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37 minutes ago, brother_b said:

I think the fail point for Disney would be the small number of factions available for Star Wars. What would they have? Imperial, Rebel…

 

Clones for clone war era?

 

What else? I can’t think of any other armies that could field an actual army. Gungans? Not sure.

 

 

Best to look at the mods for Star Wars Empire at war if you want to know. Outside of that I honestly think whatever game it will be it is likely to be a Empire total war situation where its buggy and undercooked sadly.

2 hours ago, brother_b said:

I think the fail point for Disney would be the small number of factions available for Star Wars. What would they have? Imperial, Rebel…

 

Clones for clone war era?

 

What else? I can’t think of any other armies that could field an actual army. Gungans? Not sure.

 

 

 

Theres quite a few. Rebels, Galactic Empire, Seperatist and Galactic Republic from prequels, then First Order from the sequels.

 

Then you could go deeper into smaller factions like Mandalorians, Wookies, Gungans and Crime syndicates.

2 hours ago, Jalleo said:

Best to look at the mods for Star Wars Empire at war if you want to know. Outside of that I honestly think whatever game it will be it is likely to be a Empire total war situation where its buggy and undercooked sadly.

 

The problem is those mods are based on Legends, when there was quite a large amount of content they could use. All that is now non-canon and not part of the setting anymore, there's a lot less to it than there used to be.

 

40 minutes ago, irlLordy said:

 

Theres quite a few. Rebels, Galactic Empire, Seperatist and Galactic Republic from prequels, then First Order from the sequels.

 

Then you could go deeper into smaller factions like Mandalorians, Wookies, Gungans and Crime syndicates.

 

While there's probably enough for the main stuff like Empire, Republic etc, I wouldn't really say there's much else with the level of variety and amount of units needed to turn others into full factions.

 

40k easily has the scope and size needed to make so many DLC Packs, extra games, new factions etc just like they did with WHF, whereas i can't really see that happening with Star Wars in the same way. 

Edited by TheVoidDragon

From what I've heard (and this is just hearsay, nothing concrete but it makes perfect sense), CA are looking for a replacement for TW:WH. So a game with enough content to have continuous DLC (at least 1 a year, though at it's height during TW:WH 2 they were releasing 3 a year) and multiple sequels for the best part of the next decade. Star Wars doesn't have that scope, WH40k does. 

 

TW:WH 3 has 24 factions, the smallest faction has 45 units and the largest almost triple that, with most units being faction unique. 104 legendary lords each leading their own sub-faction with unique mechanics and sometimes unique units and is coming up to a decade of content. They're only just coming to the point where they're scraping the bottom of the barrel with some of those factions, while others still have plenty of depth left to explore. There's been 5 more legendary lords just announced which will come with a chunk of new units for each faction involved, and that's apparently the first in a series of four planned End Times dlc. They also said they wanted to try individual legendary lord mini-dlc's, though they haven't announced any yet so those plans might have changed. There is still an entire faction that they haven't touched yet and has had stuff datamined for it, and potentially 2 more factions if GW lets them off the leash again like they did for Kislev & Grand Cathay.

 

What I'm saying is TW:WH is huge. It's been their only source of income at times, especially recently and it's kept them afloat despite the major flop that was Hyenas (a Fortnite-like FPS that died in late development and flushed millions of £ down the drain) and multiple historical TW titles that underperformed, even with as cut-throat a publisher as Sega breathing down their necks. Star Wars, even if you combined Rebellion era, Resistance era, Clone Wars era and Old Republic era together into one weird chimera of a time-line, doesn't come close to the same amount of depth and potential for content, nor the same size of revenue stream. But it goes without saying, 40k does and them some.  

 

They already have a solid working relationship with GW spanning over a decade, Disney would be a completely new partner. And 40k is only going to get bigger and more popular. Star Wars is heading in the opposite direction.

 

If it's true that they're looking at a successor to TW:WH, then 40k is IMO, the only real option. Star Wars is more risk with much less to gain - not a good choice for a company that's only one wrong move away from daddy Sega shutting them down.

 

Edited by Toxichobbit
1 hour ago, Toxichobbit said:

From what I've heard (and this is just hearsay, nothing concrete but it makes perfect sense), CA are looking for a replacement for TW:WH. So a game with enough content to have continuous DLC (at least 1 a year, though at it's height during TW:WH 2 they were releasing 3 a year) and multiple sequels for the best part of the next decade. Star Wars doesn't have that scope, WH40k does. 

 

TW:WH 3 has 24 factions, the smallest faction has 45 units and the largest almost triple that, with most units being faction unique. 104 legendary lords each leading their own sub-faction with unique mechanics and sometimes unique units and is coming up to a decade of content. They're only just coming to the point where they're scraping the bottom of the barrel with some of those factions, while others still have plenty of depth left to explore. There's been 5 more legendary lords just announced which will come with a chunk of new units for each faction involved, and that's apparently the first in a series of four planned End Times dlc. They also said they wanted to try individual legendary lord mini-dlc's, though they haven't announced any yet so those plans might have changed. There is still an entire faction that they haven't touched yet and has had stuff datamined for it, and potentially 2 more factions if GW lets them off the leash again like they did for Kislev & Grand Cathay.

