Dr_Ruminahui Posted December 12 Share Posted December 12 (edited) The Grotmas advent detachment is up for Heretic Astartes and it is revisiting of the Creations of Bile army list. Here's the link: https://assets.warhammer-community.com/eng_warhammer40000_grotmas_detachment_chaos_space_marines_creations_of_bile-t7kle8wrix-efboacnkxv.pdf It seems quite good for an largely infantry, largely non-mortal force. Not something I'm particularly interested in, but I'm glad it now exists. As well, while it strongly incentivizes fielding Bile, it doesn't require that one does so, which is nice. Edited Monday at 06:11 PM by Dr_Ruminahui Elazar The Glorified, N1SB and Tallarn Commander 1 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/384811-new-creations-of-bile-detachment/ Share on other sites More sharing options...
Tallarn Commander Posted December 12 Share Posted December 12 Yes, it looks fun. I'll try it from time to time, especially since I tend to run infantry-heavy melee armies. And back in 9th I used to run Creations of Bile sometimes. I used the Warpborn's Talos Slaughtercall as a counts-as Fabius Bile with his magnetized chirchugeon backpack. Warpborn, "Death to the Dark Mechanicum" Dr_Ruminahui, Elazar The Glorified, Xenith and 1 other 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/384811-new-creations-of-bile-detachment/#findComment-6080810 Share on other sites More sharing options...
Galron Posted December 13 Share Posted December 13 Looks like a fun list to use with Emps Children. I see a lot of cool possibilities. Got too much else on my plate for once to even try right now. N1SB, Tallarn Commander and Dr_Ruminahui 3 Back to top Link to comment https://bolterandchainsword.com/topic/384811-new-creations-of-bile-detachment/#findComment-6080828 Share on other sites More sharing options...
Brother Nathan Posted December 13 Share Posted December 13 it could make for some very nice alternatives. the thought s of using it instead for iron warriors as infantry heavy, havocs and termys hitting t6, getting shots boosted up to 2s to hit, the extra stats on any of our blender units. ... and that you can choose 1 or risk the roll of two/ throw bile in for rerolls is a nice wee tree of chance... and biles unit also getting his own boon (+1str & T) and then picking another on top via the strat... (shame the strat is 2cp, even 1 cp for randomised would have been nice... ) even prime test subject on a lord... give him hammer...d3 rerolls hits, onece a game boost that to 6 attacks str9 rerolling hits ap3 d4 devistating wounds, wit then the detachment further boosting his stats (attk str ws...) possible 24 damage.. smash captain? i do mean though i likely will stik with fellhammer purely for the boon equally on tanks etc. but its nice to know infantry chaos has its fun spot... Tallarn Commander, N1SB and Dr_Ruminahui 3 Back to top Link to comment https://bolterandchainsword.com/topic/384811-new-creations-of-bile-detachment/#findComment-6080837 Share on other sites More sharing options...
Elazar The Glorified Posted Sunday at 09:02 PM Share Posted Sunday at 09:02 PM As an Emperor's Children / Creations of Bile player I was chuffed to see this new detachment (starting to feel spoilt by GW this Christmas which is a very rare place to be!) Don't know if it's useful (or the right place to post it - let me know if not) but did a bit of a review of the detachment for the Oath of Moment blog which you can see here. I think like others, this looks like a decent detachment but probably not knocking Renegade Raiders or Veterans of the Long War off the top spots for our detachment choices. But it definitely does it's job of feeling on theme and giving us another decent option. Dr_Ruminahui, RolandTHTG and Tallarn Commander 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/384811-new-creations-of-bile-detachment/#findComment-6081236 Share on other sites More sharing options...
tychobi Posted Sunday at 11:31 PM Share Posted Sunday at 11:31 PM Good random fun. Kinda weak on the strat front but full of fun flavor. Abandon is a infantry character, be interesting to buff up 30 chosen and run screaming at the foe? Tallarn Commander and Dr_Ruminahui 2 Back to top Link to comment https://bolterandchainsword.com/topic/384811-new-creations-of-bile-detachment/#findComment-6081253 Share on other sites More sharing options...
