praevian model where the servo-skulls are floating around but tethered to him by wire. 
  • The powerfist is an... odd choice? 
  • That brutal bionic leg is a very nice contrast with the bionics on the Meduson model - Meduson's are far more subtle and blended in with his armour.

 

Overall I'm a fan of it. I plan on picking up two - and already thinking of the conversions potential. 

 

Here's hoping that this is an indication of future re-sized techmarines and a new Forge Lord consul model... (I can dream!)

 

Absolutely marvelous model.

 

They called him a Praetor but his aura and the article make alot of mention of Iron Fathers, I do wonder if them and the IWs are going to have their Praetors default to the specialist variant that can be reasonably made into something more mundane? That would make the IHs fairly complete given their terminator Iron Father already being a thing.

 

Its hard to say but I would be happy either way.

 

So what's the current absent roster look like for Praetors?

 

If we count specialist Praetors that should have us at:

 

IW PA

WE PA/Termi

TS PA (Depending on whether we accept the Libi as a substitute, which the Stormseer and Rune Caster makes me think not)

Sally PA/Termi

RG PA/Termi

 

I miss anything? 

 

And that's before going into Consuls.

I like it a lot, but i'm not a fan of the servo-skull familiar being sculpted as part of the backpack. He's already got a lot of detail going on to begin with, the servoskull crab kinda puts it over the edge in my opinion. It looks like it would be pretty tricky to remove it without getting rid of the cog-shaped iron halo, which is a detail i'd lament losing.

1 hour ago, Mmmmm Napalm said:

I like it a lot, but i'm not a fan of the servo-skull familiar being sculpted as part of the backpack. He's already got a lot of detail going on to begin with, the servoskull crab kinda puts it over the edge in my opinion. It looks like it would be pretty tricky to remove it without getting rid of the cog-shaped iron halo, which is a detail i'd lament losing.

It could be also in two/three piece situation, seeing how detailed it is. So you might be in luck of just scraping the legs and abit detail off.

Great model, my only concern is that it sits somewhere between a praetor and an iron father. There are no current rules to allow praetors to utilise mechadendrites . It also doesn’t represent the Iron Father in game, unless there’s a melta gun and flamer hiding behind the model. 
 

It’s an odd decision in some ways, but a fairly easy conversion to give the model a machinator array…if you have the bits! 
 

Cadmus

 

 

 

On 12/14/2024 at 1:28 PM, Cadmus Tyro said:

Great model, my only concern is that it sits somewhere between a praetor and an iron father. There are no current rules to allow praetors to utilise mechadendrites . It also doesn’t represent the Iron Father in game, unless there’s a melta gun and flamer hiding behind the model. 
 

It’s an odd decision in some ways, but a fairly easy conversion to give the model a machinator array…if you have the bits! 
 

Cadmus

 

 

 

Weirdly, I don't think the Forge World Iron Father has a visible flamer or meltagun either. WarCom labelled the mechadendrites as servo arms, and at that point I think we're too deep into semantics, so it wouldn't be unfair to call his set of tendrils a Machinator Array, and I think that's probably the intention. Maybe the flamer and meltagun are supposed to be implicit, like compact in-built tools that also have combat applications? The 40k chaos Warpsmith has something like that.

  • 2 weeks later...
58 minutes ago, Cenobite Terminator said:

When will this model release for sale?

 

With these resin characters it could be next week, could be months from now.

 

I think the Stormseer has been the longest at about three months between reveal and pre-order? 

 

Then again there was the Titan/Knight Battle Groups being over a year from reveal to release, but I imagine that happened because they decided to delay them until the Mechanicum faction was out rather than being indicative of how long wholly new kits might take. 

 

Edited by Lord Marshal
  • 2 months later...

Just in case anyone was interested in what he looks like unassembled, as (currently) the webstore doesn't have any unpainted images or the 360 degree view:

 

8C29A130-C5BE-4395-9C1B-55BBD6426F9A.thumb.jpeg.1db1c4482f41d4ee6dd71069db241d04.jpeg

 

There's also a comparison shot with a new mk3 plastic (slightly kitbashed). Due to his bolt-upright pose the Praetor is one of the taller power-armour characters.

He's over a head taller than the new plastic mk3 & 6 armour, about 3/4s of a head taller than the Seige Breaker and Meduson, and he's slightly taller than the new resin apothecaries. However he's not Primaris sized. 

 

He comes in 15 parts. His torso, legs and cloak are separate pieces. Due to the decision to give him a cloak the rear of his torso is missing - so anyone planning on converting him or giving him a new backpack will have to get creative with the greenstuff. 

His backpack comes in two parts - the upper half (inc. Iron Halo and exhaust vents) is an individual part, the lower half is moulded into the cloak. 