 

What I'm saying is TW:WH is huge. It's been their only source of income at times, especially recently and it's kept them afloat despite the major flop that was Hyenas (a Fortnite-like FPS that died in late development and flushed millions of £ down the drain) and multiple historical TW titles that underperformed, even with as cut-throat a publisher as Sega breathing down their necks. Star Wars, even if you combined Rebellion era, Resistance era, Clone Wars era and Old Republic era together into one weird chimera of a time-line, doesn't come close to the same amount of depth and potential for content, nor the same size of revenue stream. But it goes without saying, 40k does and them some.  

 

They already have a solid working relationship with GW spanning over a decade, Disney would be a completely new partner. And 40k is only going to get bigger and more popular. Star Wars is heading in the opposite direction.

 

If it's true that they're looking at a successor to TW:WH, then 40k is IMO, the only real option. Star Wars is more risk with much less to gain - not a good choice for a company that's only one wrong move away from daddy Sega shutting them down.

 

 

I agree that TW:WH40k would be as big a cash cow as TW:WH has been, but there is something else CA could turn to for the next Total War: Warhammer and that's Age of Sigmar.

(Would also save them some cash because there's some TW:WH models which could get brought over to a TW:WHAoS game with little to no changes).

1 hour ago, Indy Techwisp said:

 

I agree that TW:WH40k would be as big a cash cow as TW:WH has been, but there is something else CA could turn to for the next Total War: Warhammer and that's Age of Sigmar.

(Would also save them some cash because there's some TW:WH models which could get brought over to a TW:WHAoS game with little to no changes).

I think with TW:WH moving to endtimes now, we will indeed get an AoS one eventually - but not yet.

I think Valrak said he's heard something AoS related but its more a quiet whisper? I may be getting confused though. Sounds like it'd be happening after TW: 40k in any case as those rumours are far stronger

TW:WH doesn't seem to be ending anytime soon per their comments on the stream (despite End Times). I could see AoS being touched upon in a few years time, though.

 

Wouldn't be the worst idea, given how some of the battles are described in the Realmgate Wars series, and the general 4D chess nature of warfare in that setting.

Further evidence for TW:40k, listed in red on the right.

 

fqz5f7a3e56g1.jpeg

 

Quote

40k_outfield_sheet_01_base_colour
40k_outfield_sheet_01_material_map
40k_outfield_sheet_01_normal

 

On 12/8/2025 at 1:53 AM, Toxichobbit said:

...There's been 5 more legendary lords just announced which will come with a chunk of new units for each faction involved, and that's apparently the first in a series of four planned End Times dlc. They also said they wanted to try individual legendary lord mini-dlc's, though they haven't announced any yet so those plans might have changed. There is still an entire faction that they haven't touched yet and has had stuff datamined for it, and potentially 2 more factions if GW lets them off the leash again like they did for Kislev & Grand Cathay...

 

Agree with the post, a couple quibbles:

  • The Lords of the End Times DLC will not be the first of four. The trailer gave a bit of that vibe (focussing entirely on the undead), but later interviews (and influencer second-hand info) did clarify that the DLC itself will have four new Legendary Lords for four different factions (Nagash is confirmed, Thanquol is very likely, while The Brothers Glott and Valten are odds-leaders for the other two), an assortment of Legendary Heroes (Walach Harkon is confirmed, The Nameless/Constant Drachenfels possessing Luthor Huss is hinted at, which suggests non-possessed Luthor Huss may also be available, etc), and units (so far they've just confirmed some for the undead/Tomb Kings: Tomb Heralds, Khemric Titans, Morghast, Dread Abyssal, "and more" probably including Liche High Priests).
  • The first "individual mini-pack" was hinted to be Neferata, and in the Nagash trailer Neferata is present. While one's initial impulse might be that she's coming with the LotET DLC, it's likely that Tides of Torment's two delays means that when the Nagash trailer was created they expected Neferata's mini-DLC to already be previewed/released. (ie. that we'd treat her appearance like those of Settra, Krell, Mannfred von Carstein and Luthor Harkon - as characters already in the game.) It's likely that she'll come out by herself in the spring, ahead of LotET's summer date.
  • CA approached GW about doing Kislev and Grand Cathay, and GW turned around and surprised them both by saying yes, and also by doing it themselves. While CA has heavily influenced things, and the two reimagined/fully realised factions wouldn't exist without that prompting, it was GW who did the work. (Particularly Andy Hoare and Mark Bedford were initially presented as the "face" of the new stuff.) Which is to say: if Khureshi, Indish, Nipponese, Dreaded Wo, or Lumbrians were to come, it wouldn't be a case of CA going wild - they'd have to poke Specialist Games into doing something first.