Xenith Posted Monday at 01:43 PM Share Posted Monday at 01:43 PM When it says to see what augementations are active for HERESTIC ASTARTES INFANTRY models, I preume it means Units, and you don't roll per model? Link to comment https://bolterandchainsword.com/topic/384811-new-creations-of-bile-detachment/#findComment-6081333 Share on other sites More sharing options...
Dr_Ruminahui Posted Monday at 05:03 PM Author Share Posted Monday at 05:03 PM (edited) My read of the rules since it doesn't describe rolling for either individual models or units but instead only describes rolling once, is that you roll once and then that applies to all relevant models in your army. Definitely could be more clearly worded, though. Thanks for sharing your review, @Elazar The Glorified - its really good. An interesting thought (to me, anyway), is that a Master of Executions really benefits from a +1 S increase and it bumps his axe to that critical "wounds 4 on 2s" strength threshold and that the benefit of the precision giving wargear really depends on how much of that you have available - with Lucius and an MoE that's maybe not so beneficial, but if you only have a Bile and a Lord that might be huge. Edited Monday at 09:41 PM by Dr_Ruminahui LSM, Tallarn Commander and Elazar The Glorified 3 Back to top Link to comment https://bolterandchainsword.com/topic/384811-new-creations-of-bile-detachment/#findComment-6081388 Share on other sites More sharing options...
HeadlessCross Posted Tuesday at 07:29 PM Share Posted Tuesday at 07:29 PM +1T isn't as good as the Fellhammer bonus, but you can likely get the +1T plus another good bonus anyway. If you're planning to be mostly infantry, Creations is strictly better than Fellhammer. Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/384811-new-creations-of-bile-detachment/#findComment-6081557 Share on other sites More sharing options...
Brother Nathan Posted Tuesday at 10:24 PM Share Posted Tuesday at 10:24 PM Fellhammer bonus dosent work in cc nor against relative lower strength weapons. So whilst some times true id hazard a guess that over all statistically +1t is better. Then again its army build as fellhammer is better for tanks... Dr_Ruminahui 1 Back to top Link to comment https://bolterandchainsword.com/topic/384811-new-creations-of-bile-detachment/#findComment-6081581 Share on other sites More sharing options...
HeadlessCross Posted Wednesday at 04:51 AM Share Posted Wednesday at 04:51 AM 6 hours ago, Brother Nathan said: Fellhammer bonus dosent work in cc nor against relative lower strength weapons. That depends on what's considered a relevant low strength weapon though. Agreed though that working in CC is 100% a positive, which is why I think that part is about even. Link to comment https://bolterandchainsword.com/topic/384811-new-creations-of-bile-detachment/#findComment-6081623 Share on other sites More sharing options...
Dr. Clock Posted yesterday at 03:19 PM Share Posted yesterday at 03:19 PM (edited) On 12/17/2024 at 11:51 PM, HeadlessCross said: I think that part is about even. I mean... unless you just take the gamble and roll? Bile is definitely 'melee forward' to my way of thinking and if built correctly the T5 isn't mandatory, but can be absolutely crushing when you do roll it alongside something else. I'd definitely still want some shooty bois (1-2 Havocs and 1-2 Oblits?) in case you proc the +1BS, but I'll be making the rolls for sheer lulz when I play this. Also Fellhammer would be massively more likely to value hull spam since basically wounding vehicles on 4+ for the whole game is sheer treadhead value. So ranged+vehicles or melee+infantry shows these are kinda opposites even though they appear somewhat similar at first... I think as a pair they do a good job of demonstrating how 'the list makes the detachment' in alot of ways... i.e. 'build the list you want to play and then choose the detachment'. In CSM where there are alot of good choices, this is doubly true, since everything is trying to match the strong standard set by Pactbound which remains pretty stellar even though most players have moved on. Anyway - I'm excited to play this at some point... I played Soulpack last with CSM so it'll be nice to break out an infantry list and see how that goes. Cheers, The Good Doctor. Edited yesterday at 03:21 PM by Dr. Clock gaurdian31, Tallarn Commander, Dr_Ruminahui and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/384811-new-creations-of-bile-detachment/#findComment-6082040 Share on other sites More sharing options...
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