 

Good points:

  • From a technical point this has to be one of the best resin minis I've ever had from GW/FW. Really crisp, with lots of very nice and clear detail. 
  • The overlapping armour plates are a nice tie-in with the Gorgon terminators. 
  • The cyber-familiar is not completely moulded on to his shoulder / back pack... but bits of it are. You can bin it with minimal surgery. 
  • Almost completely customisable. All the 'key' components are individual meaning you can arm him however you like, you can give him whatever head/helmet you want. 
  • The bionic leg is fantastic, it has a real weighty and purposeful look to it. More of this please GW, less of the spindly "I've come dressed as a necron for Halloween" bionic limbs. 
  • The helmet and the head. The photos do not do these sculpts justice. 
  • The bionic right arm. It gives the impression that it could be a functional limb, rather than being just a lump of resin on a toy space man

 

The bits I'm not so happy with (personal preference, YMMV, etc...):

  • The height/bulk. I don't mind characters being slightly bigger than the rank and file, but this guy is pushing it a bit. He absolutely towers over the older resin infantry. 
  • The pose. Built as intended I think he looks too cluttered and bundled up. Not a fan of the 'pointing gun up in the air' pose either. 
  • The cyber-familiar, it very much feels like an after thought that was thrown on at the last second.
  • The previously mentioned cloak and backpack design. I had hoped to give one  of these the backpack from a MK3 techmarine - it won't be the easy swap I'd hoped for. 
  • The cloak. Personal preference, but I've always preferred my IH characters to be cloakless (or, if they have one, to have a cloak made from mechadendrites and cables)  
  • The cloak (again). The way it's not-quite-hanging-down, but not-quite-blowing-in-the-breeze just looks odd to me. 
  • The mechadendrites will break, and you will end up losing parts. Mechadendrite 1 and it's claw attachment are two different pieces, because of course they are. 
  • More of a rules issue, but the fact he has mechadendrites / a machinator array rather than a servo arm like in 1st edition. (I know, I know it's been over 2 years but it's a rules change that still annoys me. Give me back my servo arms!) 

 

I think that this is one of those models where I like it more due to the potential it provides for kitbashing, rather than the original intended design. 

 

4 hours ago, Ironwrought Huw said:

Just in case anyone was interested in what he looks like unassembled, as (currently) the webstore doesn't have any unpainted images or the 360 degree view:

 

8C29A130-C5BE-4395-9C1B-55BBD6426F9A.thumb.jpeg.1db1c4482f41d4ee6dd71069db241d04.jpeg

 

There's also a comparison shot with a new mk3 plastic (slightly kitbashed). Due to his bolt-upright pose the Praetor is one of the taller power-armour characters.

He's over a head taller than the new plastic mk3 & 6 armour, about 3/4s of a head taller than the Seige Breaker and Meduson, and he's slightly taller than the new resin apothecaries. However he's not Primaris sized. 

 

He comes in 15 parts. His torso, legs and cloak are separate pieces. Due to the decision to give him a cloak the rear of his torso is missing - so anyone planning on converting him or giving him a new backpack will have to get creative with the greenstuff. 

His backpack comes in two parts - the upper half (inc. Iron Halo and exhaust vents) is an individual part, the lower half is moulded into the cloak. 

 

Good points:

  • From a technical point this has to be one of the best resin minis I've ever had from GW/FW. Really crisp, with lots of very nice and clear detail. 
  • The overlapping armour plates are a nice tie-in with the Gorgon terminators. 
  • The cyber-familiar is not completely moulded on to his shoulder / back pack... but bits of it are. You can bin it with minimal surgery. 
  • Almost completely customisable. All the 'key' components are individual meaning you can arm him however you like, you can give him whatever head/helmet you want. 
  • The bionic leg is fantastic, it has a real weighty and purposeful look to it. More of this please GW, less of the spindly "I've come dressed as a necron for Halloween" bionic limbs. 
  • The helmet and the head. The photos do not do these sculpts justice. 
  • The bionic right arm. It gives the impression that it could be a functional limb, rather than being just a lump of resin on a toy space man

 

The bits I'm not so happy with (personal preference, YMMV, etc...):

  • The height/bulk. I don't mind characters being slightly bigger than the rank and file, but this guy is pushing it a bit. He absolutely towers over the older resin infantry. 
  • The pose. Built as intended I think he looks too cluttered and bundled up. Not a fan of the 'pointing gun up in the air' pose either. 
  • The cyber-familiar, it very much feels like an after thought that was thrown on at the last second.
  • The previously mentioned cloak and backpack design. I had hoped to give one  of these the backpack from a MK3 techmarine - it won't be the easy swap I'd hoped for. 
  • The cloak. Personal preference, but I've always preferred my IH characters to be cloakless (or, if they have one, to have a cloak made from mechadendrites and cables)  
  • The cloak (again). The way it's not-quite-hanging-down, but not-quite-blowing-in-the-breeze just looks odd to me. 
  • The mechadendrites will break, and you will end up losing parts. Mechadendrite 1 and it's claw attachment are two different pieces, because of course they are. 
  • More of a rules issue, but the fact he has mechadendrites / a machinator array rather than a servo arm like in 1st edition. (I know, I know it's been over 2 years but it's a rules change that still annoys me. Give me back my servo arms!) 

 

I think that this is one of those models where I like it more due to the potential it provides for kitbashing, rather than the original intended design. 

 

Bless you

 

I wish there was a database with breakdowns exactly like this

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