Mana Posted Wednesday at 03:16 PM Share Posted Wednesday at 03:16 PM On 12/24/2024 at 2:40 AM, crimsondave said: I know I’m in the minority here but I feel GW’s obsession with shortening the game has been a driving factor in losing a lot of the details that are missing in 10th. Just playing 1000 point games would shorten them plenty but wouldn’t sell as many models. On 12/24/2024 at 9:05 AM, Xenith said: Agree - the current system of 40k is decent for 1000-1500pt games, which is probably what the designers play, and was the common/standard point level in the UK for decades. The 2k point level has really come out of the US tournament system, which we can very clearly see that the designers do not optimise for. This pervades the design space too, like giving big monsters strike and sweep attacks to deal with all comers as you lack resources at 1000 or 1500, while at 2k you can have your cake and eat it, and then big monsters that can deal with everything are no brainer icing on the cake. I agree with both of you. What i would like to see is another general points increase for everyone, to make what today is a 1.500 points army a 2.000 points one. That would make the games shorter, and many unit selections more important/interesting. ZeroWolf and Xenith 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/384859-how-we-roll-codex-design-interview/page/2/#findComment-6083029 Share on other sites More sharing options...
Karhedron Posted Wednesday at 03:20 PM Share Posted Wednesday at 03:20 PM 2 minutes ago, Mana said: I agree with both of you. What i would like to see is another general points increase for everyone, to make what today is a 1.500 points army a 2.000 points one. That would make the games shorter, and many unit selections more important/interesting. Or you just play 1500 points anyway. If GW repriced everything, tournaments would just switch to 2500 points and we would be back to square one. Xenith 1 Back to top Link to comment https://bolterandchainsword.com/topic/384859-how-we-roll-codex-design-interview/page/2/#findComment-6083030 Share on other sites More sharing options...
Mana Posted Wednesday at 03:52 PM Share Posted Wednesday at 03:52 PM Yeah could be, shame. Some armies have a lot of units in 2000 points games, it's too much for my taste. Link to comment https://bolterandchainsword.com/topic/384859-how-we-roll-codex-design-interview/page/2/#findComment-6083044 Share on other sites More sharing options...
ZeroWolf Posted Wednesday at 06:14 PM Share Posted Wednesday at 06:14 PM The question would be why that became the de facto points limit? I would have thought that tournaments would have gone lower, to allow for more games. Link to comment https://bolterandchainsword.com/topic/384859-how-we-roll-codex-design-interview/page/2/#findComment-6083078 Share on other sites More sharing options...
HeadlessCross Posted Thursday at 12:41 AM Share Posted Thursday at 12:41 AM 6 hours ago, ZeroWolf said: The question would be why that became the de facto points limit? I would have thought that tournaments would have gone lower, to allow for more games. Because 40k is really the main rules system that supports games of that size. If you wanted to do smaller games, you might as well go for a better rule system. ZeroWolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/384859-how-we-roll-codex-design-interview/page/2/#findComment-6083138 Share on other sites More sharing options...
jaxom Posted Thursday at 02:53 AM Share Posted Thursday at 02:53 AM I always heard it was for the reasons @Xenith mentioned: tournament players wanted their cake and to eat it too. 2k let them build lists that cover most bases. Joe 1 Back to top Link to comment https://bolterandchainsword.com/topic/384859-how-we-roll-codex-design-interview/page/2/#findComment-6083146 Share on other sites More sharing options...
AutumnEffect Posted Thursday at 11:23 AM Share Posted Thursday at 11:23 AM 8 hours ago, jaxom said: I always heard it was for the reasons @Xenith mentioned: tournament players wanted their cake and to eat it too. 2k let them build lists that cover most bases. This is what I have heard as well. I enjoy smaller point games, but have heard that it creates problems with skew lists. Link to comment https://bolterandchainsword.com/topic/384859-how-we-roll-codex-design-interview/page/2/#findComment-6083203 Share on other sites More sharing options...