 

41 minutes ago, Joe said:

Further evidence for TW:40k, listed in red on the right.

 

fqz5f7a3e56g1.jpeg

 

 

That's just the texture's resolution.

 

The new engine's very intense.

1 minute ago, DeadFingers said:

That's just the texture's resolution.

 

The new engine's very intense.

 

40,000 x 40,000 would be absurd for a texture resolution. Textures are usually done in a power of 2 as well, which neither 3000 or 40,000 is. 

Nah fellas you just don't understand what the new texture packing tools can manage. You can do some crazy things with shaders and dynamic LODs these days, stuff looks better in games that in real life. As long as your lighting is also up to par, of course.

 

And you fellas also don't understand obvious jokes either, apparently. :wink:

41 minutes ago, DeadFingers said:

Nah fellas you just don't understand what the new texture packing tools can manage. You can do some crazy things with shaders and dynamic LODs these days, stuff looks better in games that in real life. As long as your lighting is also up to par, of course.

 

And you fellas also don't understand obvious jokes either, apparently. :wink:

 

It's not really that clear a joke when it's something others elsewhere have genuinely tried to claim about it because they don't want a 40k game

Edited by TheVoidDragon
56 minutes ago, TheVoidDragon said:

 

It's not really that clear a joke when it's something others elsewhere have genuinely tried to claim about it because they don't want a 40k game

 

It's very clearly a joke.  Just hit it with the laughing emoji and move along.  We aren't some nebulous others and we aren't in some nebulous elsewhere.

Edited by DemonGSides
58 minutes ago, TheVoidDragon said:

 

It's not really that clear a joke when it's something others elsewhere have genuinely tried to claim about it because they don't want a 40k game

 

People who didn't want it, swore it wasn't possible, well...there it is.

41 minutes ago, Scribe said:

 

People who didn't want it, swore it wasn't possible, well...there it is.

 

What was said wasn't "It's not possible!"  though, but that 40k wouldn't be a good fit for the series currently and would require quite significant changes. Of course they could make those changes if they really wanted to, and with all the talk about the new engine and some of the features they mentioned, it seems like they might have actually done that. 

Edited by TheVoidDragon
18 minutes ago, TheVoidDragon said:

 

What was said wasn't "It's not possible!"  though, but that 40k wouldn't be a good fit for the series currently and would require quite significant changes. Of course they could make those changes if they really wanted to, and with all the talk about the new engine and some of the features they mentioned, it seems like they might have actually done that. 

 

And as I have said, it was always a fine fit, and even with the current engine could have been made to work.

 

In the end, here we go, another decade+ franchise on its way.

8 minutes ago, TheVoidDragon said:

What was said wasn't "It's not possible!"  though, but that 40k wouldn't be a good fit for the series currently and would require quite significant changes. Of course they could make those changes if they really wanted to, and with all the talk about the new engine and some of the features they mentioned, it seems like they might have actually done that. 

It's just the "Ridley's too big for Smash" argument under different circumstances. A thing doesn't fit in a game until the devs make it so by changing the thing or the game.

25 minutes ago, Scribe said:

 

And as I have said, it was always a fine fit, and even with the current engine could have been made to work.

 

In the end, here we go, another decade+ franchise on its way.

 

If the current engine would have been suitable, they wouldn't have looked at the features they want and decided they needed to work on a new engine to be able to do those

 

25 minutes ago, DeadFingers said:

It's just the "Ridley's too big for Smash" argument under different circumstances. A thing doesn't fit in a game until the devs make it so by changing the thing or the game.

 

That's the point, really. It might not fit the series or engine currently, but if they really wanted to there was nothing actually stopping them doing what was required for it to work.

 

It's been years of one side saying that it would need changes to properly depict 40k or something based on a later time period, only for the other to try and make out that it was all perfectly fine as-is and nothing needed to be done because they can basically just stick a 40k theme ontop of how it is at the moment and that's that. Now it seems we've actually getting a 40k game after years of rumours, i guess we'll see who was right and if it's quite different (which the new engine suggests, assuming it uses that), or just the same as the battles were done before.

Edited by TheVoidDragon
5 minutes ago, TheVoidDragon said:

If the current engine would have been suitable, they wouldn't have looked at the features they want and decided they needed to work on a new engine to be able to do those

 

I'm sure you saw the interview where they comment on the current engine being borderline unsupportable and in need of replacement?

10 minutes ago, Scribe said:

 

I'm sure you saw the interview where they comment on the current engine being borderline unsupportable and in need of replacement?

 

That's what I'm referring to? If it would have been fine and was capable of handling what was needed, it wouldn't have needed to be replaced.

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