sairence Posted Thursday at 01:59 PM Share Posted Thursday at 01:59 PM 10 hours ago, jaxom said: I always heard it was for the reasons @Xenith mentioned: tournament players wanted their cake and to eat it too. 2k let them build lists that cover most bases. I don't think that's true, and cones across as just another one of those pointless and wholly incorrect "competitive players are ruining it for everyone" statements. Lower points were the norm for pick up and competitive games, and you could build complete lists at those levels just fine. GW decided to increase them to 2k and then designed their entire balancing around that game size. The result is that trying to run a competitive event at lower points now just means you introduce a whole lot of auto-losses in certain match ups. The system just isn't build for it any more. And just to reiterate a point everyone should always be aware of: None of the above is relevant for friendly or narrative games. In those the biggest balancing tool is talking with your opponent beforehand. Link to comment https://bolterandchainsword.com/topic/384859-how-we-roll-codex-design-interview/page/2/#findComment-6083223 Share on other sites More sharing options...
jaxom Posted Thursday at 02:23 PM Share Posted Thursday at 02:23 PM 21 minutes ago, sairence said: GW decided to increase them to 2k As far as I know it was the ATC and ITC who made the change after GW stopped being involved in the tournament scene. I thought GW only embraced 2000 points for competition because of years of ATC and ITC establishing a framework they could co-opt when GW decided to get involved again. I want to say circa 2014? Link to comment https://bolterandchainsword.com/topic/384859-how-we-roll-codex-design-interview/page/2/#findComment-6083230 Share on other sites More sharing options...
Joe Posted Thursday at 02:47 PM Share Posted Thursday at 02:47 PM It should really be rather telling that across decades of White Dwarf battle reports the points limit at which the majority of games are played is still 1500. Link to comment https://bolterandchainsword.com/topic/384859-how-we-roll-codex-design-interview/page/2/#findComment-6083237 Share on other sites More sharing options...
Xenith Posted 12 hours ago Share Posted 12 hours ago On 12/25/2024 at 6:14 PM, ZeroWolf said: The question would be why that became the de facto points limit? I would have thought that tournaments would have gone lower, to allow for more games. Because for decades, 1500pts was the standard UK game size, and GW Grand tournaments were played at this size from 3rd until they went away in...5/6th? The US tourney scene was still very vibrant, and (anecdotally through discussion online) ran at higher points levels "to have all the toys", with the hyper competitive 'Ard Boyz' tournament being at 3000pts as many players online they felt that they couldn't make a "take all comers" list at less than 2000/2500 pts. The US point limit was set by the point level that players felt was the minimum they could make a strong army at. If you change point levels people will complain that their army is overpriced and they can't get all the toys they want in it, people will shift to other underpoints armies, and thus begins another codex creep race to the bottom. GW have also now realised that they can sell 33% more stuff by moving to 2000 over 1500. ZeroWolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/384859-how-we-roll-codex-design-interview/page/2/#findComment-6083376 Share on other sites More sharing options...
Karhedron Posted 7 hours ago Share Posted 7 hours ago 5 hours ago, Xenith said: GW have also now realised that they can sell 33% more stuff by moving to 2000 over 1500. Yeah but who stops collecting just because they reach an arbitrary total? crimsondave and Sky Potato 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/384859-how-we-roll-codex-design-interview/page/2/#findComment-6083404 Share on other sites More sharing options...
Emperor Ming Posted 6 hours ago Share Posted 6 hours ago Im surprised its not 2500 by now Link to comment https://bolterandchainsword.com/topic/384859-how-we-roll-codex-design-interview/page/2/#findComment-6083408 Share on other sites More sharing options...
HeadlessCross Posted 6 hours ago Share Posted 6 hours ago 4 minutes ago, Emperor Ming said: Im surprised its not 2500 by now Honestly I'd prefer that with how good the last iteration of rules Apocalypse had. Link to comment https://bolterandchainsword.com/topic/384859-how-we-roll-codex-design-interview/page/2/#findComment-6083410 Share on other sites More sharing options...
crimsondave Posted 4 hours ago Share Posted 4 hours ago 3 hours ago, Karhedron said: Yeah but who stops collecting just because they reach an arbitrary total? I will have like 60 Deathwing Terminators when I get them painted which is double the legal limit so definitely not me. Link to comment https://bolterandchainsword.com/topic/384859-how-we-roll-codex-design-interview/page/2/#findComment-6083430 Share on other sites More sharing options...
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